Jump to content

  • Curse Sites
Help

Jungle cleave comp questions


  • Please log in to reply
21 replies to this topic

#1 pointbreak

pointbreak
  • Members
  • Night Elfclass_name
  • US-Spirestone
  • Reckoning
  • Posts: 240
  • Talents: Feral 2/0/2/1/2/0

Posted 21 June 2011 - 03:33 AM

So going to be running jungle cleave (hunter/feral/rsham or priest for those that don't know) the end of this season and potentially next season.. wondering how it does vs. MLS and TSG (as well as rogue/dk) and if anyone could give some basic strategy for that. Thanks

Edited by pointbreak, 21 June 2011 - 03:40 AM.

feral droid

#2 Xonkk

Xonkk
  • Junkies
  • Humanclass_name
  • US-Ysera
  • Stormstrike
  • Posts: 2755
  • Talents: Protection

Posted 21 June 2011 - 03:35 AM

the fuck is jungle cleave

use class/specs instead please, save everyone the headache of wondering what you are trying to say

#3 Numbtoes

Numbtoes
  • Junkies
  • Taurenclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 480
  • Talents: Feral

Posted 21 June 2011 - 03:37 AM

hunter/feral/(priest/shaman)
lock teams counter this comp with a priest, a lot easier to manage them with a shaman.
Hunter feral do a buttload of damage, your comp will succeed depending on how well the hunter/feral play together.

#4 Erch

Erch
  • Members
  • Trollclass_name
  • US-Skullcrusher
  • Ruin
  • Posts: 664
  • Talents: Feral Combat

Posted 21 June 2011 - 04:34 AM

Yeah, tricky thing I found with jungle cleave is balancing what the feral can get to with what the hunter has los of. Healer swaps, for instance, almost always have to start with pulling the healer away from his los with defensive positioning, then having the feral bear charge while you tee off damage on the healer before he goes running for los. A lot of your coordination will come from the feral calling a target, and the hunter immediately calling back if it's worth hitting at his current focus/cds.

One of the major weaknesses of the comp (with shammy) are that your offensive dispels are ironically weak and any invuln is pretty much a reset for the other team since most of your kills revolve around a sheer-->silence shot-->clone-->bash-->hex/trap, etc combo lockout on the healer that many teams can reset through. Damage is also fairly weak against plate targets and TSG is a particular PITA if your shammy and hunter don't coordinate kiting while you clone and FCB for peels.

Fairly fun comp, I enjoy it more than melee cleaves, but I still think FMP trumps it if only because lock/shammy/x on Dalaran arena will ruin your day with a hunter on your team.
Posted Image
Feral makes every comp better.

#5 Mayes

Mayes
  • Members
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 312
  • Talents: Holy 2/1/2/2/2/2

Posted 21 June 2011 - 05:38 AM

If the feral plays it right,its a fucking pain in the ass for the TSG.

#6 nijuu

nijuu
  • Junkies
  • Night Elfclass_name
  • EU-Aegwynn
  • Blutdurst
  • Posts: 289
  • Talents: Feral Combat

Posted 21 June 2011 - 06:42 AM

View PostMayes, on 21 June 2011 - 05:38 AM, said:

If the feral plays it right,its a fucking pain in the ass for the TSG.

If you're loosing as TSG (with frost dk) against this comp you're doing something wrong, lol.

#7 Mayes

Mayes
  • Members
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 312
  • Talents: Holy 2/1/2/2/2/2

Posted 21 June 2011 - 06:55 AM

View Postnijuu, on 21 June 2011 - 06:42 AM, said:

If you're loosing as TSG (with frost dk) against this comp you're doing something wrong, lol.
not saying we lose every game but if you're losing TO tsg as jungle cleave then you're obviously not cycloning enough :)

#8 Erch

Erch
  • Members
  • Trollclass_name
  • US-Skullcrusher
  • Ruin
  • Posts: 664
  • Talents: Feral Combat

Posted 21 June 2011 - 07:15 AM

View PostMayes, on 21 June 2011 - 06:55 AM, said:

not saying we lose every game but if you're losing TO tsg as jungle cleave then you're obviously not cycloning enough :)

If you're letting a feral clone you that much, you're obviously not focus kicking enough and your warrior and dk are 1800 heroes with no clue how often a feral realistically procs an instant clone.
Posted Image
Feral makes every comp better.

#9 Mayes

Mayes
  • Members
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 312
  • Talents: Holy 2/1/2/2/2/2

Posted 21 June 2011 - 07:23 AM

View PostErch, on 21 June 2011 - 07:15 AM, said:

If you're letting a feral clone you that much, you're obviously not focus kicking enough and your warrior and dk are 1800 heroes with no clue how often a feral realistically procs an instant clone.
just saying,all you have to do is survive the first minute. I'm not certain if you're asking me to stand in melee range and focus kick feral clones? You dont have to play a hpal to know that standing on enemy melee class is a BAD IDEA xD

#10 Wizikyo

Wizikyo
  • Wizik
  • Junkies
  • Goblinclass_name
  • EU-Mug'thol
  • Vengeance / Rache
  • Posts: 176
  • Talents: Elemental

Posted 21 June 2011 - 09:49 AM

TSG &MLS hard counter you THAT much, that theres no way you should win if they wont play retarded, stupid frost dks and fucking lock&mage dmg makes it impossible to do anything, it was ok prepatch cuz the shaman could just spam dispel UA's etc, but you're gonna sit 8sec novas constantly with ua etc

#11 Erch

Erch
  • Members
  • Trollclass_name
  • US-Skullcrusher
  • Ruin
  • Posts: 664
  • Talents: Feral Combat

Posted 21 June 2011 - 05:02 PM

View PostMayes, on 21 June 2011 - 07:23 AM, said:

just saying,all you have to do is survive the first minute. I'm not certain if you're asking me to stand in melee range and focus kick feral clones? You dont have to play a hpal to know that standing on enemy melee class is a BAD IDEA xD

Euro servers, I swear -_-.

The feral will open warrior, so DK gets the opening grip to the open where the warrior can charge (unless he's a mongoloid and grips grounding). Feral will get his opening stun(warrior)-->clone(dk, who trinkets). DK and warrior will set up their damage as the shammy heads to an los, as he hits it, they'll pop AMS/storm (if they're really smart, they'll put "predator's swiftness" on spell alert and pop those CDs the instant the second one comes up). Feral should FCB (physical root, works through AMS) on the dk, but if there's desecrates down, he won't get minimum range with the los, if he bashes, IBF.

Now here's the important part: as the storm and AMS end, the feral shouldn't have another instant proc ready. The shammy should be doubling back because he's losing his hunter and needs to head back to the frost trap/earthbind. The feral has no peel cds and his only chance is to hardcast a clone, while he's sitting at a los and the dk/warrior are running right past him. This is the critical focus kick that every good TSG makes, and every bad TSG doesn't.
Posted Image
Feral makes every comp better.

#12 Mayes

Mayes
  • Members
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 312
  • Talents: Holy 2/1/2/2/2/2

Posted 21 June 2011 - 05:10 PM

View PostErch, on 21 June 2011 - 05:02 PM, said:

Euro servers, I swear -_-.

The feral will open warrior, so DK gets the opening grip to the open where the warrior can charge (unless he's a mongoloid and grips grounding). Feral will get his opening stun(warrior)-->clone(dk, who trinkets). DK and warrior will set up their damage as the shammy heads to an los, as he hits it, they'll pop AMS/storm (if they're really smart, they'll put "predator's swiftness" on spell alert and pop those CDs the instant the second one comes up). Feral should FCB (physical root, works through AMS) on the dk, but if there's desecrates down, he won't get minimum range with the los, if he bashes, IBF.

Now here's the important part: as the storm and AMS end, the feral shouldn't have another instant proc ready. The shammy should be doubling back because he's losing his hunter and needs to head back to the frost trap/earthbind. The feral has no peel cds and his only chance is to hardcast a clone, while he's sitting at a los and the dk/warrior are running right past him. This is the critical focus kick that every good TSG makes, and every bad TSG doesn't.
so if thats the critical game breaking kick,howcome you dont fakecast or just dont stand right ontop of them when you cast :S? also dont start the EU/US bullshit up in this thread because it will most likely get you infractions :P

#13 Granter

Granter
  • Junkies
  • Night Elfclass_name
  • EU-Ravencrest
  • Cyclone / Wirbelsturm
  • Posts: 1553
  • Talents: Marksmanship

Posted 21 June 2011 - 05:12 PM

so maybe to the real question here wich is, how will this work next patch

#14 Erch

Erch
  • Members
  • Trollclass_name
  • US-Skullcrusher
  • Ruin
  • Posts: 664
  • Talents: Feral Combat

Posted 21 June 2011 - 11:01 PM

View PostGranter, on 21 June 2011 - 05:12 PM, said:

so maybe to the real question here wich is, how will this work next patch


Surprisingly similar to the way it does now. It'll be a question of shift in game mechanics with healers heading towards crit and what other comps you'll go up against. Jungle cleave itself will be exactly the same outside of damage/healing scaling with the new sets.
Posted Image
Feral makes every comp better.

#15 Mayes

Mayes
  • Members
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 312
  • Talents: Holy 2/1/2/2/2/2

Posted 21 June 2011 - 11:06 PM

View PostErch, on 21 June 2011 - 11:01 PM, said:

Surprisingly similar to the way it does now. It'll be a question of shift in game mechanics with healers heading towards crit and what other comps you'll go up against. Jungle cleave itself will be exactly the same outside of damage/healing scaling with the new sets.
and feral buffs.

#16 cameron96

cameron96
  • Members
  • Posts: 19
  • LocationBelleville-Ontario

Posted 21 June 2011 - 11:12 PM

Dk Mage x can also just make you hate yourlife , even if theres a mage on the other team , them training a target with unhealable damage is unstoppable.

Other than that had a ton of fun with the comp when i dabbeled with it. Synergy is key though.

#17 Erch

Erch
  • Members
  • Trollclass_name
  • US-Skullcrusher
  • Ruin
  • Posts: 664
  • Talents: Feral Combat

Posted 22 June 2011 - 12:21 AM

View PostMayes, on 21 June 2011 - 11:06 PM, said:

and feral buffs.

-_- that were already reverted a few PTR patches ago. Here: check out Datah's posts for some educated guesses as to what the figures will be when they go live. From what we can tell, our overall damage change will be negligible, and we'll scale about 5% higher than we would have once we get into the new gear. The changes as they'll go live are based mostly on a white damage increase and a change to FB to make it no longer be a net dps loss in the pve rotation.
Posted Image
Feral makes every comp better.

#18 nijuu

nijuu
  • Junkies
  • Night Elfclass_name
  • EU-Aegwynn
  • Blutdurst
  • Posts: 289
  • Talents: Feral Combat

Posted 22 June 2011 - 09:57 AM

View PostMayes, on 21 June 2011 - 06:55 AM, said:

not saying we lose every game but if you're losing TO tsg as jungle cleave then you're obviously not cycloning enough :)

You're obviously just bad if you think that a TSG should loose against Hunter/Feral/Rshaman :D

#19 Curacion77

Curacion77
  • Members
  • Trollclass_name
  • US-Illidan
  • Rampage
  • Posts: 47
  • Talents: Feral Combat

Posted 26 June 2011 - 08:15 PM

i played around a bit with this comp at 2700+ this arena season... ok it isn't as strong DK/hpally/Feral or DK/Feral/Rsham or FMP!! but i made some videos of it ill be sure to get posted! but ill go over our basic strats for a bit.

We played with priest so most of my strats are for priest version

TSG STRAT 1( Strat for when they Train Hunter)

Sielence shot always come first vs pallys to make sure sac doesn't comp up for the trap! remember to always save cyclone for the trinket!! this is big for Jungle cleave you have alot of cc and if you land the Cyclone on the trinket it will ussaly prevent BOP!! if BOP or shieldwall goes up make sure the feral backs up and casts a cyclone to cover it make a transition to Hpally and remember to keep DK locked down here with casted roots and and stuns. as soon as Bop falls  make a transition back to the War this is when you want to pop your cooldowns  cause your trap and cyclone will be off dr and want to push for the kill! 9/10 times the war dies here!!

So lets go over cc Chain now!
Opening chain of cc!! Silencing shot, Scatter, Trap, Priest fear, Bear Bash, Cyclone!(this is if the pally doesn't get sac up) i use bear bash here just in case you don't have a proc if you don't just bash and cast a cyclone

If pally gets sac up!! use this rotation
Cyclone, Silencing shot, Scatter, Trap, Priest Fear, Bear Bash, Cyclone

TSG Strat 2 (Train Priest)

ok if they manage to train the priest you go into peal mode!! this means Cyclones/bash/warstomp and casted roots into dk and maim + bear charge roots into warrior you put control of the hpally into your hunters hands. you might be surprised if you have a good hunter they can keep a hpally locked down on there own. durring all this time your are managing your bleeds and damage into warrior. if you do this correct they will be forced to transition 10/10 times when they do transition be sure to pop a small cd for your priest cause he is still probally recovering from the near death experience, This is when you want to go hard into warrior and flop into (Strat 1 as listed above)

MLS STRAT 1!

Haha, this is the worst comp jungle cleave can q into... this is such a painful match it is a 50 50 shot of winning. locks do counter this comp hard as of feral changes... but here is what we do!!

We train lock! we keep the match close to the shaman for interrupts and we always position ourselves in LOS of the portal if you don't position yourself accordingly you gonna eat shit every time going for lock. we put all interrupts into shaman and feral locks down mage with cyclones. make sure you feral gets his cyclones to stop the deep ring that usually leads to huge cc chains from MLS if you miss even one of those like i said you gonna eat shit... 2nd key to winning this is trinketing the right shit! ok don't trinket a casted fear!! that will be the end of you! save your trinket for a deep freeze burst 9/10 times they gonna shit on the feral and ride pillar with los. Barkskin the 2nd one and survival instinct the 3rd and usually by the 4th you will have trinket again. 3rd key to victory is keep your feral moving! all dispels are mainly focused into feral to get him out roots otherwise shatter every 2 secs you gonna eat shit... as of cc chain... you gotta wait for your opertunity and prey the shaman trinkets the traps your hunter has been throwing all game.

CC Chain for MLS!!

Scatter, Trap, Sielencing shot, Bear Bash, Fear,
you will notice how i didn't put cyclone in here 9/10 times with 3 interrupts getting a casted one off is never gonna happen and if the mage is good he is gonna be spell stealing the procs all day so do you best to burn them as quick as possible into mage!! if you do manage to get a cyclone into shaman you ussaly can dump some good burst and put the lock into the ground! but don't get me wrong don't rely on getting one

THESE STRATS ARE FOR 2700+ MULTI GLAD TEAMS! to be honest if they don't work on your 2200+ teams cause there so unpredictable you may need to go ahead and make your own.

Edited by Curacion77, 26 June 2011 - 08:35 PM.


#20 Curacion77

Curacion77
  • Members
  • Trollclass_name
  • US-Illidan
  • Rampage
  • Posts: 47
  • Talents: Feral Combat

Posted 26 June 2011 - 08:16 PM

if you want more tips!

Get ahold of me at!

Server- Wildhammer
Character Silvestres




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<