Ok i got nothing against you and tbh you are one of the few ppl on AJ i like and i usualy agree with. But..
This is pure bs you are saying here. How is this any different fron any other rogue or dk? You think that your kick is uselees because you have to waddle all the way to the caster to use it? Guess what that's exactly like kick of mf or even pummel post 4.0.6. And 13 yards is 8 yards more than all other melee interupts. Useless? God damn that thing is better than ANY other melee interupt: longer range, makes their spells cost more mana and puts you in melee range, it's basically kick on steroids and i don't think you can really dispute this.
And speaking of waddling try to play a muti rogue or dk and then you will truely understand the meaning of waddling! Try queing into a phd or any mage+lock/dk on blade's edge or dalaran as muti and then you can talk about not being able to reach your target EVER. The simple fact that we need to spec into a ZERO mobility spec to have dmg on par with the likes of wars/dks/ferals while they have the same mobility (or even higher) than sub (which is lol 8k bs CRITS) is making my mind boggle.
Almost every melee gets shut down to nothing while they get trained. Do you think wars fare a lot better? or dks? or lolrets? What melee class, in your opinion, does so much better while being trained than druids?
Your mobility get's thrown right back inline with others. You are basicaly a ret pala (you can swap globals for snares) with a 15 sec charge, 145% movement speed and 50% slow. The only melees that have root brakers are wars (bladestorm once every 1.25min) and rogues (vanish every 2min, clos 1min) and all of them are either dmg incresing abilities or very important def cds. Please try it out and tell me how it went when you used clos/vanish to get out of a random nova instead of keeping them for a swap / when you focused.
And tbh every class flops over when their def cds are out. Do you think you can do anything as a war or dk or ret or rogue once your cds are out? NO, you just die.
And last thing on my wall of text: you class "signature ability" geting trashed? guess what same thing happened to rogues with cs+ks.. live with it or reroll.
tl;dr sry for the wall of text mostly venting, the sky isn't falling on ferals.
well said. ferals being able to shift roots over and over is stupid - every other class has to have a healer backing them up without wasting huge cd's such as cloak and vanish to break snares.
good change, if it really is that bad some compensation should be given but to be honest i think ferals will be fine.
and lol @ skull bash being "bad"