apart from the obvious flaws this thing has (stomping/range) shouldnt this thing work awesome with dmg reduction effects on the target that is being focussed? (ya i know you normally dont mindlessly keep on fisting a warrior that popped shieldwall for example) i mean if you would use a defensive cooldown such as shieldwall to reduce some huge incoming burst this totem will enhance its effect...sort of...not in terms of the overall dmg done but it will be easier to heal through huge bursts
for example you just dropped that thing and your mate uses a 50% dmg reduction right as some huge 50k burst is coming in (rnd numbers just theory crafting). so the dmg reduction would reduce the dmg to 25k but when the totem pulses (given 2 targets in range) this dmg is cut in half between you and your mate resulting in each of you only recieving 12,5k dmg. ofc the overall dmg done to your team is still 25k but this still makes a difference as you will have more hp when being switched on. i think in scenarios where your whole team is on low health this will work like a charm. also this thing making your whole team share the same hp pool will do great with the new warrior rallying cry thing
correct me if im wrong...thats just how i understood it would work
e: just read its percentage not actual health...sry should have used percentages in the theorycrafting also but u get the point
Edited by jarmster, 09 March 2011 - 04:01 AM.