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#1 Blowi

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Posted 01 December 2010 - 09:49 PM

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Greetings fellow shamans and newcomers to this lovely class. The purpose of this thread is to help you to get started with your shaman, no matter the spec. Should you find none of this information useful, I'm pleased, you're a skilled shaman. However, please don't tear this post down. If you have any questions, or something you wish to be added, feel free to PM me or post them. HERE


Contents

1.Your Shaman
1.1 Why Shaman?
1.2 Races & Racials
2. Restoration
2.1 Basic
2.2 Stats
2.3 Gems
2.4 Talents
2.5 Glyphs
2.6 Mastery
2.7 Playstyle
3. Elemental
3.1 Basic
3.2 Stats
3.3 Gems
3.4 Talents
3.5 Glyphs
3.6 Mastery
3.7 Playstyle
4. Enhancement
4.1 Basic
4.2 Stats
4.3 Gems
4.4 Talents
4.5 Glyphs
4.6 Mastery
4.7 Playstyle
5. Tips & Tricks
5.1 Restoration
5.2 Elemental
5.3 Enhancement
5.4 General
6. Movements & Reactions
6.1 Keybindings
6.2 Macros
7. Interface
7.1 Addons
8. Watch Others
8.1 Streams
8.2 Movies
9. Afterwords
9.1 Contributors
9.2 Final Words
10. Blowi's UI

More will be added as the expansion goes by and more is discovered.  If you have anything to add, PLEASE PM ME! I'll keep this thread LOCKED.

I need info on the remaining things, and obviously some will be answered once we're into Cataclysm!

#2 Blowi

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Posted 01 December 2010 - 09:51 PM

1.Your Shaman

1.1 Why Shaman?
If you like a lot of big spells to play around with and lots of different tools that set a decent skillcap, then this is the class for you!

1.2 Races & Racials
I wish to start by saying that if you're a good player you will do well no matter what race you are.
However, if you are picky and want to maximize every aspect of your character then keep on reading.

Alliance:

Draenei:
• Shadow Resistance - Increases your resistance to harmful Shadow effects by 85.
• Gift of the Naaru - Heals the target for x over 15 sec. The amount healed is increased by your attack power/spell power. 3 minute cooldown.
• Heroic Presence - Increases your chance to hit with all spells and attacks by 1%.
• Gemcutting - Jewelcrafting skill increased by 10.

Dwarf:
• Frost Resistance - Increases your resistance to harmful Frost effects by 85.
• Stoneform - Removes all poison, disease and bleed effects and increases your armor by 10% for 8 sec. 2 minute cooldown.
• Explorer - Archaeology skill increased by 15 and you survey faster than normal archaeologists.
• Gun Specialization - Your chance to critically hit with Guns is increased by 1%.
•      Mace Specialization - Expertise with Maces and Two-Handed Maces increased by 3.

Horde:

Orc:
• Blood Fury - Activate to increase attack power and spell power by an amount based on level/class for 15 seconds. 2 minute cooldown.
• Hardiness - Reduces duration of stun effects by 15%.
• Command - Damage done by Death Knight, Hunter, Shaman and Warlock pets increased by 5%.
•      Axe Specialization - Expertise with Fist Weapons, One- and Two-handed Axes increased by 5.

Tauren:
• War Stomp - Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
• Endurance - Base health increased by 5%.
• Cultivation - Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs.
•      Nature Resistance - Increases your resistance to harmful Nature effects by 85.

Troll:
• Berserking : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
• Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
• Beast Slaying : 5% damage bonus when fighting against Beasts.
• Throwing Specialization : Increases chance to critically hit with Throwing Weapon by 1%.
• Bow Specialization : Increase Bow critical strike chance by 1%.
•      Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%.

Goblin:
• Rocket Jump : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.
• Rocket Barrage : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown.
• Time is Money : Cash in on a 1% increase to attack and casting speed.
• Best Deals Anywhere : Always receive the best discount regardless of faction standing.
• Pack Hobgoblin : Calls in your personal servant, allowing you bank access for 1 min. 30 minute cooldown.
•      Better Living through Chemistry : Alchemy skill increased by 15

As Alliance:
Restoration
1. Dwarf
2. Draenei
Elemental
1. Dwarf
2. Draenei
Enhancement
1. Dwarf
2. Draenei

As Horde:
Restoration
1. Goblin
2. Tauren
3. Orc
Elemental
1. Tauren & Goblin
2. Troll
3. Orc
Enhancement
1. Orc
2. Tauren
3. Goblin

#3 Blowi

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Posted 01 December 2010 - 09:52 PM

2. Restoration

2.1 Basics
As restoration shaman you are allowed to swap weapon imbues a lot, depending on situation. However, earth living is what you'll be using the most.
Though you may find yourself in a lot of situations where peeling is needed, and the snare you get from frostband is extremely efficient for kiting, and peeling.

2.2 Stats
4% Spell hit/195+ Spellpen > Resilience > Intelligence > Crit/Haste (Till 10 % min)> Mastery
This might change with the upcoming Mastery buff, but not certain.

2.3 Gems
Red Socket: Int
Yellow Socket: Int/resil
Blue Socket: Int/Spirit with spell pen cloak for hit// 50 spell pen without.

2.4 Talents
There are some talent points for restoration that are essential for any PvP encounter: Arena, RatedBGs, or even duels.

  • Focus Insights A must have. The reason for this is it reduces the mana cost of your next heal by 3,7k even when your shock spell cost 4,1k mana.  However, this means a nearly free shock and it also increases the strength of the next heal by 30%.  Telluric Currents is a nice talent but I can't really afford it.  It's basically a free LB, which gives you 300-500 mana and 2k mana when it crits.  LB is a very slow cast as restoration (2.5 seconds) and only does 4k damage. This talent might be more viable in later seasons as damage and haste increases.

  • Totemic Focus: Reduces the mana cost of your totems by 30% and increases their duration by 40%.
    This talent is nice because it works for Manatide, Stoneclaw and Earthbind totems, increasing their effectiveness by 40% over time.  Mana tide lasts for 16,8 seconds with Totemic Focus and gives a decent amount of mana regen.  The problem with this totem now is that it dies very easily with only 10% of your HP.  It's not much and will die in one Ice Lance crit.  Stoneclaw shield helps a little, but the mana regen is still not "superb" because of the low amount of spirit on the current gear.  It should improve as stats improve and is still worth taking in cata when you ding 85.

  • Totemic Reach: This is something you need from the enhancement tree (you will likely be getting Improved Ghostwolf anyway). This talent increases your totem range substantially; Tremor = 39 yards so no more "feared out of tremor range." It even increases the range of Healing Stream and gives the resistance you receive from the glyph up to 48 yards away.  Searing Totem will shoot farther and Grounding Totem will reach allies further away so you can heal from a safer distance.
    It's also good to place totems in a safe spot away from the battle to avoid having them stomped.

There are some different specs for restoration and I will only talk about some PvP examples for Arena & RatedBG:
- First Spec: This spec is something that can be used for all kinds of play styles. It might be a little weak in BGs but still works fine. It still has all the key-talents and is a solid suggestion if you are unsure which way to spec.

- Second Spec: This spec is almost the same as above.  The only difference is Blessing of the Eternals, which slightly increases multi target healing.  This spec is slightly better for rated BGs but is NOT recommended for Arena. The last talent in Nature's Blessing can be used somewhere else if you prefer.

2.5 Glyphs
Prime
• Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.
• Glyph of Riptide: Increases the duration of Riptide by 40%.
• Glyph of Earth Living Weapon: Increases the effectiveness of your Earthliving Weapon's periodic healing by 20%.

Major
• Glyph of Hex: Reduces cooldown of your Hex spell by 15 sec.
• Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
• Glyph of Healing Wave: Heals you for 20% what the target when you heal.

CLARIFICATION
The reason for Earthliving Weapon and not Improved Watershield is that at 85 the passive MP5 is A LOT lower than expected. 493 mana at 85 is only a little higher which makes the glyph not worth it. I think there was a patch that buffed MP5 on WS.

I don’t use healing stream glyph anymore because they implemented 1 item with 150 spell penetration so it's pretty much useless.

2.6 Mastery
This new stat is very interesting, it increases the effectiveness of Deep Healing which increases the potency of your direct heals by up to 20%, based on the current health level of your target (lower health targets are healed for more).  Each point of Mastery increases direct healing up to an additional 2,5%.
This ability has both positive and negative sides:

Positive:
  • This talent gives you raw healing power when targets drop low, which is a lot more mana efficient and is not based on RNG healing like crit rating.

Negative:
  • You need a lot more mastery rating to get a higher % compared to haste rating.
  • With 0 haste (or only 5% from Wrath of Air Totem) you will be less mobile. You can't cast and run as easily and your HPS (Healing Per Second) will be much lower unless the target you're healing is at low HP.

Haste vs Mastery
I think haste will be higher priority than mastery rating because you will need higher HPS more often since healing is low and time is very important. Remember, Healing Wave has a 2,5 sec cast time and is the most efficient heal. More haste means you can use your more efficient heal more often.
You will have more opportunities to drink in RatedBGs so you won't need the long time healing efficiency from Deep Healing. Don't forget, you already have a 20% passive healing increase from your mastery.

2.7 Playstyle
As a restoration shaman at the moment, it pays off to be really thoughtful with your mana, and I cannot stress this enough but drink bug is a lovely thing - USE IT!

You will often find yourself in situations where hide & duck is the key sentence since you'll be hugging pillars and cleansing your teammates while grounding whatever needed and shocking the DPS, and then you might chase in for locking down a healer when the fight gets more intense.

However, other times you are needed to be INSIDE the heat of the battle with offensive purges, shocks, and hexes. You're even needed to swap weapon enchants to either help burst, slow someone down or simply peel for your teammates.

Also, use of Mana Tide should be used rather early in fights where you know it'll be difficult to get a drink off in the start due to the pressure/CC from the other team is overwhelming and you first have to survive the cooldowns. This will help you to have it ready when it might be difficult to drink again, after you drank while you're in control of the battle obviously.

Position is another keyword for a Rshaman, it defines a lot of your losses or victories, think about your position all the time. If you find yourself struggling sometimes, try fraps or have your teammates to point it out - I'm sure they'll be more than glad to try help you all to gain more victories.

#4 Blowi

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Posted 01 December 2010 - 09:52 PM

3. Elemental

3.1 Basics
Weapon Imbues:
Flametounge is better 99 % of the time but in the rare occasion you fight a comp where keeping a kite up is 100 % essential(Mutilate RLS) frostband could possibly be better.

3.2 Stats
4% Spell hit/195+ Spellpen > Int > Haste(Till 10 % min)> Mastery > Crit

Due to Eles outrageous mana issues Int stacking is 100 % nessary.

Once you reach 10 % haste which is probably not possible this season Haste and Mastery have very close to equal value. Our Mastery is very very good but without a certain amount of haste it becomes too hard to get enough casts off and you become very global capped.

3.3 Gems
Red Socket: Int
Yellow Socket: Int/Haste
Blue Socket: Int/Spirit with spell pen cloak for hit// 50 spell pen without.

3.4 Talents
There are at the moment two known talent builds you can have and they are a little different, each of them is built around something which I'll go through with, however let's first discuss some talents.

  • Thunderstorm: Most likely the spell with the highest skillcap of an elemental shaman, at least in my opinion!
    This spell isn't just a way of getting mana back, but on maps such as BEM or Dalaran Arena the spell is amazing! You can choose to stand one on each ledge, and do the previous trick with fire nova, but also a really good way of getting melees off your teammates, or your own back.

    You can also easily use the spell to either split up an entire team on a map, such as dalaran arena, if you use the spell close to pillars and one gets blown to the left of the pillar, and the other to the right of the pillar.

    It's also great against healers with long casts, if you are using thunderstorm in such an arena as nagrand where they are standing and turreting those big heals. The targets gets a little low in health, and you knock them out of line of sight, by dragging them a little close to another pillar, which is an excellent way of getting a lot of cooldowns used, or even a kill score.

There is some different specs for elemental, but I will only talk about PvP ones some for Arena & RatedBG:
First Spec: This spec is built around being able to tank pretty decent, heal decently - You're being more "all around" than the more Spec 2. Also this build is supposed to make your mana last longer while healing and forces you to use heals more efficiently combined with shocks.
This is pretty much arena only.

Second Spec: This spec involves the enhancement tree which makes it different from first spec. You have improved totem range which is huge for BGs & Arena, improved GW - Your healing output and mana efficiency is nothing compared to first spec though when they are both being used to their fullest. This is perfect for BGs as you are assigned with healers and being able to drink happens much more here.

I've left out Earthquake for now, but things may change. It's easier to judge when S9 really begins and hopefully some changes happen. I'd just take out one point from Feedback if you wish to get Earthquake.

Third Spec: My logic with the build is by getting spirit as your form of hit, and it allows you to regen faster ooc while drinking ect to help with mana issues also it makes hit cap very easy to obtain.

3.5 Glyphs
Prime
• Flame Shock - Increases duration by 50%
• Lava Burst - 10% more damage
• Lightning Bolt - 4% more damage
• Glyph of Shocking - Reduces the global cooldown triggered by your shock spells to 1 sec.

If you're playing in comps where using LB a lot, I'd suggest picking that glyph, however as it looks now going with Glyph of Shocking it seems better.

Major
• Hex - Reduces cooldown by 15s
• Lightning Shield - Can no longer lose charges to attackers when at 3 or less
• Stoneclaw Totem - Grants an absorb shield equal to 4x the totem shield
• Thunder - Reduces Thunderstorm cooldown by 10s

Minor
• Water Breathing - No longer requires a reagent
• Water Walking - No longer requires a reagent

In the minor section it doesn't really matter as long as you have one of those to cast as much as you want to quickly put yourself in combat.

3.6 Mastery

3.7 Playstyle
An ele now needs to play much more like a mage. With hex being as good as it is in the current state it is a very effective CC. Try to save your larger cooldowns till the healer is CC'd if you are trying to kill a DPS. Kiting is also very important without astral shift anymore, never try to stand still and avoid lockouts to get casts in because you will die. Mana is also a huge issue so you need to be prepared to drink in the longer games and be very cautious about how much you purge.

#5 Blowi

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Posted 01 December 2010 - 09:53 PM

4. Enhancement

4.1 Basics
Weapon Imbues:
Most of the time you will want to have Frostbrand/Flametongue setup on your weapons when playing due slow, 10% increased spell damage and obvious off-hand imbue pick - Flametongue for higher Lava Lash damage and Spell Power increasement.
But when you are playing with someone who already has non dispellable slow, you will want to have max DPS imbue setup, which is Windfury/Flametongue.


4.2 Stats
Basic stats when starting to play PvP are:
5% Melee hit chance (which you will get capped from specced into Enhancement), 4% Spell Hit cap (<- ~412hit rating) and +195 Spell Penetration for soft cap.

4.3 Gems
Gems are quite simple:
Red socket: Agility
Yellow socket: Mastery or Agility/Mastery
Blue socket: Spell Penetration, Hit Rating or if having both capped... Go for Agility, Mastery or Agility/Mastery and ignore the socket bonus (they are mostly crap).

4.4 Talents
Most of the talents are obvious however, these two in particular are ones many overlook.

    Frozen Power:
Gives us more of a reason to always use Frostbrand imbue in PvP.  The debuff increases damage by 10% with Lightning Bolt, Chain Lightning, Lava Lash, and all shock spells.  This talent also provides us with a decent peel.  Allowing us to essentially frost nova a single target.

Another great use is for focus frost shocking healers in place.  This can allow you to keep the healer out of line of sight of its team mates which could be detrimental.

  • Earthen Power:
Although not nearly as powerful as it once was, with proper coordination it can still be a great tool.  When dropped it will remove all snares from you and your team mates.  This is helpful for getting abilities like Piercing Howl removed.  If your team mate calls out that they need a snare removed it may just save the healer that little bit of mana.

4.5 Glyphs
Prime
  • Feral Spirit
- Your spirit wolves gain an additional 30% of your Attack Power.
  • Lava Lash
- Increases your damage dealt by your Lava Lash ability by 20%.
  • Stormstrike
- Increases the critical strike chance bonus from your Stormstrike ability by an additional 10%.

Major
  • Hex
- Reduces cooldown by 15s
  • Stoneclaw
- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
  • Shamanistic Rage
- Cleanses you of all magic debuffs
  • Lightning Shield
- Can no longer lose charges to attackers when at 3 or less

4.6 Mastery

4.7 Playstyle

#6 Blowi

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Posted 01 December 2010 - 09:53 PM

5. Tips & Tricks

Here you can find cool tricks or creative ideas about each of the specs and just playing in general.

5.1 Restoration
Cleansing Waters
  • This might be common sense to some people, but if your target is affected with a curse and a magical debuff it will heal two times. Therefore, you might want to stop casting a heal spell and use it to position yourself perfectly while healing!

5.2 Elemental

5.3 Enhancement

5.4 General

Purge
  • The dispel mechanic has been changed to become more "skillful" to use.

    Purge - Using purge now is a lot different than on live realms. You no longer need to hammer it. This counts for all specs, there are multiple reasons for this, first off it's not mana efficient and secondly it's easier to dispel enemy buffs because they removed the 30% dispel resistance talents from the game.

    Now why not spam purge? The reason is this: when you purge a target on live realm until he has 0 buffs you receive the following message in red text in the middle of your screen "there is nothing to dispel" and purge won't cast. Now however, you will still cast purge even if the target doesn't have any buffs. This means you need to observe what buffs you are dispelling, or even if the target has any buffs left, or you will waste 3280 mana every cast. That’s a lot of wasted mana if you don’t pay attention and just hammer it.

    When you are against teams with a restoration shaman it's really great to purge off his Tidal Waves since it gives him a lot of extra haste, which makes it almost impossible to kill whoever he is healing with those immense healing waves.

    However, if you are fast and able to predict an incoming spell it's brilliant to use purge as it doesn’t need to be confirmed by the server. This way you can instantly purge off an Innervate or Divine Plea.

    Sometimes you can use wind shear to eat a warrior's spell reflect but it's not always good a good idea. Let's say the warrior is really low on health and you're using wind shear to remove his spell reflect. But, the warrior's healer is casting a big heal that you would have been able to interrupt. That's why I'm saying purge! It doesn't require anything now and that means you can use it on grounding totems as well.  If you have no useful buffs on yourself I'd recommend purge.

    However, as elemental it pays to use flame shock since it'll grant you the 30% haste bonus if you receive a friendly dispel.  The damage is minimal and it can help break CC if your opponents are not using glyphs to remove debuffs.

Fire Nova
  • Whenever you are facing an enemy team with a rogue, place a fire totem near your team members and be in range to use Fire Nova.  If your partner is sapped you can use Fire Nova to pop the rogue out of stealth.

Ring of Valor
  • Using grounding totem 15 seconds before the match begins in RoV will give you a slight advantage against any team with a caster.

Totems while silenced
  • This might be known to almost all shamans, but to newcomers: You can use totems while silenced!

Grounding totem versus hunters
  • You can ground the trap from a hunter, do this and he'll cry himself to sleep!

6. Movements & Reactions

6.1 Keybindings
Please don’t start a discussion about whether clicking is fine or not.
If you are not binding most of the spells that you use in arena you will be facing a disadvantage. If your opponent is faster than you all the time, especially if it’s same class, then they will always have and edge.

What I think most people are doing wrong is making their keybindings too difficult. If you are wasting too much time reaching a spell that you use a lot, like using "K" for Lightning Bolt, it’s quite stupid.  It’s a very important spell for elemental, and if I need to reach back and forth constantly, it’s simply a waste of time and your precious energy!
When you are making keybindings ask yourself this:
  • Which spells do I use the most?
  • Which spells are combat and none combat?
  • Is this keybind appropriate for this spell? (Using R for a weapon buff etc.)

6.2 Macros

General Macros:
/focus target


/cast [target=focus] Hex


/stopcasting
/cast [target=focus] Wind Shear


/cast [harm] [target=targettarget] Purge


/cast [target=focus] purge


/cast [target=Arena1, exists] Wind Shear; Wind Shear;


/cast [target=Arena2, exists] Wind Shear; Wind Shear;


/cast [target=Arena3, exists] Wind Shear; Wind Shear;


/cast [target=focus] Frost Shock


/cast [harm,exists] Purge; Cleanse Spirit]

Restoration Macros:
[COLOR="Blue"]/stopcasting
#showtooltip Spiritwalker's Grace
/cast Spiritwalker's Grace[/COLOR]

[COLOR="Blue"]#showtooltop Nature's Swiftness
/stopcasting
/cast Nature's Swiftness
/cast Greater Healing Wave[/COLOR]

7. Interface

7.1 Addons
This is my UI:
Posted Image

I've tried to keep it as clean as possible and I've separated things. Just for inspiration!
If you wish to download my UI, I've added link: http://www.filefront...8/BlowiUI.1.zip

Let me give you some basic tips which could be said to any newcomer shaman:
Don't try to use too many addons, just play with sound on and use your eyes. It helps your gameplay way more than you can imagine. It might be hard to adjust in the beginning, but so what? It's a new season, so it's a perfect time to try it out.

Good Addons:
• Dominos
You can place all the spells you don't need to know the cooldown of on a different bar, which is invisible and forces you to know the keybindings. Eventually you'll be happy with the additional space in your UI.

• Pitbull
The same concept as Dominos, just with frames.

• Gladius
Some people like to use this addon, especially if they don't like the standard arena frames given by Blizzard. You can modify this mod as you see fit.  

Dangerous Addons:
• Afflicted
• InterruptBar
• SpellAlerter

Even though they might be excellent, and I'm using InterruptBar myself, you need to be careful when using them. Some people can become too reliant on them for basic game information.

Do not use MSBT, or some other sort of combat text.  The standard Blizzard SCT is brilliant, and far less messy. You are getting way too much "useless" information jumping all over your screen with this mod.

Try not to separate your unit frames too much so that you are not wasting time looking all over your screen.

Remember there is not a specific "HOW A UI SHOULD LOOK" so just go with what you like.  You are the one spending hours staring at it.

---IF YOU FIND IT IMPOSSIBLE TO KEEP TRACK OF EVERYTHING---
You might need an announcer for grounding totem and shocks. This is to help relay the information with your teammates so you can better coordinate your abilities.

• ShamanFriend might be helpful as a new shaman.  If you are forgetting to refresh your shields or simply keeping track of your Earth Shield, this mod will help.  You can manage your totems and have them displayed anywhere on the screen.

• An addon that announces if a totem is destroyed, such as Tremor Totem, can be helpful.

If you wish to play without any addons please check out these links:
http://www.arenajunk...ad.php?t=133186

http://www.arenajunk...ad.php?t=185125

Addon URL list:
Dominos
Speedy Actions
TotemTimers
Pitbull 4
Tidy Plates
Tidy Plates: Threat Plates
Shaman Friend

#7 Blowi

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Posted 01 December 2010 - 09:57 PM

8. Watch Others

8.1 Streams

8.2 Movies

9. Afterwords

9.1 Contributors
I'd like to give a huge thanks to those who have helped getting this thread together, without them it would never have been made!
  • Totemtoe
  • Agranok
  • Amigo
  • Nuvoz



Hopefully more will be added to the list :heart:

9.2 Final Words

I'm hoping you found some useful information in the post, and please remember this is strictly a guideline and things may change as the expansion changes.

If you disagree with any of the things written above please correct it in an appropriate manner!

#8 Blowi

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Posted 15 January 2011 - 11:42 PM

10. Blowi's UI

How does your UI look like in action?
Posted Image


Addons?
  • Below, I'll list all of the addons I use in different sections so it'll be easier to find the exact addon you're curious about. Each addon is explained and a download link added: To download, simply click on the name of addon.

1. Nameplates
1.2 Overhead
  • This addon is probably one of the best addons you can find. It displays a cast bar below the default nameplates as you can see in the picture with the shaman casting a hex. This is an addon anyone who plays arena should use.
1.3 Platebuffs
  • This addon goes extremely well with Overhead and the usage of default nameplates. What it does is as you can see on the picture, it displays icons above the nameplate of various buffs as well as debuffs. It's brilliant and you can configure to display only the auras you want to know of.
2. Buffs/Debuffs
2.1 MoveAnything
  • I'm using this addon to manage the display of my own debuffs/buffs, and I must say it's amazing if you cannot be bothered to use the scripts. There's not really much of a different between the scrips and this addon, however I love it!
2.2 NecroticTrack
  • You cannot see this in the picture, but it displays a number inside the debuff of Necrotic Strike such as "12k" so you're aware of how high the stack has become. You can also add a bar next to your target to see the stack on your allies, this way you won't be surprised or use the wrong heal and fall behind!
2.3 LoseControl
  • Now this is also a brilliant addon, I've set it up so it displays the debuffs on the left of my party members as you can see. This is an easy way to priority debuffs on your allies and keep track of them. This is good for any class.
3. Change of Appearance
3.1 Pitbull
  • A lot of different addons around, but I simply love Pitbull because how you can configure it and well, I've used this for so long and I don't see a reason to change that. The totem bar is amazing for any shaman, and well - It looks good and you can set up your focus bar like I've done. It's lovely!
3.2 Dominos
  • This is a good addon for those who cannot be bothered with the original bars, and it's very easy to set up. You can see I've made the right bar a little bigger for CD tracking, but you can set it up as you want.
3.3 SexyMap
  • What? It's sexy! Use it, instead of that old and boring map with the default UI :D!
3.4 SharedMedia
  • With this addon you can change the skin of your bars, such as I've done with Pitbull. You can find a lot of different skins if you like to have it pretty!
4. Display of enemies and their CDs
4.1 Gladius
  • The addon which displays my enemies. It's an addon most of the people use, else they are using default. It's great to announce when the enemy uses a trinket if you struggle with noticing such things, this might be a good way of helping you in the start. It can also display DRs and when they are in CC.
4.2 InterruptBar
  • A brilliant addon to keep track of your enemies' CDs. You can add any spells you want, and I highly recommend it!
5. Communication
5.1 Prat
  • Ever found yourself reading about people in the Gchat talking about a link or something? Well this gives you link support, and you can easily set it up as you want it. This is nothing major, but since you spend some hours on WoW, you might as well make it comfortable and easy ;)
6. Be faster!
6.1 SpeedyActions
  • This addon is something which should be used by any wow player. It simply lets the spell get used when you push down the key instead of releasing it. It's amazing and you will love it!

And finally if you are just here for the entire Blowi UI and want the UI to look how I set it up, just click here.


Hope some will find this useful! :heart:

#9 Blowi

Blowi
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Posted 23 January 2011 - 11:57 PM

Updated again, yay!




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