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Which class has more reliable crowd control?


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Poll: Hunter V. Mage CC capabilties (230 member(s) have cast votes)

Which CC is more reliable:

  1. Scatter-Trap (108 votes [46.96%] - View)

    Percentage of vote: 46.96%

  2. Polymorph (122 votes [53.04%] - View)

    Percentage of vote: 53.04%

Vote

#1 Typhlosion

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Posted 10 February 2011 - 02:44 AM

Just having a debate with my friend concerning the reliability of certain CC (scatter-trap vs. polymorph) - curious as to what everybody else thinks.

#2 Fenarth

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Posted 10 February 2011 - 02:50 AM

TRAPPING

nvm resist


TRAPPING

nvm resist


TRAPPING FOR THE WIN KILL nvm resist


durrrrr
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#3 lucrativex

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Posted 10 February 2011 - 02:50 AM

Polymorph: 1.8-2s cast [w/ cot] as a mage, which means you are being trainedm so you can add at least another second to getting off that cc as you need to fake cast mind freeze/kick/pummel/wind shock/grounding/cs/spell lock. Possibility of getting silenced. All while the only reliable poly you are getting off is going to be on a healer as there is no dispel protection for poly so it will be instantly taken off of the dps the second it is applied. With a 3s window to avoid the poly, no healer worth a shit is going to get hard casted poly unless he is in a deep freeze and his teammates have been peeled/juked. Spammable.

Hunters: Possible 12s cc every 30s. Instant cast. Cannot be interrupted unless opposing team blows a silence on the hunter (lol). Trap can be resisted (bug with hit) or eaten by the other team, although the opposing team has only a 2s window to stop whatever they are doing, traverse over a field of frost traps, and eat the trap...all while taking them out of their previous kill position. Dispel prot with hunters mark, can be instantly followed by silencing shot.

Tough choice. Not srs. Ill trade poly for scatter trap any day of the week.

Edited by lucrativex, 10 February 2011 - 02:51 AM.

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#4 Shamslol

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Posted 10 February 2011 - 03:57 AM

Scatter trap definitely how is this a question?

#5 Datah

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Posted 10 February 2011 - 04:01 AM

View Postlucrativex, on 10 February 2011 - 02:50 AM, said:

Hunters: Possible 12s cc every 30s. Instant cast. Cannot be interrupted unless opposing team blows a silence on the hunter (lol).

traps are 8 seconds too, and any control can stop it

anyways traps are certainly easier to land reliably now against good teams in 3s, both of them have the dispel issue on anything but healers though

another difference though is that if you interrupt a scatter trap attempt there can't be another one for a while, preventing poly is something you have to pay attention to the whole match either via positioning or interrupts

Edited by Datah, 10 February 2011 - 04:05 AM.

feral always

#6 Ctuhlu

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Posted 10 February 2011 - 04:10 AM

Reliability is probably even when you consider the traps are often resisted, and even though mages have to cast polymorph they have tools to help them get it off (nova, blink). I laughed at the mage in this thread who said he's trade poly for scatter trap. Scatter trap has the huge disadvantage of having a 3 second warning every time they use it on you, so your whole team already knows how to react or even how to negate the trap through position. Not to mention Sheep is spammable.

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#7 Darckli

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Posted 10 February 2011 - 06:14 AM

If the question is reliable, I'd give it to hunters. Polymorph has its strengths, but reliability isn't one of them. I wouldn't go so far as to say I'd trade sheep for scatter trap, but the prospect of getting a free 12s of sheep every once in a while is tempting.

#8 Sparkys

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Posted 10 February 2011 - 07:01 AM

Theres so many ways to stop scatter trap. You can silence/pushback/stun/disorient the hunter when he scatters and he wont be able to trap, you can stand ontop of the trap target and eat it, it can get resisted half the time, grounded and etc, and after you stop the scatter you dont have to worry about it for another 30 seconds, unlike if you stop a polymorph.

#9 Nez

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Posted 10 February 2011 - 07:02 AM

The main problem with the hunter class since the fucking dawn of time was that traps where not a reliable CC, from being bugged by not scaling with spell pen since day 0, failing if the target is near elevated terrain, scatter shot running people outside of trap range, partners eating traps, being unable to trap if any pet is near our target, being forced to use TWO main CCs (scatter and freezing trap) just to get frost trap down.

HOW CAN YOU CALL A CC WITH NEARLY 25% FAILURE RATE RELIABLE IS BEYOND ME.

Also this


View PostFenarth, on 10 February 2011 - 02:50 AM, said:



TRAPPING FOR THE WIN KILL nvm resist


durrrrr


#10 Ragerlis

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Posted 10 February 2011 - 01:01 PM

Poly obviously, if you fail in sheeping or trapping someone due kicks/stuns/cc, its your problem, near all CC's can be stopped with silences/stuns/ccs,  traps have the random RNG of scattered target moving away from trap, and near 30% resist ratio.

Both have a 2 seconds "trigger" time, 2ish sec cast for mages and 2 sec for scatter+trap trigger time for scatter>trap.

And you can stop traps walking over traps.

Also sheep is spammable.

Edited by Ragerlis, 10 February 2011 - 01:01 PM.


#11 Granter

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Posted 10 February 2011 - 01:15 PM

at first i was like, oh this is a warlock vs mage thread

But then i lol'd

spammable CC on a 1.7sec cast>>>>>>>>>>>>>>>>>>scatter trap

Edited by Granter, 10 February 2011 - 01:16 PM.


#12 Typhlosion

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Posted 10 February 2011 - 01:25 PM

I'm still being told that I'm biased for believing sheep to be better -.-

Maybe I'm just crazy (or both)

#13 allana

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Posted 10 February 2011 - 01:53 PM

What's the difference between scatter-> trap and deep freeze -> polymorph? Oh right, the latter can't fail. :)

Hunter's can still be avoided easier if an opposing team player eats the trap etc.
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#14 KennyEU

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Posted 10 February 2011 - 02:46 PM

- Traps need 2 GCDs + arming time.

- Traps are shot on the ground, not on the target, so can be taken by teammates, and can miss as a whole: you could shoot it a bit off, scatter pathing could not make them hit the trap, etc.

- Scatter/trap has a 30 second CD. As opposed to no CD on Sheep.

- Traps are not affected by spell penetration - they get resisted 20+% of the time vs targets with Resistance.

- You can silence/interrupt sheep, in the same manner, you can silence, disorient, stun the hunter during scatter.


Basically the only downside of Sheep is that it can be interrupted - traps have this same downside + loads of other downsides. Both can be dispelled.

Sheep is clearly better, and to the people saying: "why is this even being discussed" well yeah, I do ask the same thing - baffling indeed.

#15 Darthgnoe

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Posted 10 February 2011 - 02:49 PM

View PostKennyEU, on 10 February 2011 - 02:46 PM, said:

- Traps need 2 GCDs + arming time.

- Traps are shot on the ground, not on the target, so can be taken by teammates, and can miss as a whole: you could shoot it a bit off, scatter pathing could not make them hit the trap, etc.

- Scatter/trap has a 30 second CD. As opposed to no CD on Sheep.

- Traps are not affected by spell penetration - they get resisted 20+% of the time vs targets with Resistance.

- You can silence/interrupt sheep, in the same manner, you can silence, disorient, stun the hunter during scatter.


Basically the only downside of Sheep is that it can be interrupted - traps have this same downside + loads of other downsides. Both can be dispelled.

Sheep is clearly better, and to the people saying: "why is this even being discussed" well yeah, I do ask the same thing - baffling indeed.

this lol

#16 Máverick1296678354

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Posted 10 February 2011 - 02:55 PM

mages have such a hard life
Seek Bromance...

#17 Naatzors

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Posted 10 February 2011 - 03:19 PM

Spammable cc that you can kick, and clears dot effects on target so it doesnt break

VS cooldown CC that you can resist, cant use if there's any form of aids around, or can easily get taken by a teammate

HMMMMM

How can any1 be stupid enough to think hunters got more reliable CC then mages, really - that's just...
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#18 Axx

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Posted 10 February 2011 - 04:41 PM

HOW ARE PEOPLE EVEN VOTING FOR SCATTER TRAP?

Why is this even close, is this what AJ has come to?

Poly is infinitely more reliable than Scatter-Trap.

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#19 hyponikz

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Posted 10 February 2011 - 05:45 PM

As tough as it may be to get a poly off sometimes there is no way to justify that scatter/trap is > poly.  Besides the fact that traps get resisted all the time, if you even slightly f*ck up the positioning of the trap launch the target you're attempting to CC can easily just walk out of the scatter and avoid becoming trapped.
  hyponikzbebe/hyponikzbbjr/torquishaxo
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#20 KennyEU

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Posted 10 February 2011 - 08:26 PM

View PostAxx, on 10 February 2011 - 04:41 PM, said:

HOW ARE PEOPLE EVEN VOTING FOR SCATTER TRAP?

Why is this even close, is this what AJ has come to?

Poly is infinitely more reliable than Scatter-Trap.

yep lmfao @ almost 50/50 on votes. Wow, just wow. Didn't think people would be this stupid :/




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