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R.Druid in cata


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#41 Hotted

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Posted 15 November 2010 - 12:57 AM

i just played some spriest mage rdruid with high ranked players and it actually seems fun.. I'd say that druid comps now require alot of control and offensiveness to succeed
(as if they didn't before).. i haven't played against crazy good oponents where i get spam dispelled but i'd imagine it being a pain in the ass.

EDIT:No arena water suckssssssssssssssss
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#42 Reesezpiecez

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Posted 15 November 2010 - 05:14 AM

i just played some spriest mage rdruid with high ranked players and it actually seems fun.. I'd say that druid comps now require alot of control and offensiveness to succeed
(as if they didn't before).. i haven't played against crazy good oponents where i get spam dispelled but i'd imagine it being a pain in the ass.

EDIT:No arena water suckssssssssssssssss


i just played some spriest mage druid

mage


No arena water suckssssssssssssssss



mage

.
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#43 phunk

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Posted 15 November 2010 - 05:17 AM

anyone know if they will implement water for arena at 85 soon again? I mean not having it would be retarded
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#44 Hotted

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Posted 15 November 2010 - 05:19 AM

.


my edit was after playing RPD =.=
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#45 Miccan

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Posted 15 November 2010 - 05:33 AM

anyone know if they will implement water for arena at 85 soon again? I mean not having it would be retarded


They absolutely have to or every healer team will need to pair itself with a mage.
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#46 Italialol

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Posted 15 November 2010 - 06:37 AM

They absolutely have to or every healer team will need to pair itself with a mage.


or they could disable mage food in arena
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#47 Leexyo

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Posted 15 November 2010 - 06:48 AM

ghey
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#48 Leexyo

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Posted 15 November 2010 - 07:25 AM

Isn't dispel/purge a shit ton of mana at 85? I don't have the beta, but if you can outlast a torrent of dispels, wouldn't it be feasible to score a kill based off winning the mana game/lack of pressure as the result? Or have the people that played druids on beta died in 20 seconds when this happens?
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#49 Reesezpiecez

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Posted 15 November 2010 - 07:29 AM

They dont cost that match, except for priests. Enh shamans dont go OOM, neither do restos, or holy paladins. spriests kinda go oom i guess, and eles but still
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#50 Miccan

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Posted 15 November 2010 - 07:38 AM

Isn't dispel/purge a shit ton of mana at 85? I don't have the beta, but if you can outlast a torrent of dispels, wouldn't it be feasible to score a kill based off winning the mana game/lack of pressure as the result? Or have the people that played druids on beta died in 20 seconds when this happens?


Dispells still have no significant impact on mana VS the cost of the heals they remove. Purge training is still the most efficient way of killing a druid and even more so now than before due to all the nerfs to druids.
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#51 naggersan

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Posted 15 November 2010 - 01:53 PM

druids are going to be complete shit in high rated arena if they dont change things up drastically
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#52 jizoke

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Posted 15 November 2010 - 11:12 PM

Offensive dispel > Rdruids. Not even funny.
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#53 Hendie

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Posted 15 November 2010 - 11:32 PM

So many little things which are making druids completelty shit at the moment.

Another one being no abolish poison and the poison dispell costing so much mana as its the magic dispell also so rogues can just crippling kite when your low on mana.

Also warlocks with that slow curse along with a UA can just kite your melee with ease.
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#54 Smir

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Posted 16 November 2010 - 04:51 AM

give em multitargetbloom, give dispelprotection, and make druidform unbanishable (lol at this shit ............)
in the current state i might say droods are even weaker than priests
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#55 lchigo

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Posted 16 November 2010 - 04:57 AM

give em multitargetbloom, give dispelprotection, and make druidform unbanishable (lol at this shit ............)
in the current state i might say droods are even weaker than priests

not having dispel protection is kinda retarded ye :\ a mage can strip you down in moments :\
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#56 hotcowz

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Posted 16 November 2010 - 09:43 AM

lol didn't realize the tree is still banashable. nice 3 minute CD.
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#57 bokkle

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Posted 16 November 2010 - 10:04 AM

lol didn't realize the tree is still banashable. nice 3 minute CD.


also, shamans "bind element" works on it
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#58 Chromix

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Posted 16 November 2010 - 10:10 AM

Just make lifebloom actually a "counter" to spampurging (as in healing for shitloads if it gets dispelled), unlimited targets on blooms again and obviously not bind element/banishable ToL.
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#59 Miccan

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Posted 16 November 2010 - 10:37 AM

Just make lifebloom actually a "counter" to spampurging (as in healing for shitloads if it gets dispelled), unlimited targets on blooms again and obviously not bind element/banishable ToL.


It needs to have a "heals for XXXX if removed prior to expiration date" to actually penalize teams for spam purging druids. Their intial plan was to penalize teams by making the cost of dispell actually noticeable but they failed miserably there.
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#60 Trakke

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Posted 16 November 2010 - 10:46 AM

The idea behind druids being able to shift to avoid cc isnt all that great, as when one cc over laps into another you cannt shift. For instance fear into hex/sheep totally cancels the fact that we can shift to avoid cc.


Isnt that the element of being outplayed? I mean you got a whole CC to tell your teammates that there is a inc poly, so they can interupt it.
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