I kinda skipped over the thread since I just wanted to reply to viles post. Heaps of good points, i don't think you need the change with CoC you just need to add it to the same DR as nova. 100% agree with the Shattered Barrier proc.
4) Add new ability to frost talent tree choice or frost talents that functions as a modified R1 Frostbolt: .5sec cast, no cooldown, no damage or very very minimal damage; applies debuff that snares the target. When used, the ability lowers the cast time of the Mage's next Polymorph by .3sec, and when dispelled increases the damage of the Mage's frostbolts by 20% for 10sec.
Iffy on that, but it depends on the power of the snare as .5 sec is nothing, the damage doesn't matter. Also the fact that it buffs poly speed and damage if dispelled, which is heavily biased vs melee and completely useless vs ranged. Maybe you can have it so that you can do this R1 frostbolt and it increases the damage of your next FB by like 10-20% type mechanic, has a weak snare, doesn't increase poly. So you can get a flat damage buff on FB and rely on your team to CC instead of having to do it all (This also might make rmp with a pve tunnel vision rogue actually throw up some cc).
Since patch I've noticed my healer is able to dispel a lot less due to the sheer damage of rmps etc where he's spending so much time spam healing / dodging cc's that dispelling / controlling the rogue (pretty much impossible since clone such a short distance / longish cast) is an afterthought, which means melee will just be sitting through more snares.
Also i don't know if this was brought up but just flat out remove impact stun, there's no reason for 2 range stuns at all, the sprint on blink is so good and a lot of mages underestimate it. Agree with all the other ideas.
Also just a side note i find training a warlock is still far more effective then a mage since any healer just spam dispels vs locks and they have 0 pressure, atleast with mages you have the ludicrous a mount of novas for icelance to shatter.