Posted 30 October 2010 - 08:34 PM
Fuck i just wrote the most amazing idea and i get curse Error.
anwyays i'll try again.
Lifebloom: limited to 1 target, 3 stacks max.
Lifebloom Bloom =x . X is calculated by the amount of time the HoT had on its target, y, multiplied by the amount of stacks on the target, z.
Druids gain a new skill paired with lifebloom, called wild bloom. (or w/e suits this spell)
Wild blooms (8 sec cd?)will let the druid switch the remaining time on lifeblooms from 1 target to another.
it will work like this, you have to imagine the scenario:
X = Y*Z*(Spell power coeffiency)
Target A is Warrior, Target B is druid.
Target A is getting trained, with full blooms.
After 6 secs with full hots(3 blooms), they switch to Target B
Target B has 0 hots (lol bad druid)
Target B recieves WIld bloom.
Target A recieves X = 6*3*(Spell power coeffiency) healing from the bloom, and his lifeblooms is now removed.
Target B recieves the remaining time on the lifeblooms who was previously on target A.
After 6 seconds, target B recieves the bloom, which is now only half because of the penalty by using it. so its X/2 = 6*3*(Spell power coeffiency)
The new blooms will continue to tick but as you see, the final bloom will be hafled of what it would originally be.
This will let the druid instatly get 3 hots up on a swap, but will also remove them from someone else, leaving them with only a minor bloom, and penalizing himself for not having hots on more than one target (lol bad druid)
Vhell at MLG 2010 at Sodah vs tremor totem:
"Tremor totem is a totem that will pulse and break fears. Right when you drop it, it will break fears too. What we saw was Sodah targeting the tremor totem right from the start, he has a macro that will target the tremor totem..."