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Sudden Death talent.. Has togo.


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#1 Bleikfeiten

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Posted 18 December 2010 - 04:38 PM

This piece of shit RNG talent just has to be removed from the game.

It's making warriors insanely overpowered when you have RNG rofl.

Saying this after winning 4 games in a row heads up vs another warr rnging him down with colossal smash procs.

Dont compare it to the old sudden death, because the power is nowhere near the same.

Do we really want to be nerfed because we are rnging with this piece of shit talent? (good job btw blizz, "removing" all rng talents)
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#2 Whillwinz

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Posted 18 December 2010 - 04:42 PM

The goal wasn't to remove all RNG, otherwise they would have removed crit, just RNG that affects control, like mace stun and frostbite.
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:warlock::paladin::warrior::shaman:

#3 cyrfer

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Posted 18 December 2010 - 04:45 PM

remove collossus smash, give back arp.
problem solved.
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I have never trolled in my life.


#4 krymme

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Posted 18 December 2010 - 04:51 PM

CS is beyond fucking overpowered it is by far the best fucking ability in the game...
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#5 Terhix

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Posted 18 December 2010 - 04:52 PM

Sudden Death is fine. If anything they could have lowered the effect of CS (to 75% or even 50% ARP) while increasing the duration so the damage isn't so bursty, that's it.
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#6 Swiftness

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Posted 18 December 2010 - 04:52 PM

cs > all
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streaming: http://www.xfire.com...video/sythenlol
:priest::hunter::paladin:

or :rogue:priest

#7 Bleikfeiten

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Posted 18 December 2010 - 04:53 PM

Having CS up for 6 seconds is "fine", the real real issue comes when you are able to chain it, theres just no way to keep urself or anyone alive when you chain it (ppl have enough hp etc to keep themself alive for the 6 second duration, then we are back to crap damage, but when we get to keep that dmg rolling, gg)
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#8 Terhix

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Posted 18 December 2010 - 05:15 PM

Having CS up for 6 seconds is "fine", the real real issue comes when you are able to chain it, theres just no way to keep urself or anyone alive when you chain it (ppl have enough hp etc to keep themself alive for the 6 second duration, then we are back to crap damage, but when we get to keep that dmg rolling, gg)


So doing retarded overpowered damage for 6 seconds and then dropping to medicore at best for the next 14 is better than doing sane damage with a higher uptime? Your logic is flawless indeed.
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#9 Bleikfeiten

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Posted 18 December 2010 - 05:28 PM

Yeah it is.

I rather burst for 6 seconds controlled then do more damage over a long time.
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#10 Ansi

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Posted 18 December 2010 - 05:30 PM

Retarded thread

3,5k resil inc
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#11 Hotbot

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Posted 18 December 2010 - 05:32 PM

Just scale warriors to not require arp, problem solved.
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#12 Bleikfeiten

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Posted 18 December 2010 - 05:33 PM

hint: i aint whining about warr dmg, merely the retarded RNG part
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#13 Xado

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Posted 18 December 2010 - 05:47 PM

Indeed, remove it when fightning druid warrior at least!
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#14 Bleikfeiten

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Posted 18 December 2010 - 05:48 PM

Indeed, remove it when fightning druid warrior at least!


=D=D <3 for trying tho!
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#15 Xado

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Posted 18 December 2010 - 05:58 PM

If ur not that retarded, and can disarm, we can NEVER win. =(
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#16 Bleikfeiten

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Posted 18 December 2010 - 05:59 PM

If ur not that retarded, and can disarm, we can NEVER win. =(


50k execute hello <3
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#17 Xado

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Posted 18 December 2010 - 06:00 PM

ye saw, nice one :P
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#18 Zong

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Posted 18 December 2010 - 06:11 PM

Removing it would cripple arms PvE altogether so that won't happen.

edit: and hurt fury PvE as well.
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#19 Bleikfeiten

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Posted 18 December 2010 - 06:24 PM

Removing it would cripple arms PvE altogether so that won't happen.

edit: and hurt fury PvE as well.


?

Fury warrs dont have sudden death.
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#20 Xonkk

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Posted 18 December 2010 - 06:36 PM

?

Fury warrs dont have sudden death.


fury warriors use colossus smash in their rotation.
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