Posting in the hope someone reads this:
Pets currently scale very poorly. Upon TBC release this wasn't much of a problem because their statistics were reasonable. However as time goes on, player character's statistics increase at a far greater rate to pet's so over time pets become weaker and weaker in comparison to players.
Next few paragraphs all about felhunters and their defenses vs. magical and physical damage.
I play a warlock, primarily for arenas at a reasonably high level. Now my main problem is physical damage dealers killing my felhunter very quickly, so quickly that in many cases I prefer to use a voidwalker instead. Now I'm not saying that felhunters should be buffed to an extent where they're much more difficult to kill by melee dps in the sense voidwalkers are.
I've played several different classes so have the luxury of seeing this from other points of view. To use a broad term, from a caster point of view, felhunters are very powerful due to their very high magic resistances (which go from strong to down right ridiculous when the warlock gets a void star talisman - this trinket increases all pet resistances by 130, with 5/5 master demonologist my felhunter has 368 all resistances unbuffed), dispel abilities and spell interrupt.
On the other hand from a physical damage point of view, felhunters are exceedingly easy to kill due to their low hp, total lack of resilience and low armor. It would, in my opinion, be far more balanced if the felhunter was less strong vs. casters, and stronger vs. melee. This can be achieved by increasing its armor and decreasing its resistances. Pets are obviously a soul link warlock's weakness in arenas, although we can use voidwalkers, their abilities are far less useful and the warlock loses a massive amount of utility assuming he controls devour magic and spell lock properly.
To sum up my points regarding felhunters:
They should be easier than players to kill.
They should have less mitigation and fewer hit points than players.
They should not be killable very quickly with no cooldown use by physical damage dealers (warriors are the main problem here) - I know from first hand experience of playing a warrior and a hunter that felhunters are reasonably easy to instagib regardless of the skill of the warlock or his healer.
They should not be so resistant to magic to the point where my felhunter can solo most mages.
Points regarding pets in general:
Overall, nearly all pets, not just felhunters scale very poorly. Of their master's statistics, the ones I would most like pets to receive a proportion or increased proportion of are:
Resilience: this is, as everyone knows THE arena stat except for some lucky rogues and paladins with access to tier 6. We put a lot of effort into stacking it up, I think its reasonable pets receive a proportion of it. Admittedly pets receiving 100% of our resilience would be enormously overpowered. A reasonable amount would be perhaps 40%. Resilience was I believe, originally implemented in order to remove the ‘lol gibbed’ type of PvP dominant in TBC WoW and increase the importance of skill and strategy by reliance upon proper damage spikes and coordinated interrupts to kill someone and personally I think pets shouldn’t be as easily gibbable as they presently are.
Spell hit and penetration: Again sorry, this is mainly for felhunters. The single spell I most need spell penetration and hit for is spell lock (and fear to a lesser extent). The amount of resists I get is staggering and everyone knows how much it sucks to lose arena games thanks to a string of unlucky resists (hence why we stack spell pen and spell hit). I don’t see why giving pets some of ours would be unjustified.
From a hunter point of view in all honesty I’m not entirely sure how well their pets damage scales with their own stats so perhaps someone else can enlighten me here.
Bottom line: as players get stronger, pets are left behind which indirectly (and unfairly) hurts pet classes. This is posted on the off chance someone whose opinion matters at Blizzard reads it. I'm hoping to get some mature response instead of the usual "QQ more". I accept my views may be somewhat biased but these are just my thoughts based on personal experience. If you haven't recently played arenas at a reasonably high level or don't have access to decent gear then please accept your experiences and hence views are likely to be different from mine. This will also be posted on the Arena Junkies forums if you'd rather read the replies over there. Over and out, Ulti.
P.S. Wall of text crits you for 10000.
Edited by Ultimecia, 07 May 2008 - 12:22 PM.
Bolded some stuff so it's easier to cut through if you're in a rush