Yes! This is exactly what I have been saying. Some paladins think that we only need to have more ways to avoid CCs like a shorter CD on HoSac and what not. While this would help its not really hitting the problem at its roots. Not having any preemptive healing/good instants is what is hurting us the most. Playing a paladin means 100% of the time that if you get put into a CC you will a) have to blow trinket/bubble B ) blow CDs after sitting through the CC (of which can be countered easily and nulified) c) Have your partners blow thier long defensive CDs.
This is an issue with instant/fast casts, something paladins seem to have fallen rather behind on lately.
However, I think maybe an even bigger issue is the time AFTER you have been CCed, when you're sitting in it. Because not only are paladins significantly easier to CC than the other healing classes (at least, in most cases), but on top of that and perhaps even more importantly, you have basically no healing buffer whatsoever once that CC has landed. Priests have renew and shields, druids have hots, shamans have hots and earth shield. Paladins have fucking nothing.
Playing any other healer (I play priest, paly, druid, no first hand experience with shamans) you have ability to judge the situation and decide whether to trinket or not without having to blow huge CDs just by having preemptive heals on the kill target.
On my druid, if I have 3 LBs on my target when I get feared for 8secs I know that my target will be fine when I come out of it as long as the other team doesn't blow offensive CDs.
On my paladin I will have to trinket or blow CDs pmuch regardless of the other teams offsensive CDs.
Edited by nevercasts, 16 March 2011 - 07:27 PM.