baiting forcefields actually doesn't do much when they get 6-10 sentries early on
THERE IS ALWYAYS SOMETHING THEY COULD HAVE DONE TO WIN? REALLY?
Yeah that's sort of what makes you a better player and what separates bads from pros.
And before you reply to this, at this current point in time, understand that I do not think forcefields are overpowered, nor am I big july fan, I think mc is quite easily the better player between the two. Sentries are very expensive, and can only cast a finite number of forcefields, and one of the things zerg players need to constantly think about is to threaten attacks and bait forcefields
HOWEVER, the effort it takes to play zerg is bigger than that it takes to play protoss, because zerg as a race is badly desgined, and that is also what a lot of zergs are pissed off at.
I can't even imagine how scared and badly the protoss would have to play to waste all of that energy before he commits to a push
it's just that with that many sentries protoss become pretty good in the midgame which they used to be pretty weak in, and I also think they aren't punished enough for bad forcefields since you only need about 3-4 decent ones to completely change the battle