Never before has there been the ability to run a melee, caster, healer comp where the melee has just as much CC to offer ( outside of snares ) than the caster they are playing with, and the consistancy of melee damage, kicking, etc. This isn't me just crying about things being 'unbalanced'. To take a quote from 'the great lopez' ( lol ), I'd much rather spend time brainstorming the best way to fix imbalances rather than just gathering around, agreeing that a class is really imbalanced, without any constructive solutions.
My best solution to the 'feral druid cyclone problem', we'll call it, is to just increase the timer for which it can be used. Maybe 30-45 seconds for instant ? I mean atleast when they're hardcasting it, they have to spend more time going out of their way to use the powerful ability, and you have atleast a 'chance' to interrupt it. As it stands now, it's pretty ridiculous, and with their passive 30% increase movement speed at all times, and the substantial range on it for a melee CC, it's pretty much as conveniant as it gets.
Blizzard has been pretty balanced in the past as far as not letting druids be too imbalanced by either making them suffer in damage compared to other classes, or somthing, but as it stands now, they're doing every bit as much damage, if not more , than other melee classes.. As it stands, with their 2 root 'get outs', the super short reuse on their instant cyclone, and their massive pressure with damage, including dots that continue ticking substantially hard while they're moving over a few feet to get that 'all too often' instant cyclone off on a healer, or anybody else on the team for that matter.. they're absurd.
Added comments, flames, ferals in denial /rant on.
Edited by Handsum, 11 July 2011 - 12:26 AM.