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PvPing on a Rogue Makes me Want to Quit


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#21 scyt

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Posted 21 December 2010 - 07:16 PM

dmg in sub is rly low, mutilate seems to be new warrior without charge... anyway i played a lot 3's and for me rogues are in shit position atm, like 3/10 , maybe 4/10...
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#22 Solow

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Posted 21 December 2010 - 07:24 PM

just frustrating atm
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#23 Aetius

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Posted 21 December 2010 - 07:27 PM

I honestly think Rogues are in pretty good shape right now, but I guess I do agree they aren't nearly as fun to play as in the past. I think it's like that for a lot of classes right now though because the game is so zergy and skilless.
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#24 nevercasts

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Posted 21 December 2010 - 07:39 PM

Rogues feel like absolute shit for healer/rog in 2s. But in 3s you can fit into a number of comps and do well, mostly just because of smokebomb.
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#25 Tigerwoodz

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Posted 21 December 2010 - 07:52 PM

Too much of a pain in the ass to level anything else :(


xD!

lvling my warr alt atm, hes on other realm with no gold and no flying, this gunna be fun xD
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#26 floatycoat

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Posted 21 December 2010 - 07:58 PM

xD!

lvling my warr alt atm, hes on other realm with no gold and no flying, this gunna be fun xD


/slit wrists?!!!!"!"?1"/1"?!2/
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#27 Tigerwoodz

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Posted 21 December 2010 - 08:10 PM

/slit wrists?!!!!"!"?1"/1"?!2/


xDDDDDDDD jk i cba anymore so boring :(
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#28 Scoopness

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Posted 21 December 2010 - 08:10 PM

Playing Lock Hpal Rogue with 3k+ mmr. We can own most comps with really good CC and clutch smoke bombs. The only trouble are against spellcleaves when our rogue is mutilate - going shadowdance helps increase his mobility, but his damage is noticeably lower.

Don't lose hope!


3k mmr.

what a god.
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#29 Bailou

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Posted 21 December 2010 - 08:11 PM

rogues are fine apart from our problems in larger scale pvp
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#30 maarko

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Posted 21 December 2010 - 08:14 PM

The only problem i see at the moment is that smoke bomb is one of the few reasons to take a rogue over other classes. When the inevitable nerf comes I think rogues will have much less use in 3s/5s if they arent compensated.
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#31 floatycoat

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Posted 21 December 2010 - 08:28 PM

The only problem i see at the moment is that smoke bomb is one of the few reasons to take a rogue over other classes. When the inevitable nerf comes I think rogues will have much less use in 3s/5s if they arent compensated.


OUR TUNNNELING DMG IS BEST









































JK SHNARED
Jk slowed
JK cc'd
JK CANT MOVE
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#32 Ghoruz

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Posted 21 December 2010 - 09:22 PM

- Remove smoke bomb from the game
- Make shadow step baseline
- Nerf mutilate damage to proper levels to compensate for the extra mobility
- Remove backstab from the game, make hemo the new combo point builder move for sub - Increase hemo damage to reasonable levels
- Redesign find weakness to give 25% ArP if you have a bleed on your target (give or take) and casues your stab to reduce the cooldown of shadowstep by 5 seconds.
- New niche for sub instead of shadow step; Stab - Stabs your target for X amount of damage (think double the damage of a hemo) and immoblizes your target for 4 seconds - 30 sec CD.


Mutilate should still be more damage than sub while sub should have a lot of mobility and at least decent sustained damage with burst moments.

Atm sub suffers from poor overall damage with only dance as "real" damage and I think find weakness is a really shitty talent in its current state because it makes sub rogues´ damage hard to balance as openers / dance can easily get too strong.

And mutilate problems can be summarized into kitedlate.

Some suggestions quickly made up I think could adress some of the issues this class suffers from and would make the playing experience more enjoyable.¨


Atm I find more joy in lvling my shaman.
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#33 floatycoat

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Posted 21 December 2010 - 09:29 PM

I have decided to make the only and only DK.
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#34 Ashe

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Posted 21 December 2010 - 10:03 PM

I thought it was fine in 2's at least until Hellfire.


Just gtfo.
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#35 floatycoat

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Posted 21 December 2010 - 10:05 PM

I thought it was fine in 2's at least until Hellfire.


Just gtfo.


Lol owns me aswell, 20 yard range jk 100 yard range, covers half the arena
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#36 Dinolz

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Posted 22 December 2010 - 01:22 AM

- Remove smoke bomb from the game
- Make shadow step baseline
- Nerf mutilate damage to proper levels to compensate for the extra mobility
- Remove backstab from the game, make hemo the new combo point builder move for sub - Increase hemo damage to reasonable levels
- Redesign find weakness to give 25% ArP if you have a bleed on your target (give or take) and casues your stab to reduce the cooldown of shadowstep by 5 seconds.
- New niche for sub instead of shadow step; Stab - Stabs your target for X amount of damage (think double the damage of a hemo) and immoblizes your target for 4 seconds - 30 sec CD.


Mutilate should still be more damage than sub while sub should have a lot of mobility and at least decent sustained damage with burst moments.

Atm sub suffers from poor overall damage with only dance as "real" damage and I think find weakness is a really shitty talent in its current state because it makes sub rogues´ damage hard to balance as openers / dance can easily get too strong.

And mutilate problems can be summarized into kitedlate.

Some suggestions quickly made up I think could adress some of the issues this class suffers from and would make the playing experience more enjoyable.¨


Atm I find more joy in lvling my shaman.


nerf muti? muti crit = 8k for me :x
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#37 Ippoz

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Posted 22 December 2010 - 01:51 AM

ROGUES SUCK ASS WHY DID I MAKE TWO.
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#38 floatycoat

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Posted 22 December 2010 - 01:52 AM

ROGUES SUCK ASS WHY DID I MAKE TWO.


Coz ur mad
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#39 Czarlol

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Posted 22 December 2010 - 02:09 AM

I am so sick of people complaining about rogues being weak...

This was my experience today with a terrible rogue:

Garrote 5 second silence into Cloak 5 more seconds of free damage kidney shot 5 second stun (15 seconds of non stop dmg so far)... once KS ends or I trinket --> vanish... I can't pull him out of stealth because of 4 second immunity yay I have to let him reopen... similar shit as before maybe he just wants to shadowdance with garrotes and cheapshots whatever... finish with a blind... reopen. I'm dead about 2 minutes ago.

Nothing I can do to stop it, I can't pull you out because of vanish 4 second immunity bs and I can't do any damage because I am either silenced/stunned or you are cloaked/stealthed.

God forbid I survive... you just blow sprint run away and re-stealth.

Yeah and I'll l2p once I am able to hit you with a fucking instant spell.

And if I port and you happen to not have vanish/blind/sprint (to run away and re-stealth)? Smoke bomb --> restealth. I can't touch you, do you realize how incredibly frustrating that is?


And in arena rogues are very viable. In 3v3 a sub rogue shuts casters down and mut hits like a truck. And do I have to mention smokebomb is basically an execute?
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#40 maarko

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Posted 22 December 2010 - 02:14 AM

Ah thanks for the update man. Case closed.

A rogue beat him in a duel, rogues are fine.
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