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#1 Woundman

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Posted 19 September 2010 - 12:02 PM

*
POPULAR

  • Who & Friends list:

Only allow a player to see another player's location by having each other on their friends list.


Why: The Who & Friends list allows anyone to see a players location. Seeing a players location negatively effects arena because it promotes the term "selective queuing". Selective queuing is choosing who you play against. Selective queuing is also known as "dodging" and "sniping". Dodging and sniping a team is simple, especially at high ratings. In order to dodge a team, you need to have a character on their realm. When they enter an arena game, you log off their realm and queue. Sniping a team is the exact opposite. You wait for the team to leave an arena game and then queue. There is absolutely nothing competitive about selective queuing and it's unfair by any standard or measure. A player should only be allowed to see another players location if they have each other on their friends list.



  • Snare & Movement Speed Increase Mechanic:

Make movement speed increases more effective against snares.


Why: Movement speed increases are rendered almost useless against snares.


Examples:

(Walking)

(Sprinting)

(Walking w/ Crippling applied)

(Sprinting w/ Crippling applied)

(Fleet Footed + Glyph of Sprint vs. Hamstring)

(No Fleet Footed + No Glyph of Sprint vs. Hamstring)



  • Crowd Control Movement:

Remove the movement from Sheep, Blind and Fear.


Why: The movement from Sheep, Blind and Fear can cause you to disconnect on moving objects, delay PvP trinketing and add randomness to the game.


Examples:

(Fear)

(Polymorph)

(Blind)

(Polymorph + PvP trinket + Vanish)

(Deep Freeze)



  • Nameplates:

Increase the height of nameplates.


Why: Nameplates cover the target when zoomed out (especially Gnomes).


Examples:

(15 Yards) http://img339.images.../15yardzoom.jpg

(20 Yards) http://img39.imagesh.../20yardzoom.jpg

(25 Yards) http://img831.images.../25yardzoom.jpg

(30 Yards) http://img840.images.../30yardzoom.jpg

(35 Yards) http://img199.images.../35yardzoom.jpg

(40 Yards) http://img8.imagesha.../40yardzoom.jpg

(Nameplates Disabled) http://img837.images...tesdisabled.jpg

(Nameplates Enabled) http://img834.images...atesenabled.jpg



  • Flare:

Greatly increase the projectile speed of flare. Make flare more visual on the ground.


Why: Flare is very hard to see and misleading.


Example:

(Flare)



  • Absorb Mechanic:

Make damage absorbed count as damage taken.


Why: Fear doesn't count absorb as damage taken. This makes fear last longer than it should when taking damage.



  • Mutilate & Backstab:

Remove the dagger requirement from Mutilate and Backstab. Normalize and reduce damage of Backstab and Mutilate with weapons other than daggers (like Fan of Knives, Ambush and Hemorrhage).


Why: With Ambush, Fan of Knives and Hemorrhage now scaling with other types of weapons, I see no reason why Backstab and Mutilate should be any different. Removing the dagger requirement from Backstab and Mulilate would allow Rogues other viable specializations without having to acquire another weapon type.



  • Cloak of Shadows:

Make Cloak of Shadows protect against finished casts, Judgements, Death Grip and Blood Plague.


Why: Majority of the time a Rogue is hit through Cloak of Shadows is because casts that have projectile speed can not be resisted once the cast has finished. Rogues have no real way of protecting themselves against Judgements, Death Grip and Blood Plague.


Examples:

(Completed cast vs. CoS)

(Judgement -> CoS)

(Death Grip & Blood Plague -> CoS)



  • Damage & Debuff Dealing Passive Auras & Buffs:

Add a very short interval cool-down to damage & debuff dealing passive auras & buffs.


Why: Damage & debuff dealing passive auras & buffs affect classes more than others, thus making other classes jobs harder than others.


Examples:

(Death by Thorns)

(Death by Ret Aura)

(Death by Thorns + Ret Aura)



  • Pyro Rocket:

Allow Pyro Rocket to be resisted and deflected.


Why: Pyro Rocket penetrates Cloak of Shadows & Deterrence.


Examples:

(Pyro Rocket -> CoS)

(Pyro Rocket -> Deterrence)



  • Names:

Scale size of Names that are visible with in the game field when zoomed out.


Why: It's very hard to see Names that are visible with in the game field when zoomed out.


Examples:

(Name) http://img535.images...6541/namess.jpg

(Names) http://img545.images.../2042/names.jpg

(Nameplates Disabled) http://img837.images...tesdisabled.jpg



  • Deterrence:

Allow unavoidable melee attacks to be parried by Deterrence.


Why: Deterrence isn't a reliable defensive ability.


Example:

(Backstab vs. Deterrence) http://www.youtube.com/watch?v=jockofdLprg



  • Shadow Dance:

Make it easier to setup the Shadow Dance bar. Disable stance swapping while Shadow Dance is active or allow Stance 3 to swap back after vanishing or stealthing.


Why: The only way to setup the Shadow Dance bar is by activating the ability. Stealthing or Vanishing while Shadow Dance is active basically deactivates Shadow Dance.


Example:

(Shadow Dance + Vanish) http://www.youtube.com/watch?v=MIjVFyHEoTo



  • Auto Attack:

Reduce the volume of auto attacks.


Why: It can be very hard to hear other abilities being activated.



  • Unit Frames:

Make the Target, Player, Party and Arena Unit Frames movable.


Why: The Focus Frame is movable. Why shouldn't these frames be movable?



  • Action Bars:

Add more action bars to the user interface.


Why: Some classes are running out of action bar space.



  • Character Specific Macros:

Greatly increase the number of character specific macro slots available.


Why: A lot of people are running out of macro space. Once you run out of Character Specific macros, your only alternative is to use the General macros tab. The General macros tab shares macros with all characters on the account, which is very inconvenient.



  • GM Ticket:

Make the GM Ticket notification a minimap button (like mail).


Why: The current GM Ticket notification window interferes with the buffs & debuffs, which is very inconvenient.


Example:

http://img705.images...35/gmticket.jpg



  • Chat Spam:

Greatly reduce the amount of messages a player can send (like Warcraft 3).


Why: Spam is out of control. It's extremely hard to read trade chat without an addon.


Example:

(Spam) http://www.youtube.com/watch?v=v3ga5P41OUo



  • Combat Text:

Make the Combat Text more customizable.


Why: The Combat Text is extremely bland compared to the addons out today.



  • Unit Frame Combat Indicator:

Add a combat indicator to the target & focus frame (like the player frame).


Why: It can be hard to tell if a target is in combat or not.



  • Arena Tournament Realm:

Remove low level enchants. Give characters bottomless bags and put all useful class specific items in bags.


Why: Would make setting up a character much easier.



  • Focus & Target Arena:

Implement Focus Arena 1-5 and Target Arena 1-5 in keybindings.


Why: Would save a lot of people 6 - 10 macros, unless they're super creative. :)


(I remade this post because a lot of people misunderstood my point of view. Hopefully this clears things up.)

OP: http://forums.worldo...859117715&sid=1

#2 Vexxius

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Posted 19 September 2010 - 12:07 PM

Regarding your who/friends list change: I completely agree, as the benefits for arena players are quite apparent. This would essentially eliminate dodging and sniping.

Overall, good effort and great list of recommendations.

#3 Wryzeth

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Posted 19 September 2010 - 12:08 PM

I agree with pretty much everything, good post. Personally I always felt like making something like this as well, but I'm not really in the position to because I lack high-end experience. You should try to get "class heroes" or just smart people that can set their bias aside to come here and add their own class changes.

Didn't Serennia once make a post that had a lot of changes copied in the next PTR? We can only hope they'll do the same thing here.

Well done mate. :)

#4 Nerfmepls

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Posted 19 September 2010 - 12:09 PM

first
jk

#5 Blowi

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Posted 19 September 2010 - 12:14 PM

Great post.

#6 Derek`

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Posted 19 September 2010 - 12:16 PM

great post

#7 Lolflay

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Posted 19 September 2010 - 12:18 PM

+1

Quote

[13:49:14] Creed: u have 20min to find a healer, going for a jog
[13:49:53] Creed: nothing like running through the bush being chased by wild animals to get a proper workout
[13:50:01] Creed: you europeans and ur silly gyms

#8 Housington

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Posted 19 September 2010 - 12:18 PM

blizzard hire woundman plz

Posted Image



Posted Image


#9 Darksoldierr

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Posted 19 September 2010 - 12:24 PM

Woundman for president
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

#10 Latis

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Posted 19 September 2010 - 12:28 PM

Wryzeth said:

Didn't Serennia once make a post that had a lot of changes copied in the next PTR? We can only hope they'll do the same thing

first thing that came to my mind aswell

#11 cwantom

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Posted 19 September 2010 - 12:31 PM

Now we know why we haven't seen any Woundman movies lately,

Gj btw!
Posted Image

#12 eforsmo

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Posted 19 September 2010 - 12:32 PM

thats alot of text :D

#13 Xessi

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Posted 19 September 2010 - 12:36 PM

+1
Posted Image

#14 Toitles

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Posted 19 September 2010 - 12:37 PM

On the /who thing, I think a better way would be that if you /who someone who's in an arena, it displays them as being in whatever area they were in when they accepted the queue.  That way it doesn't affect anything other than dodging/sniping for arenas.

#15 kkambanite

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Posted 19 September 2010 - 12:38 PM

woundman for president !
:mage: sheep the :deathknight: before u die and we win

#16 Xyhn

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Posted 19 September 2010 - 12:45 PM

very very nice, could tell this came from a rogue tho (most of it) I dont mind it tho! keep it up

#17 Ohyi

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Posted 19 September 2010 - 12:45 PM

more actionbars, yeah. I'm running out of actionbars on beta (as shaman).
And make unitframes AND combattext (the standard ones) scalable!

#18 Zalazour

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Posted 19 September 2010 - 12:47 PM

Can only agree on everything.
Spoiler

#19 Eay

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Posted 19 September 2010 - 12:47 PM

Great post. Completely agree with pretty much every thing.

Was just a bit confused about the CoS post because you mention Death Grip. Did I miss something somewhere? Because I remember DG always going through CoS after the last change to DG where it was changed to both magical and physical (<3 Hero Class).

Woundman said:

  • Chat Spam:

Greatly reduce the amount of messages a player can send (like Warcraft 3).


Why: Spam is out of control. It's extremely hard to read trade chat without an addon.


Example:

(Spam)



Is that the Blackrock trade? Guess the grass is always greener on the other side, because Stormscale trade is that x 150 FFW. I would switch trade chat with you guys any day :P
ABOLISH MONEY.

#20 reqzpete

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Posted 19 September 2010 - 12:48 PM

i wish blizzard actually cared, these changes are some that would make the game so much more enjoyable for everyone.

but i doubt those feckless tawdry goofs don't even understand half of what you've explained. they don't give a solitary shit

edit;

Xyhn said:

could tell this came from a rogue tho (most of it) I dont mind it tho! keep it up

couldn't be more wrong or ignorant
Spoiler
Spoiler




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