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Colossus Smash now ignores 50% of a hostile player's armor (PvP)


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#21 Xonkk

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Posted 16 March 2011 - 01:39 AM

improved ham is still going live, fuck everything else
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#22 Eucaliptus

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Posted 16 March 2011 - 01:40 AM

Nope, they removed that part.




No more rending, no more hamstring gcd...no more DR on stuns+lesser cd on Charge


Burst reduced but sustained damage significantly increased with all those free slams...

Since the burst is so retarded atm I think that this simplified playstyle doesn't necessarily mean
that class is getting dumbed down...
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#23 Raphner

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Posted 16 March 2011 - 01:41 AM

What the hell?

Well, back to TBC warr strats!
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#24 Jacklin

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Posted 16 March 2011 - 01:46 AM

No more rending, no more hamstring gcd...no more DR on stuns+lesser cd on Charge


Burst reduced but sustained damage significantly increased with all those free slams...

Since the burst is so retarded atm I think that this simplified playstyle doesn't necessarily mean
that class is getting dumbed down...


The burst we could get, or the overall damage was stupid, hands down. But this is a completely retarded way to go about fixing it.

No one gives a shit about sustained damage in arena, really. Have you tried playing against top tier players that run good comps? I have, and I have hard time getting uptime with two healers backing every step I do. Sustained is not what we need. Going for decreased CSmash but increasing overall damage from other sources was a so-so way to fix the issues of burst. This is not.

As I said, we're once again, slowly - but surely, heading towards TBC state, which would be fine if everyone didn't have a truckload more to offer and show off with. Being disproportionally stronger against things that don't wear mail or plate is a flawed design and it carries it's own imbalances with itself, ones that we'll be hearing about shortly.

Rest assured.
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#25 quikkz

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Posted 16 March 2011 - 01:47 AM

really hope we're getting some mobility and utility buffs so we won't be completely worthless
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#26 Gowan

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Posted 16 March 2011 - 01:49 AM

70% without increasing dmg of stuff would be enough :S
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#27 Infernae

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Posted 16 March 2011 - 01:50 AM

really hope we're getting some mobility and utility buffs so we won't be completely worthless


Intercept back and intimidating shout changed/cooldown reduced would be great.

Edited by Infernae, 16 March 2011 - 01:51 AM.

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#28 Dakkrothy

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Posted 16 March 2011 - 01:51 AM

g0d, better get rating up before 4.1. Aidskankershiz.
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#29 Gowan

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Posted 16 March 2011 - 01:52 AM

Intercept back and intimidating shout changed/cooldown reduced would be great.


jk reflect nerfed
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#30 Fadezz^

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Posted 16 March 2011 - 01:53 AM

really hope we're getting some mobility and utility buffs so we won't be completely worthless


not trying to say these nerfs are deserved or undeserved but at least warriors got team last stand :D that has to be of SOME value utility wise. should put spell reflect back down to 10 tho.

Edited by Fadezz^, 16 March 2011 - 01:53 AM.

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#31 quikkz

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Posted 16 March 2011 - 02:00 AM

not trying to say these nerfs are deserved or undeserved but at least warriors got team last stand :D that has to be of SOME value utility wise. should put spell reflect back down to 10 tho.


all warriors currently bring to the table is damage, severely nerf that (happening with the 50% csmash) and warriors bring nothing to the table......blizz is doing a real poor job of balancing

if changes go through as is, there would be no reason to bring a warrior over a dk or sub rogue, in any comp

Edited by quikkz, 16 March 2011 - 02:02 AM.

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#32 Leonardu

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Posted 16 March 2011 - 02:01 AM

jk reflect nerfed


Please stop crying, it's all you do. You're alrdy pathetic enough with your WLD, having to migrate to some backwater BG lmao. Try to tell Reliunacorn to put Cyclone on his spellbars aswell, and you might not lose.
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#33 Jacklin

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Posted 16 March 2011 - 02:02 AM

* Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.
* Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.

Just gonna put this here.

CHILL I LOVE YOUR RETURN <3
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#34 Gowan

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Posted 16 March 2011 - 02:03 AM

backwater bg? hi cataclysm
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#35 Dakkrothy

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Posted 16 March 2011 - 02:08 AM

gotta have to agree with gowan here, wtf are you on about? rofl
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#36 AfrothundeR

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Posted 16 March 2011 - 02:11 AM

So let me get this straight, they took out the +20% to MS/OP/Slam and didn't address removing it in the patch notes?



The logic in which they do things is baffling.

nerf everything see what happens -> buff everything -> nerf one thing -> nerf everything
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#37 Leonardu

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Posted 16 March 2011 - 02:18 AM

backwater bg? hi cataclysm


I'm on about you making 5 whineposts that nerfs weren't needed. Are you that thick skulled? We all know your team was one of the teams being able to go 2,8K cause of the state the game is in about.

4600 resilience and Warrior damage. Sick skills yo, better migrate to Charge rofl.

Chill and keep facerolling, there is no doubt you will get rank1 in 3v3 there.
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#38 Shawir

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Posted 16 March 2011 - 02:22 AM

shut up felic...
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#39 Krobuluz

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Posted 16 March 2011 - 02:22 AM

shut up felic...


+rep
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#40 Zeiyo

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Posted 16 March 2011 - 02:23 AM

praise the blizzard! =DDDDDD though warriors could be abit weak now with this + mobilty issues idk will have to wait and see
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