So sitting around 2100 MMR with this setup.
It would be nice if we have a shaman instead of a priest, but well we don't and the server sucks so that's that.
Anyone run this setup to any avail? It would be nice if I could just purchase my t2 wep, I'm sure that would end many woes there. I'm still missing about 6 welfare grind epics at this point, is that really holding my dps back so much? I get pretty much blown up randomly vs KFCs with t2 weps in a 3 second scattershot on our priest, even stopping traps. We played some 2600+ mmr WLS and the shaman practically outhealed us like it was a joke. We try to setup clones into fear on healer with maybe a focus charge or a leap - knockdown stun in there but we have issues vs pmr keeping both myself and the feral chain rooted all game with aoe snares/cone of cold until our priest gets chain cc'd with no outs and we lose to either me or the feral going down in 10+ seconds of cc with no heals. Answer : just get more gear? I'm sadly feeling it..
Feral / Warrior / Priest
Started by -Sx-, Apr 05 2011 03:42 AM
3 replies to this topic
#1 (Members)
Posted 05 April 2011 - 03:42 AM
#2 (Junkies)
Posted 05 April 2011 - 04:44 AM
Hey, I'm a random-bad-never-been-glad, but I have some suggestions for you as I've played this comp to 2726 with a 2800+ mmr before my priest and warrior decided to try kfc instead.
Gear is always an issue, however, with a feral druid and a
WARRIOR
anything is possible.
Against kfcs, your feral needs to open quickly on their warrior with you and all of your opening control needs to be on the hunter. If you start with clone on the rsham/priest, somebody is going to die. Period. The insane pressure kfc can put out in openers with even just scatter and silencing shot is disgusting (lol colossus smash). Most hunters will trinket the first cyclone. This leaves them open to a bash from your feral once he has full bleeds running, or a charge ----> fear. Once full bleeds ARE running on the warrior dr from stuns should be coming off so either put him in a full throwdown or maim and toss the next clone on the shaman/priest. This will force either trinket, shield wall, ps, ect. Maybe all of them if the kfc is bad and loves to overlap. If he trinkets to wall, offensive clone, and make a swap. But the second the clone drops get back on him. If the game lasts this long, you're in very good position for a win because if your druid is cycloning the hunter/healer on dr the pressure output is lacking and healer is raging, which makes for an easy win. Tell your feral to always try and watch for scattershot on your healer, if he saves a cyclone proc for the second the healer gets scattered, he can clone before the hunter even shoots his trap off <--- Pro. Also, you need to watch/eat traps for your healer whenever possible. It isn't always, but it can be game-breaking. Also, keep in mind, kfc damage is insane, HOWEVER, once your feral has full bleeds rolling and berserk up your team's damage is superior. Playing with a feral is just more difficult because our dps has a higher ramp-up time.
Against WLS, I have no personal experience. However, if we were to play one, I'd think we'd start hard on the warlock with sweeping strikes and probably BS, with control on the warrior. If you go to them, your feral should be in range of kicks and the warrior will probably trinket an early clone/throwdown. If he does, or pops reck, swap to him with everything you have (having feral save berserk for this point). With a lock on the team, the early pressure they put out isn't going to be as strong as yours. After you've forced some trinkets in that opener, just have your feral trying to kick every fear ever while you train the warrior to the ground. If he can't kick a fear, have him clone them. Also try to have your priest only go for fears on the warlock while the shaman is cloned. Chances are if he goes for the shaman frequently, he'll just get feared/charged to and shit on, or if he reaches the shaman he'll just tremor it. But that extra 5-6 seconds of control while the shaman is cloned can be huge. With your feral able to remove hexes instantly, it really shouldn't be all that rough of a game (gear will help you.).
Against pmr, we have never lost. Granted, I think the highest pmr we've played on our BG was 2450-ish. Maybe 2500. I'm not sure how well you do against mages if your priest can spam dispel you and the mage, but my warrior shits on them. What we do is wait for the sap on our priest, when that happens, their priest is over behind a pillar somewhere and I'm usually waiting to pounce to him. The second I see sap go off and mage is out of invis (if he was), I open on the priest. Usually the mage is waiting relatively near you to start the pain. At this point, think of it as a 2v2. Mage/rogue vs. Priest/Warrior. Except, take the rogue out of the picture. As I said, I open on the priest behind the pillar whenever possible. I get full bleeds running on him and sprint back to my warrior, and clone the rogue. At this point, the rogue will usually trinket (everything always trinkets clone in my experience because everyone hates it). Have your priest look for fear ward, then fear him. Once I get that first clone on the rogue, I never leave the priest the rest of the game and I stay away from mages because when the kitty gets cold he gets sad. Your job as the warrior is to never leave the mage. The priest will make his way to his partners, as he does you're staying offensive as best you can on the mage while your feral is on the priest. Have your feral use cyclone and maim on the PRIEST on dr. (Yes, I know he's supposed to be killing the priest.) This will make the priest fall behind on healing as you're trucking the mage and bleeds are eating away at the priest slowly. Splitting dps like this has never once failed us so I hope it works well for you. Also, you can call for clones on the mage when/if you can't reach him, don't be afraid to. Instant clones are disgusting overpowered in the right hands! With the feral sitting hard on the priest, he never reaches your priest for fears. Hopefully your priest is los'ing polys and dispelling the balls out of you while the rogue sits a thousand fears, cyclones, and throwdowns on cd/dr. We've had pmrs try to kill me (the feral) before, and when they do I just go bear, play gay, los, and watch as my warrior solos priests all day erryday. If your feral dies, he either isn't cycling cds correctly, overlapping, or isn't in bear form when he needs to be. When I die, 99% of the time, that's why.
I'm a random bad duelist so this may not be the best advice you ever get, but I hope it helps. Sorry for the wall of text. I just saw you're running the comp I loved playing so I got all excited and carried away. Good luck in your games.
~Edited to attempt to make it less wall, more text. XD
Gear is always an issue, however, with a feral druid and a
Against kfcs, your feral needs to open quickly on their warrior with you and all of your opening control needs to be on the hunter. If you start with clone on the rsham/priest, somebody is going to die. Period. The insane pressure kfc can put out in openers with even just scatter and silencing shot is disgusting (lol colossus smash). Most hunters will trinket the first cyclone. This leaves them open to a bash from your feral once he has full bleeds running, or a charge ----> fear. Once full bleeds ARE running on the warrior dr from stuns should be coming off so either put him in a full throwdown or maim and toss the next clone on the shaman/priest. This will force either trinket, shield wall, ps, ect. Maybe all of them if the kfc is bad and loves to overlap. If he trinkets to wall, offensive clone, and make a swap. But the second the clone drops get back on him. If the game lasts this long, you're in very good position for a win because if your druid is cycloning the hunter/healer on dr the pressure output is lacking and healer is raging, which makes for an easy win. Tell your feral to always try and watch for scattershot on your healer, if he saves a cyclone proc for the second the healer gets scattered, he can clone before the hunter even shoots his trap off <--- Pro. Also, you need to watch/eat traps for your healer whenever possible. It isn't always, but it can be game-breaking. Also, keep in mind, kfc damage is insane, HOWEVER, once your feral has full bleeds rolling and berserk up your team's damage is superior. Playing with a feral is just more difficult because our dps has a higher ramp-up time.
Against WLS, I have no personal experience. However, if we were to play one, I'd think we'd start hard on the warlock with sweeping strikes and probably BS, with control on the warrior. If you go to them, your feral should be in range of kicks and the warrior will probably trinket an early clone/throwdown. If he does, or pops reck, swap to him with everything you have (having feral save berserk for this point). With a lock on the team, the early pressure they put out isn't going to be as strong as yours. After you've forced some trinkets in that opener, just have your feral trying to kick every fear ever while you train the warrior to the ground. If he can't kick a fear, have him clone them. Also try to have your priest only go for fears on the warlock while the shaman is cloned. Chances are if he goes for the shaman frequently, he'll just get feared/charged to and shit on, or if he reaches the shaman he'll just tremor it. But that extra 5-6 seconds of control while the shaman is cloned can be huge. With your feral able to remove hexes instantly, it really shouldn't be all that rough of a game (gear will help you.).
Against pmr, we have never lost. Granted, I think the highest pmr we've played on our BG was 2450-ish. Maybe 2500. I'm not sure how well you do against mages if your priest can spam dispel you and the mage, but my warrior shits on them. What we do is wait for the sap on our priest, when that happens, their priest is over behind a pillar somewhere and I'm usually waiting to pounce to him. The second I see sap go off and mage is out of invis (if he was), I open on the priest. Usually the mage is waiting relatively near you to start the pain. At this point, think of it as a 2v2. Mage/rogue vs. Priest/Warrior. Except, take the rogue out of the picture. As I said, I open on the priest behind the pillar whenever possible. I get full bleeds running on him and sprint back to my warrior, and clone the rogue. At this point, the rogue will usually trinket (everything always trinkets clone in my experience because everyone hates it). Have your priest look for fear ward, then fear him. Once I get that first clone on the rogue, I never leave the priest the rest of the game and I stay away from mages because when the kitty gets cold he gets sad. Your job as the warrior is to never leave the mage. The priest will make his way to his partners, as he does you're staying offensive as best you can on the mage while your feral is on the priest. Have your feral use cyclone and maim on the PRIEST on dr. (Yes, I know he's supposed to be killing the priest.) This will make the priest fall behind on healing as you're trucking the mage and bleeds are eating away at the priest slowly. Splitting dps like this has never once failed us so I hope it works well for you. Also, you can call for clones on the mage when/if you can't reach him, don't be afraid to. Instant clones are disgusting overpowered in the right hands! With the feral sitting hard on the priest, he never reaches your priest for fears. Hopefully your priest is los'ing polys and dispelling the balls out of you while the rogue sits a thousand fears, cyclones, and throwdowns on cd/dr. We've had pmrs try to kill me (the feral) before, and when they do I just go bear, play gay, los, and watch as my warrior solos priests all day erryday. If your feral dies, he either isn't cycling cds correctly, overlapping, or isn't in bear form when he needs to be. When I die, 99% of the time, that's why.
I'm a random bad duelist so this may not be the best advice you ever get, but I hope it helps. Sorry for the wall of text. I just saw you're running the comp I loved playing so I got all excited and carried away. Good luck in your games.
~Edited to attempt to make it less wall, more text. XD
Edited by Isoqt, 05 April 2011 - 04:56 AM.

My internets. :(
#3 (Members)
Posted 05 April 2011 - 12:22 PM
No this has been amazingly insightful and a well written post with information that makes sense.
Really +1 Grade A response, and your ratings more then enough prove you know what you're doing with this comp. The advantage we have at least is that our feral is completely geared minus T2 wep and is a long time veteran of the class. The idea with PMR is brilliant imo and I completely like it.
Edit: Played today - Up 140 Rating to 2150: Took 3 losses to the same KFC+Priest. Pretty much killed me in the opener / first min 30 of the game. Warrior blew reck into my retal, hunter trinketed first clone bashed. I still died. other 2 days, I tried to D up, shieldwall/block/disarm. Didn't matter, my life never got back to above 90% and I fell over in a silencing shot/scatter with no damage out really. Nothing but training me out of the warrior, pretty disgusting. I think I ate a 36k Mortal Strike at one point 6000 blocked.
Really +1 Grade A response, and your ratings more then enough prove you know what you're doing with this comp. The advantage we have at least is that our feral is completely geared minus T2 wep and is a long time veteran of the class. The idea with PMR is brilliant imo and I completely like it.
Edit: Played today - Up 140 Rating to 2150: Took 3 losses to the same KFC+Priest. Pretty much killed me in the opener / first min 30 of the game. Warrior blew reck into my retal, hunter trinketed first clone bashed. I still died. other 2 days, I tried to D up, shieldwall/block/disarm. Didn't matter, my life never got back to above 90% and I fell over in a silencing shot/scatter with no damage out really. Nothing but training me out of the warrior, pretty disgusting. I think I ate a 36k Mortal Strike at one point 6000 blocked.
#4 (Junkies)
Posted 06 April 2011 - 04:36 PM
Hmm.. Well, I'm glad to hear your rating has gone up, any questions you have - feel free to ask.
As to the losses to the KFC priest, is there any pressure going out on the warrior in the opener? Is PS/Wall being forced at all? Or is he just going offensive no matter what and just expecting heals? We played a 2550-ish kfc a few times and their warrior ALWAYS opened with reck. He always died in a throwdown/maim after he trinketed the pounce because the second I see reck I pop berserk and just watch 20k+ shreds tear through retart warriors. They dodged us after 3 games.
I'm also playing this comp with my alt warrior and whenever I reck or retal, I ask for PS or barrier. Whether that's in the first 10 seconds of a game or 3 minutes after it started, it's a great way to ensure your offensive momentum isn't going to entirely drop so that you have to go defensive and pray you can get picked back up. Against kfc, it's probably a very good idea for a couple of reasons. Your priest should never die because if they swap to him, you and the feral can control the warrior and hunter while he los's. And if they swap to the feral, he has barkskin and his own shield wall that doesn't require him to go defensive. And if they continue to train him, he can always go bear leaving you open to wreck a target. I'm not saying you should "ALWAYS" beat kfc or anything, with
warrior
damage, anything could randomly happen. I do, however, think you can have a pretty high win/loss against just about any kfc. Just cycle those cyclones and eventually the priest will trinket one, the next time one is up and off dr, the warrior should die, especially if it can be followed up with bash or fear if they're off cd from using them on the hunter.
As to the losses to the KFC priest, is there any pressure going out on the warrior in the opener? Is PS/Wall being forced at all? Or is he just going offensive no matter what and just expecting heals? We played a 2550-ish kfc a few times and their warrior ALWAYS opened with reck. He always died in a throwdown/maim after he trinketed the pounce because the second I see reck I pop berserk and just watch 20k+ shreds tear through retart warriors. They dodged us after 3 games.
I'm also playing this comp with my alt warrior and whenever I reck or retal, I ask for PS or barrier. Whether that's in the first 10 seconds of a game or 3 minutes after it started, it's a great way to ensure your offensive momentum isn't going to entirely drop so that you have to go defensive and pray you can get picked back up. Against kfc, it's probably a very good idea for a couple of reasons. Your priest should never die because if they swap to him, you and the feral can control the warrior and hunter while he los's. And if they swap to the feral, he has barkskin and his own shield wall that doesn't require him to go defensive. And if they continue to train him, he can always go bear leaving you open to wreck a target. I'm not saying you should "ALWAYS" beat kfc or anything, with

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