shadow priest talents + glyphs
Posted 26 March 2011 - 08:09 PM
this is my current set-up, it's da bomb
prime: shadow word: pain, shadow word: death, dispersion
major: fade, psychic horror, mass dispel
minor: shackle, levitate, fiend
Posted 26 March 2011 - 10:53 PM
Edited by ady, 26 March 2011 - 10:53 PM.
Posted 13 May 2011 - 05:52 PM
The increased damage means you can probably force the team on the defensive faster, which just means your that much closer to winning the match.
Besides, unless the team your playing against is stupid, you shouldn't have many opportunities to root someone completely away from the pillar unless they are really over-extending.
Also, taking mental agility would really help with mana issues Spriest's tend to have with playing Shadowplay. We just were not designed to multi-dot like locks, so it relieves some of the pressure on your mana bar over the course of the match.
This is all my opinion though.
Posted 15 May 2011 - 12:03 PM
and fiend glyph is pointless, get fort and get used to rebuffing it during games
same for levitate, get fading instead
Edited by Kelberot, 15 May 2011 - 12:04 PM.
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