I didn't know traps had a 2m cd.
I didn't know scatter didn't break on damage, lasted 5 seconds, and freezing trap froze everyone near it in an AOE when it goes off.
Not to mention that players don't run around in a 5-10 yard radius while their deep frozen.
And the fact that Hunters have no 0 cooldown CC to follow up a rof or stack together with a rof.
I didn't know that spell pen didn't affect ROF, meaning that anywhere between 10-30% of the times you cast it, it'll just get resisted, through no effort of the opposing team, and there's no way to prevent it.
Anyway.... sorry for the derail, I just hate stupid posts.
What do you guys think about FeralMP compared to RMP? Been fighting a lot of different FeralMP teams tonight, and only the occasional RMP, but RMP feels about 100x easier to beat due to no instant/casted cyclone spam, rogues aren't unpeelable, rogues actually die after they shield wall, and their constant damage isn't as ridiculously insane (burst is probably comparable).
Edited by fant0m8, 14 March 2011 - 12:13 AM.