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#41 maarko

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Posted 11 January 2011 - 08:03 PM

Any sort of hope I had after reading blizzards initial cata assessment is now gone. They have no idea what the fuck they are doing.
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#42 GLopez

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Posted 11 January 2011 - 08:04 PM

The glyph doesn't even make sense because one of their goals this patch was to nerf self-healing. They even nerfed Lichborne.

What a stupid idea.
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#43 Redefined

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Posted 11 January 2011 - 08:07 PM

Chains + Desecration everyone on the floor + DK's walking around with a snare like nothing is on them makes me tremble. Some scary shit right there. It's balanced around Resto Shaman's because they only have Frost Shock as a snare. Compeltely unbalanced for DK's with their merriad of snares and a 25s Death Grip.
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Kzrs said:

I've never seen Redefined post anything dumb. +1

View PostXandyn, on 27 May 2012 - 02:39 PM, said:

best Rogue on US

#44 Azlinn

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Posted 11 January 2011 - 08:11 PM

So raging blow is going from 110% damage to 145%? Cool, had a warrior crit me for 42k with it on live, can't wait for the 50k+ crits come this patch.
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#45 Korialstrasz

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Posted 11 January 2011 - 08:13 PM

So raging blow is going from 110% damage to 145%? Cool, had a warrior crit me for 42k with it on live, can't wait for the 50k+ crits come this patch.


I really doubt this will make it live.
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View PostGLopez, on 23 February 2011 - 05:15 AM, said:

Warrior survivability is overpowered entirely due to self-healing, though. That can only be changed by nerfing Blood Craze and Second Wind.

#46 Powerslave

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Posted 11 January 2011 - 08:13 PM

am i reading this wrong,or did they buff mages heavily?
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#47 Korialstrasz

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Posted 11 January 2011 - 08:15 PM

am i reading this wrong,or did they buff mages heavily?


I doubt you can really call it a buff considering CC is being nerfed as well, I assume they are trying to balance the "damage" that is lost by someone coming out of a CC 2 seconds earlier.

And/or maybe they felt that the numbers right now weren't that impressive considering people are still around around 1k resilience to go when everyone is in full Vicious gear.
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View PostGLopez, on 23 February 2011 - 05:15 AM, said:

Warrior survivability is overpowered entirely due to self-healing, though. That can only be changed by nerfing Blood Craze and Second Wind.

#48 GLopez

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Posted 11 January 2011 - 08:15 PM

Again, keep in mind that this only data-mined information, which is typically wrong in regards to ability coefficient changes.

The mage buffs are kind of worrying, though. Hopefully the complete patch notes have some notable nerfs.
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#49 Naatzors

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Posted 11 January 2011 - 08:25 PM

remove ferals fear immunity on berserk because they're unpeelable (justified btw im not crying)

Make icebound break stuns
Make DKs unsnarable

:confused::confused:
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#50 Korialstrasz

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Posted 11 January 2011 - 08:26 PM

remove ferals fear immunity on berserk because they're unpeelable (justified btw im not crying)

Make icebound break stuns
Make DKs unsnarable

:confused::confused:


Feral/DK/Paladin will be happy fun time \o/
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View PostGLopez, on 23 February 2011 - 05:15 AM, said:

Warrior survivability is overpowered entirely due to self-healing, though. That can only be changed by nerfing Blood Craze and Second Wind.

#51 GLopez

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Posted 11 January 2011 - 08:27 PM

The mage buff has an addition:

Official Blizzard Quote:

Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.
I don't really know what that means, but I'm guessing it makes up for the buffs.
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#52 Redefined

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Posted 11 January 2011 - 08:30 PM

The mage buff has an addition:

Official Blizzard Quote:

Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.
I don't really know what that means, but I'm guessing it makes up for the buffs.


Frostburn
All your spells deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.

Then, as I take it, the buffs to Ice Lance/Frostbolt will increase it's damage against non-frozen targets but keep it inline/nerf/further increase it against frozen targets. Not sure of the number's for the mastery, that's why I included all three possibilities.
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Kzrs said:

I've never seen Redefined post anything dumb. +1

View PostXandyn, on 27 May 2012 - 02:39 PM, said:

best Rogue on US

#53 Grocery

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Posted 11 January 2011 - 08:32 PM

remove ferals fear immunity on berserk because they're unpeelable (justified btw im not crying)

Make icebound break stuns
Make DKs unsnarable

:confused::confused:


That was in the notes a week or so ago.
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#54 GLopez

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Posted 11 January 2011 - 08:34 PM

Frostburn
All your spells deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.

Then, as I take it, the buffs to Ice Lance/Frostbolt will increase it's damage against non-frozen targets but keep it inline/nerf/further increase it against frozen targets. Not sure of the number's for the mastery, that's why I included all three possibilities.

If I'm understand it correctly, it would basically nerf the mastery by 15 percent, which matches the buffs exactly.

Basically, non-frozen damage will increase, and frozen damage will remain the same. Makes sense.
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#55 Redefined

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Posted 11 January 2011 - 08:36 PM

If I'm understand it correctly, it would basically nerf the mastery by 15 percent, which matches the buffs exactly.

Basically, non-frozen damage will increase, and frozen damage will remain the same. Makes sense.


While that's better than what was previously thought (15% dmg increase ALL THE TIME), it's still not needed. They should increase Mages damage done to non-frozen targets and slightly nerf their frozen target damage.
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Kzrs said:

I've never seen Redefined post anything dumb. +1

View PostXandyn, on 27 May 2012 - 02:39 PM, said:

best Rogue on US

#56 emerald

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Posted 11 January 2011 - 08:36 PM

really doubt all of that will make it to live.
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#57 Watlok

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Posted 11 January 2011 - 08:37 PM

15% ice lance damage nerf on novad/deep frozen people, same damage with fingers up

15% frost bolt damage buff on non-frozen people, damage identical on deep freeze/roots

They are nerfing burst and increasing normal damage slightly should you cast successfully. It encourages frost bolt casts.
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#58

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Posted 11 January 2011 - 08:37 PM

If I'm understand it correctly, it would basically nerf the mastery by 15 percent, which matches the buffs exactly.

Basically, non-frozen damage will increase, and frozen damage will remain the same. Makes sense.


that is still a net dmg buff for frost mages. how is that remotely acceptable. their dmg should be nerfed not buffed in any way
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#59 Jrmint

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Posted 11 January 2011 - 08:40 PM

I doubt a lot of this will make it live
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#60 Frostitutes

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Posted 11 January 2011 - 08:41 PM

Not quite...

I's basically a 15% damage nerf to frostfire bolt and ice lance if ice lance and frostfire bolt are being cast into a frozen target, (unless fingers of frost is active in which case ice lance damage remains unchanged) and a 15% flat increase to frostbolt damage when not casting into a frozen target.

So less damage overall, and damage output is being shifted from instant damage, to actual casted damage. I'm ok with that.
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