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4.1 Resilience Changes


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#1 Literacola

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Posted 20 April 2011 - 09:55 AM

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To sum it up quickly:

If you have exactly 3094 resilience, you will notice no change.
If you have over 3094 resilience, you will lose survivability with 4.1.
If you have less than 3094 resilience, you will gain survivability with 4.1.


Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.

In general, this means that you will need to stack more resilience. Resilience is still really good.


Specifically, this is the change:



4.06 Resil Reduction:
Reduction % = Resilience / 95.21492

4.1 Resil Reduction:
 Reduction % = (1 - (1/(Resilience Rating*0.000155576 + 1))) * 100

This is the key graph. It shows your life expectancy post patch compared to pre-patch. At 100%, you will live just as long post-patch as you did pre-patch. At 90%, you will die in 90% of the time that it took you to die pre-patch. In other words, if you lived for 10 seconds in a particular situation, you will now live for 9.


Posted Image





Essentially, the change is that your "effective health" scales linearly with resilience (similar to armor). Effective health is the amount of damage you can live through. For example, if you have 20% reduction from resilience, you will take 80% damage. This means that an enemy has to do 125% of your health in unmodified damage to kill you. Below are graphs that compare the changes in damage reduction and effective health.



Posted Image

Posted Image


Finally, here's a chart showing how much extra resilience you'll need to add to retain your current damage reduction. For example, if you are at 3500 resil, you have 36.76% reduction. If you want to stay at 36.76 reduction in 4.1, you will need to add an additional 236 resilience.

Posted Image

Edited by Literacola, 20 April 2011 - 10:53 AM.

Posted Image

#2 Ellonija

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Posted 20 April 2011 - 10:00 AM

so 4.06 effective health has gone back in time? :(

come back, I don't want to die even faster on my druid

Edited by Ellonija, 20 April 2011 - 10:01 AM.

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#3 Shadyboss

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Posted 20 April 2011 - 10:04 AM

+rep
med 10O%))

#4 Sentrix

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Posted 20 April 2011 - 10:08 AM

+rep

#5 Kunuxx

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Posted 20 April 2011 - 10:17 AM

fukkeeeeen paragraphs confusing hell out of me

#6 Pawzz

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Posted 20 April 2011 - 10:18 AM

so as healer get 3k resi and stack int or what?

edit: linear scaling is ok, but they should make res give a higher %.

Edited by Pawzz, 20 April 2011 - 10:19 AM.


#7 Literacola

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Posted 20 April 2011 - 10:50 AM

added another chart to show how much extra resil you'll need to retain your current reduction.

View PostPawzz, on 20 April 2011 - 10:18 AM, said:

so as healer get 3k resi and stack int or what?

No. If anything, you'll be wanting to stack more resilience (see the final chart).



Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.

In general, this means that you will need to stack more resilience. Resilience is still really good.

Edited by Literacola, 20 April 2011 - 10:52 AM.

Posted Image

#8 Dawnlolz

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Posted 20 April 2011 - 10:56 AM

+rep for the efford.
-rep for blizz, making pve gear even more viable.

#9 vigggor

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Posted 20 April 2011 - 11:01 AM

informative thread +rep
thanks as well.

#10 Wràss1296688554

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Posted 20 April 2011 - 11:06 AM

Good thread.
+rep

#11 Satarrus

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Posted 20 April 2011 - 11:06 AM

To make this more clear for ppl who cba to look trough graphs:

Char with exact same gear/gems etc on live and ptr:

4.0.6 Live resilience Posted Image


4.1.0 PTR resilience Posted Image
Posted Image Posted Image

#12 Lieto

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Posted 20 April 2011 - 11:12 AM

Quote

No. If anything, you'll be wanting to stack more resilience (see the final chart).
Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.
In general, this means that you will need to stack more resilience. Resilience is still really good.

Resilience is getting devalued comparing to other stats after you reach 3094.
If its devalued hard enough to stack some other stat or not depends on class i guess.
But that definitely doesnt encourage to stack more of it.
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#13 Kunuxx

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Posted 20 April 2011 - 11:23 AM

View PostSatarrus, on 20 April 2011 - 11:06 AM, said:

To make this more clear for ppl who cba to look trough graphs:

Char with exact same gear/gems etc on live and ptr:

4.0.6 Live resilience Posted Image


4.1.0 PTR resilience Posted Image
fukkeen numbers confusing my head anything easier?

#14 cubas

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Posted 20 April 2011 - 11:23 AM

If i get it correctly, everything with 4k+ resil will just take like 2,5 percent more damage?

Might help a little with killing restoshamy :)

Seems like good change, the scaling would go out of hand in next season/seasons and arena would be even more of a snorefest.

*unless there is a warrior
:rogue: kidz

#15 Topdaawg

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Posted 20 April 2011 - 11:27 AM

Been thinking about making exactly this post for quite awhile now.
Im glad you took the time though, so i could chill instead.
+ rep

#16 Xayko

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Posted 20 April 2011 - 11:27 AM

Amazing post! +rep m8 ty
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#17 Topdaawg

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Posted 20 April 2011 - 11:31 AM

View PostLieto, on 20 April 2011 - 11:12 AM, said:

Resilience is getting devalued comparing to other stats after you reach 3094.
If its devalued hard enough to stack some other stat or not depends on class i guess.
But that definitely doesnt encourage to stack more of it.
You still don't get it do you?
Its not getting devalued, its doing the exact same job wether or not you have 1 resil or 4000 resil.
If you want to stack something ells after you hit 3094, then you might aswell stack that before 3094, unless you are unkillable at 3094.......
DO YOU GET IT?
Its not getting devalued, its doing the SAME FUCKING JOB!

#18 nozzamorph

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Posted 20 April 2011 - 11:39 AM

as healer probably just drop the 400 extra resi for the 4th set bonus, as dps u dont really have to change nothing, keep around 3.4 - 3.5k resi and should be fine

#19 Lieto

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Posted 20 April 2011 - 11:41 AM

Quote

You still don't get it do you?
Its not getting devalued, its doing the exact same job wether or not you have 1 resil or 4000 resil.
If you want to stack something ells after you hit 3094, then you might aswell stack that before 3094, unless you are unkillable at 3094.......
DO YOU GET IT?
Its not getting devalued, its doing the SAME FUCKING JOB!

Wow... you are not very friendly with math do you?
Lets make an assumption.
1% of damage = 1% of mitigation
100 agility = 1% of damage
100 resil = 1% of mitigation
Now this holds true till 3093 resil

AFTER that 100 resil no longer gives me 1% of mitigation because IT IS DEVALUED.
While added agility gives same amount of damage and thus resil may be less appealing,

Whenever some classes value damage less then mitigation or they get less % of damage per str/agi/int then they do per resil doesnt change the fact that resilience is getting devalued past certain point. You get less mitigation for extra added resil.
Shadowmelding since 2007.

#20 Porkz

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Posted 20 April 2011 - 01:03 PM

good stuff.




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