The big thing that the tournament has emphasized are racials.
Primarily... Perception. Perception alone is one of the major reasons Druid teams aren't more represented - at least on US realms (haven't been following euro). A double melee team with a human rogue can rip a Druid apart before the Druid's team even gets to play. RMP can do similar, but since the Warlock is often a better (i.e. safer) target for them it isn't as much of an issue in that match-up. Regardless, the point is that Perception literally changes the outcome of the game in a way that no other racial can. It opens up opportunities that wouldn't normally be there (i.e. kill the druid while he's still trying to stealth into a good position) and necessitates that any team with a Rogue have it to prevent theirs from getting Sapped against other Rogue teams.
Some other racials that have been shown to be disproportionately strong (at least in the 3s environment):
Priests: Stoneform, Desperate Prayer, Chastise. There's a reason 90% of Priests are Dwarf. They get the best true racial for the class (remove Viper Sting/Rogue Poisons) as well as the best Priest racials. Chastise can create a lot of situations that wouldn't exist without it: Forcing a Druid to use a GCD to shift away from them, forcing another healer to take a Mana Burn, etc... And Desperate Prayer is obviously incredible, specially when combined with Stoneform (full stack of Wound and in trouble = Stoneform + Prayer).
Druid: War Stomp. The only reason this is so strong for Druids is because we don't need to drink much in 3s and having what amounts to a free "out" every 2 mins is crucial. Specially against human Rogues.
Warlocks: Orc Stun Resist and Blood Frenzy. Stun Resist makes Rogue comps slightly easier 15% of the time, as a resisted Kidney Shot can severely limit their ability to burst you down. And Blood Frenzy clearing a 5 stack of Wound, allowing Abolish Poison to instantly remove Crippling and allow kiting, is incredible.
The only other major complaint I have is about PvE gear. I recognize that some classes "need" PvE gear to compete. Paladins, for example, I understand allowing access to PvE gear (though I think most would prefer if the Paladin PvP gear was changed to be desirable...). The majority of other classes do not need it, and therefore should not have access to it. Small things like Trinkets, Idols, and maybe a few Rings should be allowed; but PvE gear on the scale that it is currently allowed on the TR is ridiculous for an Arena tournament.
Oh, and add in the missing enchants. 15 Agility to gloves, 24 AP to bracers, etc...
And the Honor Resil/Healing trinket. Even though very few would use it, the fact that PvE gear was allowed in absurd amounts and yet they overlooked an Honor trinket is a little silly.
Edited by Ocius, 07 May 2008 - 08:48 PM.