My rogue in epic pvp gear does 5.5k healing with recuperate up per tick.
My green-blue feral druid dots ticked for 4-6 per dot at lv 83, that allready outdamaged my rogue at lv 85.
What i did, is i run from mob to mob, dotted each and every one of them, and left em at around 85-90% hp and jumped to next one, while previsious ones were dying behind.
I leveled two chars, in cata, rogue and druid, and i must admit that feral druid experience was way better, then rogue one. I had basically more dps, more cc and more survivability as feral. As rogue even with recup up u have to stay on your target till it dies and eat once in a while, while as druid i just powersmash through everything without a single stop.
My own expirience in cata is that playing feral druid after playing fully geared rogue is a breath. And when u realise that u are far better as melee dps then some other pure melee classes, then, maybe, u will realise that its a justyfied nerf to feral spec. Most of u wont agree. Some with say: nerf damage, keep shifting, some will say, fuck off, u dont have a clue.
Well i do have a clue, i played a druid since beta and playing resto druid right now, i leveled him as feral, and i did more damage on leveling with him, then my stupid rogue in epics does.
Those who say: nerf dmg and leave shifting, believe me, u dont want to be another SHS spec aka Noodle hitting man.
Its rly hard to balance all 3 specs to be viable in pvp. Right now u have 2 strong specs out of 3. Some other classes have one, or one and a half.
Dont be greedy, dont be selfish.
Ofc u want to have everything. Mobility, selfrootdispel and crazy dmg, but nah, u just cant have it. Sorry and gl.
ps: sorry for bad english.