And the best part is that you gain absurd points once your team MMR reaches your actual MMR. Even more so when the team MMR passes it... Almost like an endless loop of awesomeness.
So here's what I'm trying to get at:
a.) You can grind every player on the servers MMR up so that you and the 'team' can advance quickly.
[Go 8 - 1 at 2400 team MMR and 8 - 1 at 2200 team MMR when you yourself are 2400 against the SAME opponents. I don't know the exact numbers that come out but I guarentee the 2400 player on the 2400 MMR team will advance about 150 points while the 2400 player on the 2200 team will only advance 20.]
b.) Or you can stop playing rateds unless you have a core 10 players online.
[Easy way to eliminate the hastle of grinding a team MMR back to your actual rating.]
But in the long run, what should you be looking for? Is it fair to say that I'd be a higher ranked player purely because I play with players that are also highly rated? I think so. I could technically grind 2200 teams all the way to 2600 just because our MMR is that high from last season (lol issues there).
So why not exclude the low MMR players and take on an elitist sort of attitude? I can go 10 - 1 in a night against the EXACT SAME opponents at different team MMRs and see a significant difference in the overall gain.
I don't expect this to change any time soon and hope we never see what happened in the previous season but, something doesn't seem right to me. I guess if you're looking to have a good time in RBGs, don't even pay attention to your personal MMR. Unless you plan on playing with the exact same crew or with a group of players that have a higher average than your own, advancing will take hundreds of games.
Edited by Bloobungle, 29 July 2011 - 12:34 AM.













































