Posted this one in the healing forums. Supposately it gets more attention so support it there:http://us.battle.net/wow/en/forum/topic/2089112057?page=1#6
The first thread reached its post limit. Part 2 Is now up: http://us.battle.net...opic/2211922103
Heres another thread that made reference to my orignal one: http://us.battle.net...opic/2211921890
EU Thread: http://eu.battle.net...52568?page=1#11
Heres the main part of it
While I understand this game is more centered around pve hopefully some compromise can be made not to completely ignore the pvp side of the game.
Right now holy paladins are in a bad state. We heal for less than other healers (outside long CDs), offer close to no CC, and have the worst dispel.
The main problem with our heals is that they are all direct. With every healing class given defensive dispels and other pseudo-spells that other healers have, why do we not have a good reliable hot/shield (pre-emptive healing).
Even our direct heals right now, supposedly our niche, are hitting for less (outside druids) then other healers. Why does my disc priest in full blues (has epic mh/oh) heal for more on a flash heal and cost 2000mana less then my paladin in full epics. Something is very wrong when other healers our outcompeting us in one area we are suppose to excel at.
Dispel strength in pvp is related to being able to remove CC on a teammate. This is why I would hands down consider a paladin to have the weakest dispel in a pvp situation. We cannot cleanse curses (Hex) like shamans/druids, or double magic dispels like priest, and our dispel offers no extra benefit like shaman's/priest's (when glyhed) i.e. dispel heal (which heals for similar amounts of our holy shock).
Not much to say about this. We offer less CC then any of the other healers, not only that, but our "CC" requires us to be in melee range. Being in melee range as a holy paladin is incredible dangerous due to our pre-mentioned lack of pre-emptive healing. Coming away from a pillar to land said CC can result in the paladin going into full CC chains. I'm sure this is how its suppose to work but the broken part of it is that we cannot predict and prebuff/hot before putting ourselves in this position, like all the other healers can.
It's funny how completely ignored holy spec paladins were when it came to this topic. All other healers had defensive mechanics made undispellable. Druids barkskin, Priest pain suppression, Shamans earth shield yet holy was untouched. Our divine protection at the very least should be given the same treatment as barkskin.
This problem extends across aspects of the holy spec. We are heavily dependent on our CDs to compete in arena. At low to middle ratings these CDs fair well but at high end pvp they become rather insignificant. With a lack of dispel protection of even folder buffs all of our hand spells are dispelled immediately rendering them close to useless. Something really needs to be done about this.
Holy paladins use to be a class formed of very unique spells. Basically what I have seen over the last two expansions and indeed more apparent in Cataclysm is the complete gutting of paladins. It seems we were sent straight to a chop shop and all of our abilities we given out to other classes/specs while we received nothing new or similar to other healers (hots/shields/CC). The decline of paladins in arena over time was predicted however it seems that this has been rather accelerated and I for one don't understand why any 3v3 team would rather play with a paladin over another healer.
Edited by nevercasts, 09 March 2011 - 08:24 AM.