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The comprehensive list of hunter changes needed!


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#41 Jokerplex

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Posted 20 June 2011 - 06:32 PM

but atm hunter ISNT a high skill capped class. 1 cc, then spam damage, only Freedom/pet sac for peels if your using scatter trap to CC.

#42 Welgard

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Posted 20 June 2011 - 06:36 PM

It's a higher skill cap than most melee right now though, and typically requires a lot more positional awareness.

#43 Omglockzorx

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Posted 20 June 2011 - 06:38 PM

View PostTankz, on 20 June 2011 - 05:58 PM, said:

I think the steady shot (DAMAGE) buff and the kill shot (DAMAGE) buff as well as a "focus" buff would slightly increase hunter damage.

don't think, but i think that the damage buffs, might in fact, increase damage.

On the note of the warrior part, it was simply the fact of dumbing the hunter class down with scatter stun/easier traps that go through dots, nothing else.
Still wont make us ranged warriors, sorry dude. Incase you failed to see it, he also said remove the killshot glyph and replace it by more damage :)

-If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.

Edited by Omglockzorx, 20 June 2011 - 06:39 PM.


#44 Getrugged

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Posted 20 June 2011 - 06:41 PM

View PostWelgard, on 20 June 2011 - 06:02 PM, said:

Actually there were, disc/resto druid/hunter was absolutely huge, in case you forgot.  It's called a drain comp.

That was in tbc...when you know....hunters revolved around viper sting....it didnt exist in wotlk...

Quote

As for right now, I would be fine with hunters getting some damage buffs if aimed->chimera burst was toned down.  The reason why hunters weren't quite matching their warrior teammate's damage while running KFC was because of the extra CC they brought to the table at the cost of damage.  You might not do as much damage as the warrior, but the warrior has nowhere near the offensive utility that you do.  

Aimed --> chimera costs a full focus bar and only works at 100% hp (due to aim shot crit mechanics), and requires a 3 second cast time. The most damage it can do is aroudn 45k and thats if they both crits (which is a 1/16 chance below 80%)

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Personally, I'm of the opinion that the cooldowns on charge and disengage should match the shadowstep and other cooldowns, all of them at 24 seconds.  Being able to disengage nearly twice for every shadowstep makes hunters pretty effective at kiting non-warrior melee, though they aren't quite as anti-melee as mages, but harder to kill though unless against a caster team.

hunters kiting is op verse 1 melee, but horrible verse 2 due to gap closers. But thats sorta similar to mages. a single melee will do nothing to it, but you add another and suddenly you cant use your gap escapes to get away from both, so you get rooted/stunned and destroyed. Hunters might need a slight mobility nerf if they increase our damage and range, but as of right now, definately no
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#45 Welgard

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Posted 20 June 2011 - 06:44 PM

View Postjohnnybp, on 20 June 2011 - 06:41 PM, said:

That was in tbc...when you know....hunters revolved around viper sting....it didnt exist in wotlk...

We definitely had 3 teams running that in the top 10 for quite a while in Vindication during wotlk.  It was still around, you just saw way more double healer war, prot pally, or dk teams.

#46 Mom

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Posted 20 June 2011 - 07:05 PM

View PostWelgard, on 20 June 2011 - 06:44 PM, said:

We definitely had 3 teams running that in the top 10 for quite a while in Vindication during wotlk.  It was still around, you just saw way more double healer war, prot pally, or dk teams.

You're claiming that there was 3 different Hunter/rDruid/dPriest teams in top 10 during WotLK?

Are we even playing the same game?

#47 Welgard

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Posted 20 June 2011 - 07:09 PM

View PostMom, on 20 June 2011 - 07:05 PM, said:

You're claiming that there was 3 different Hunter/rDruid/dPriest teams in top 10 during WotLK?

Are we even playing the same game?

Yeah, Vindication has always been a little weird though I guess.  Had some absolutely phenomenal warlocks and hunters back in the day, most of them are gone now though.

#48 Wickedpallyx

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Posted 20 June 2011 - 07:20 PM

Problem with this game is they care too much about repercussions PvP changes will have on PvE. Any damage buffs to Marks will push them over the top vs Dragons. Probably not going to see any sort of damage buffs. Strictly from an alt hunter PoV at 2200 rating nothing special, I'd rather some sort of LoS prevention like the scatter stun. Theres nothing more annoying that people humping the boxes on Dalaran the entire match, making you useless until they overextend. They had the right idea with the Colossal Smash change (50% on players) I wish they would apply this to other abilities. ie: Kill Shot deals 15-20% more damage to players.

#49 Jokerplex

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Posted 20 June 2011 - 07:22 PM

being a "phenomenal" hunter doesnt make up for the lack of damage.

#50 Getrugged

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Posted 20 June 2011 - 07:47 PM

just did some number testing, ill post them up in a second to show everyone the "op" numbers that hunters pull out on a full resilience target, and why these buffs to steady and kill shot are so needed

Edited by johnnybp, 20 June 2011 - 07:48 PM.

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#51 denialz

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Posted 20 June 2011 - 07:52 PM

no thx i don't wanna relive s8, i lost gladiator to huntards.

#52 Ahlaundoh

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Posted 20 June 2011 - 08:09 PM

hunter damage is fine
Posted Image
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pve the best

#53 Getrugged

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Posted 20 June 2011 - 08:10 PM

Damage on a 3700 resil ret pally: (Full geared, agility gemmed hunter. Self Buffed)

Aim Shot shot:
Posted Image

avg hit: 5.5k, avg crit: 11.4k



Kill shot:
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avg hit: 4.2k, avg crit: 9.4k


Steady shot:
Posted Image

avg hit: 1.2k, avg crit: 2.7k




Things of note:
- steady shots average hit is 1.2k and auto shot out damages it!!!!
- [b]Aim shot, is a 3 second cast time and costs half our focus bar, and its average hit is a pathetic 5.5k....
- Kill shot is supposed to be our finisher, and its average hit is 4.2k

The numbers dont lie.

Edited by johnnybp, 20 June 2011 - 08:15 PM.

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#54 Getrugged

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Posted 20 June 2011 - 08:10 PM

View PostAhlaundoh, on 20 June 2011 - 08:09 PM, said:

hunter damage is fine
see above. i like 2s (2.4s with ice fever/feral bleeds) steady shots hitting for 1.2k average. TOTALLY FINE

Edited by johnnybp, 20 June 2011 - 08:11 PM.

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#55 Ahlaundoh

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Posted 20 June 2011 - 08:14 PM

sigh
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pve the best

#56 heyimqq

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Posted 20 June 2011 - 08:27 PM

View Postjohnnybp, on 20 June 2011 - 08:10 PM, said:

Damage on a 3700 resil ret pally: (Full geared, agility gemmed hunter. Self Buffed)

The numbers dont lie.

View Postjohnnybp, on 20 June 2011 - 08:10 PM, said:

Damage on a 3700 resil ret pally:

View Postjohnnybp, on 20 June 2011 - 08:10 PM, said:

3700 resil ret pally:

View Postjohnnybp, on 20 June 2011 - 08:10 PM, said:

3700 resil pally

your damage on plate is low (whats new???) so would you like all your damage to be significantly increased on all targets (obvious yes) because a class designed to reduce damage via physical attacks decreases your physical attack damage?

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rip


#57 Gumybear

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Posted 20 June 2011 - 08:29 PM

its true hunter dmg blows.... mainly due to how bad every shot is other then chim/arcane....

I dont understand why people praise hunter utility and say its the reason for low damage when the cc is utter trash compared to most classes... shit dks have an AOE hunter trap that doesn't break on their own diseases.... mages also have an AOE hunter trap that is much easier to land then a scatter/trap....

hunters have 0 synergy with other classes right now because of how fail the utility is....

hunters worked with warriors in early kfc because of the undispellable freedom and OP warr damage.... KFC is pretty non existent right now and the only other hunter comp is healer hunter dk... and the dk will do infinitely better replacing the hunter with a warrior :P

edit: the retard above me fails to understand that even on cloth steady shot wont crit much higher then 4k...

even if hunters hit super hard though any1 can just go LOL dalaran arena or piller hump period :P other then a spider root hunts have no way of punishing people for over extending :P

Edited by Gumybear, 20 June 2011 - 08:33 PM.


#58 heyimqq

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Posted 20 June 2011 - 08:35 PM

View PostGumybear, on 20 June 2011 - 08:29 PM, said:

edit: the retard above me fails to understand that even on cloth steady shot wont crit much higher then 4k.... with the amount of passive damage mitigation cloth has from warrior damage hunter damage is also low vs them....

you fail to realize simple things such as steady shot generates focus when the cast is landed, it is a prerequisite to additional damage. you do understand that steady shot is a moved while casting uninterruptable focus generator that deals damage simply for the purpose of generating focus, correct?

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rip


#59 Getrugged

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Posted 20 June 2011 - 08:40 PM

ok so, its only purpose is to generate focus, cool so after we do aim shot-chimera or chimera-arcanex4, we spend the next 8+ seconds doing 1.2k steady shots?? that sounds like good damage to you? being able to do ~30-50k dmg (depending on crits) with a full focus bar and then spend the next 8+ seconds doing absolutely zero damage? think before you talk

ps. if its purpose is purely for focus as you say, why is it we have piercing shots, careful aim, termination and master marksman (4 different talents in the MM tree), all of which are specced into, and a prime glyph....that increase steady's damage/critical strike rate.....like i said, think before you talk

Edited by johnnybp, 20 June 2011 - 08:43 PM.

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#60 Broxxy

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Posted 20 June 2011 - 08:44 PM

View PostAhlaundoh, on 20 June 2011 - 08:09 PM, said:

hunter damage is fine

Dont you have a hunter as well? So having played a different ranged class to high levels. Suggest something for hunter fixes instead of " damage is fine".  put em somewhere. Damage burst class? Utility Class? high survivability class? right now Htards dont excell at any of the three so Im curious. What fixes would you put in place from your perspective that makes hunters excell at any one of those three. You know ..kinda make em good  enough where someone says hey lets run x hunter healer because hunter is fantastic at ( insert ability here)




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