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shadow priest talents + glyphs


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#1 Ryrie

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Posted 26 March 2011 - 08:09 PM

8/0/33
this is my current set-up, it's da bomb

http://www.wowhead.c...MoZZhrMddkrddfo

prime: shadow word: pain, shadow word: death, dispersion
major: fade, psychic horror, mass dispel
minor: shackle, levitate, fiend
BAM

#2 ady

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Posted 26 March 2011 - 10:53 PM

so just like everyone else or very similar

Edited by ady, 26 March 2011 - 10:53 PM.

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#3 Devanox

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Posted 13 May 2011 - 05:52 PM

If you decide to run Shadowplay (possible the last really viable Spriest comp, not counting Shatterplay) you should take two points out of Paralysis and put them into imp SWP.

The increased damage means you can probably force the team on the defensive faster, which just means your that much closer to winning the match.

Besides, unless the team your playing against is stupid, you shouldn't have many opportunities to root someone completely away from the pillar unless they are really over-extending.

Also, taking mental agility would really help with mana issues Spriest's tend to have with playing Shadowplay. We just were not designed to multi-dot like locks, so it relieves some of the pressure on your mana bar over the course of the match.

This is all my opinion though.
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#4 Kelberot

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Posted 15 May 2011 - 12:03 PM

he probably should get improved mind blast over imp swp when playing shadowplay (or owlplay even)

and fiend glyph is pointless, get fort and get used to rebuffing it during games

same for levitate, get fading instead

Edited by Kelberot, 15 May 2011 - 12:04 PM.

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