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Offensive CD's with significant drawbacks?


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#21 xDD

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Posted 20 June 2011 - 07:39 PM

They also need to bring back abilities like Shield Blash, or at least the design around it.

Because it gives a choice and can seperate good from bad players, if you get faked while trying to Shield Bash, you've lost pressure by going to a 1h and shield so its a risk vs reward type ability.

If you pull it off you get the reward of an extra 2 second lock out, if you miss you've lost pressure.

I'm not saying specifically that Shield Bash needs to be returned, I'm saying that type of system needs to be brought back.

Edited by xDD, 20 June 2011 - 07:40 PM.

http://www.warcraftm...p?t=3&l=xleylax

View PostJacktrapp3r, on 12 July 2011 - 07:15 PM, said:

warrior defensive cds are strongest in entire game.

#22 xDD

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Posted 20 June 2011 - 07:43 PM

View Postandysc, on 19 June 2011 - 06:51 PM, said:

Better idea: when you use a defensive cooldown such as pain suppression, you lose 45% of your health but in turn you gain 45% damage reduction.
Or when you use desperate prayer, you gain 100% damage increase for 6 seconds.

Thats a really really terrible idea frankly.
http://www.warcraftm...p?t=3&l=xleylax

View PostJacktrapp3r, on 12 July 2011 - 07:15 PM, said:

warrior defensive cds are strongest in entire game.

#23 xDD

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Posted 20 June 2011 - 07:45 PM

View PostCtuhlu, on 20 June 2011 - 05:25 AM, said:

Notable spells that are stupidly designed/don't have drawbacks according to rule 1:
- Berserker Rage

Berserker Rage does have a drawback, if you use it and it's on CD you don't have a reliable way to use Enraged Regeneration, since it consume an Enrage effect (and Berserker Rage is the only ability that an Arms Warrior would have which would consume it).
http://www.warcraftm...p?t=3&l=xleylax

View PostJacktrapp3r, on 12 July 2011 - 07:15 PM, said:

warrior defensive cds are strongest in entire game.

#24 Alkazard

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Posted 20 June 2011 - 09:48 PM

View Postwisdomcube, on 20 June 2011 - 02:11 AM, said:

All of your drawbacks are stupid, pop a cd=take 20% more dmg
Already applies to using wings on a paladin. :~)

tarnya said:

wear bigger wizard hats *<|¦-)

#25 wisdomcube

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Posted 21 June 2011 - 01:18 AM

View PostAlkazard, on 20 June 2011 - 09:48 PM, said:

Already applies to using wings on a paladin. :~)

And reck, its a perfect design because you can actually punish teams for being aggressive, which is something you could do position wise in BC but with all these immunitys the game has gotten away from positional management.

View PostLawson, on 18 February 2011 - 06:52 AM, said:

where was everyone else tonight?  3 hours of No q's followed by 3 hours of getting farmed by Adept?

#26 xxlarsyxx

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Posted 29 August 2011 - 07:53 AM

View Postphishy, on 02 June 2011 - 06:22 PM, said:

drawbacks to offensive cds should be less defense. drawbacks to defensive cds should be less offense. good post tho

ex: icy veins - cannot recast barrier for duration
ex: combat readiness - reduction in energy regen

there are lots of ways to fine/tune abilities like this, but its a good rule of thumb

i like the combat readiness idea but snice  CR and CoS share cd's it would make CR even more unatractive to use while fighting a caster and a melee classes at once in arena, and if u added a energy reduction to CoS it would ruin it's offensive use in duels/arena. But i would love to see some drawbacks to poping defensive cd's to put out more pressure.

idk kinda hard to find a middleground :S

#27 Mylez

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Posted 29 August 2011 - 10:39 AM

I feel like this is a problem for ferals specifically, with berserk it's easier to get combo points for instant clone quicker. this means that during their biggest damage cd, they can instant cc more rather than less.

#28 wisdomcube

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Posted 29 August 2011 - 03:18 PM

Cloak of shadows...is a defensive cd thats used offensively

View PostLawson, on 18 February 2011 - 06:52 AM, said:

where was everyone else tonight?  3 hours of No q's followed by 3 hours of getting farmed by Adept?




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