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#41 xDD

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Posted 25 July 2011 - 05:40 PM

why do you all want buffed dmg? i just want some utility back, like 10 sec spellreflection and the old intercept/charge system. with the exception that if you used intercept you can't use heroic leap till intercept is back up again and heroic leap puts intercept on its cooldown.

i want to contribute more in a game


I don't think this is ever going to return, it seems to be Blizzard's design philosphy with the class to make it more and more retarded.

But I agree with you, give us back a way to influence the game outside of raw damage.
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warrior defensive cds are strongest in entire game.


#42 Powerslave

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Posted 26 July 2011 - 12:30 PM

I am saying 50% colo smash with the 20% 2hand spec was fine, at least for me, I could crit DKs/warriors for 23k top easily and 19k on holy paladins and resto shamans.

BUT now with the 8% nerf to all 2hand dmg, it's just too shit on high armored targets. 8% sounds low, but it's felt quite well.

Still dmg on low armor is really good, so the nerf to 8% sounds reasonable but made us suffer on high armored targets, so a buff to colo smash would be most logical.

i mean't wouldn't be * (as in in the future) tried to edit if afterwards but failed
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#43 Afantara

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Posted 26 July 2011 - 12:43 PM

This class absolutely does not need a damage buff at the moment. I just got back and I'm doing high damage with my horrible weapon. T2 is literally a ~1000 damage upgrade for me. That's huge. I don't like the playstyle of mindlessly spamming damage.
If anything, this class needs more offensive utility.
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#44 quikkz

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Posted 26 July 2011 - 07:05 PM

This class absolutely does not need a damage buff at the moment. I just got back and I'm doing high damage with my horrible weapon. T2 is literally a ~1000 damage upgrade for me. That's huge. I don't like the playstyle of mindlessly spamming damage.
If anything, this class needs more offensive utility.


play 3v3 for a lil while, see how you're faring against ferals and mages, then let us know if you're still so excited Posted Image
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#45 Powerslave

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Posted 26 July 2011 - 11:32 PM

how much ap you guys have? 7703 now
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#46 kravnos

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Posted 27 July 2011 - 05:56 AM

csmash needs to be 70% like rogues or rogues need to have 50%

its just dumbfuk design how it is atm

hamstring should be .5 gcd like intended originally

revert spell reflect changes
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#47 Gabbit

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Posted 27 July 2011 - 08:20 AM

csmash needs to be 70% like rogues or rogues need to have 50%

its just dumbfuk design how it is atm

hamstring should be .5 gcd like intended originally

revert spell reflect changes

i would just be happy with the spell reflect change tbh
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#48 Dante

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Posted 27 July 2011 - 09:46 AM

how much ap you guys have? 7703 now


10700
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#49 Tankz

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Posted 27 July 2011 - 11:47 AM

spell reflect change would be the best ever.
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wat is dis game

#50 Fing2000

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Posted 27 July 2011 - 05:21 PM

I'd love to see some changes to avoidance from other classes so were actually able to do damage to them in arena. It's just a pain not being able to get them low cause they dodge everything you do. Even with 30 expertise it's just pointless unless you get the occasional stun on them without a shield or whatever and they go low and even then they have defensive cooldowns to make up for it. This is mostly from a 2v2 perspective but even when you play 3v3 someone else then the rogue and feral seem to be a more viable option.

But yeah really give reflect back so what something more to deal with casters, it's already pretty gimped with the swing timer being reset and it's not like we can do much when we are in a root effect. Although it would be better with something that wasn't affected by having good latency (ending up in a CC with reflect up ....).
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#51 xDD

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Posted 27 July 2011 - 06:18 PM

spell reflect change would be the best ever.


thats how it'll go, they'll give us something back like Spell Reflect and everyone will be like "We love you Blizz <3"
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http://www.warcraftm...p?t=3&l=xleylax

warrior defensive cds are strongest in entire game.


#52 Powerslave

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Posted 27 July 2011 - 06:36 PM

10700

without shout ?
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#53 Kochi

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Posted 27 July 2011 - 06:55 PM

how much ap you guys have? 7703 now


10739 AP without shout

Edited by Kochi, 27 July 2011 - 07:05 PM.

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Renamed to Bellysama



I soloed onyxia when it was fucking hard brah.


#54 Dante

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Posted 27 July 2011 - 10:39 PM

without shout ?


Yes without shout, 10651 to be exact.
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#55 quikkz

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Posted 28 July 2011 - 10:10 AM

startin to get mad Posted Image
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#56 Durial

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Posted 28 July 2011 - 12:51 PM

Without shout ?

11121 with 7.25% expertise (29)
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#57 Tankz

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Posted 28 July 2011 - 01:28 PM

10549 without shout - running mining/bs.

nearly 132k hp unbuffed, 4011 resi and 27 expertise.
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wat is dis game

#58 Berserkerx

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Posted 28 July 2011 - 07:23 PM

This season I've ran a couple comps so far.......I started off running WMP and we were doing well, my teammates decided to plug in a feral in place of me and they said the games with the feral were much easier. I tried running KFC even though i don't really like the comp, again teammates tried a feral and liked the comp a lot better. Finallly tried WLS and did well, then my team adds a rogue and what do you know, did much better.

I feel like we're replaceable in most comps right now and that makes me really sad. Blizzard's constant warrior nerfs are really tugging at my heart strings (i'm a really emotional guy).

Since we're replaceable in most comps (in most cases an upgrade as well if we're replaced) does that mean we're in a poor spot overall?


It feels like season 5 a bit worse tho.
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#59 Vexxius

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Posted 28 July 2011 - 07:35 PM

It feels like season 5 a bit worse tho.


It's not that bad (in Season 5, Arms wasn't exactly viable, and Fury was pretty awful). Surely, you can (currently) replace a Warrior with either a Rogue or Feral in the majority of comps available to Warriors (namely WLS and WMP), but you can make Warrior comps work (again, it's just that it's more sensible to grab a Rogue or Feral for many of these said comps). Because of this, consequences for Warriors are the following: a.) it makes finding (persistent and willing) partners difficult (as other melee are perform arguably better) and b.) competing at high levels against certain comps proves to be very challenging - even if you play flawlessly, due to the fact that Warriors aren't top tier, you may lose games (and it'll be out of your control, truthfully).

In summation: regardless, Warrior comps do exist and can compete at high levels - just be wary that doing so will be challenging (as other non-Warrior comps can outperform you simply because their damage/control is better).

That's just how I view it.

In regards to Spell Reflection: I'd love a revert on the cooldown change. That would be plentiful in itself.

Edited by Vexius, 28 July 2011 - 08:00 PM.

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#60 xDD

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Posted 29 July 2011 - 08:50 AM

This definitely isn't as bad as S5, maybe the class is pretty bad but we're not completely and utterly countered by the most popular DPS and Healer like in S5.
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warrior defensive cds are strongest in entire game.





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