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The Holy Paladin Guide


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#41 Polizei

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Posted 02 February 2011 - 10:48 AM

Dejàvù said:

the problem was:
/use [@arena1pet]Turn Evil      -  DONT WORK
/use [@arenapet1]Turn Evil      -  WORK

:)

Yea I noticed, worked fine for 4 seasons tho :confused:
<poliisi mies kerho>

#42 Polizei

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Posted 12 February 2011 - 07:49 PM

After much testing I came to conclusion that judgement macro for killing Shadow Apparations was not worth it and wont update it.
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#43 Polizei

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Posted 05 May 2011 - 11:46 AM

After some testing, I draw conclusion that mastery is still shit and should not be taken into consideration when picking the offsets.
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#44 Starcookie

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Posted 05 May 2011 - 11:47 AM

But my 1k shield on heals... :(

#45 Polizei

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Posted 08 May 2011 - 05:47 PM

Beacon of Light glyph should probably be forgotten after 4.2, will edit it away in favor of Divine Plea.
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#46 Dejàvù

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Posted 08 May 2011 - 10:33 PM

indeed ;)
Time is what you make of it

#47 Polizei

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Posted 16 May 2011 - 12:14 PM

Having played quite a bit of TSG on live and TR, posting a new spec and stat priorization for it:
http://wowtal.com/#k=teJSG841.ala.paladin.Ruumif
Reason why taking imp. stun instead of longer Freedom? Games rarely last long (if they do you most likely lost) and most teams at high ratings will spellsteal/purge the freedom off making it useless.
Optional; replace Cleansing Glyph with HoJ glyph.
Stat priorization: int>crit/haste>resi>spirit>rest , reason: games rarely last long and depending on your playstyle you really want those holy shocks to crit / get as many casts as possible with haste.
<poliisi mies kerho>

#48 Polizei

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Posted 17 June 2011 - 07:14 PM

[quote name='Polizei' timestamp='1305548095' post='3242320']
Having played quite a bit of TSG on live and TR, posting a new spec and stat priorization for it:
http://wowtal.com/#k=teJSG841.ala.paladin.Ruumif
Reason why taking imp. stun instead of longer Freedom? Games rarely last long (if they do you most likely lost) and most teams at high ratings will spellsteal/purge the freedom off making it useless.
Optional; replace Cleansing Glyph with HoJ glyph.
Stat priorization: int>crit/haste>resi>spirit>rest , reason: games rarely last long and depending on your playstyle you really want those holy shocks to crit / get as many casts as possible with haste.
[/quote]

After lot more testing, this spec seems to be the winner:
http://wowtal.com/#k=YUP-dKgx.ala.paladin.RuumiH
Please note imp. HoJ glyph. Necessary to get most clever use of your HoJs (which often can lead into a kill). Stat prio pre4.2: int>haste>crit>resi>spirit>rest
After4.2: int>crit>haste>resi>mastery>spirit>rest (if you are playing meleecleaves)
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#49 Scudy22

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Posted 28 July 2011 - 09:24 PM

thanks for the nice drawings!
Giving free private lessons for every signup on http://www.skill-capped.com/#1076!

#50 Polizei

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Posted 07 August 2011 - 09:51 AM

Finally updated for 4.2, sections affected:
Talent Trees
Glyphs
Stats
Setups
General tips
<poliisi mies kerho>

#51 Doomed the Dog

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Posted 07 February 2012 - 04:54 AM

[code]#showtooltip Holy Shock

/cast Holy Shock

/cast [noharm,help] Righteous Defense

/stopmacro [harm] [noexists]

/cast Righteous Defense[/code]

Still working ? cuz i think its bugged.
Posted Image




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