- Who & Friends list:
Only allow a player to see another player's location by having each other on their friends list.
Why: The Who & Friends list allows anyone to see a players location. Seeing a players location negatively effects arena because it promotes the term "selective queuing". Selective queuing is choosing who you play against. Selective queuing is also known as "dodging" and "sniping". Dodging and sniping a team is simple, especially at high ratings. In order to dodge a team, you need to have a character on their realm. When they enter an arena game, you log off their realm and queue. Sniping a team is the exact opposite. You wait for the team to leave an arena game and then queue. There is absolutely nothing competitive about selective queuing and it's unfair by any standard or measure. A player should only be allowed to see another players location if they have each other on their friends list.
- Snare & Movement Speed Increase Mechanic:
Make movement speed increases more effective against snares.
Why: Movement speed increases are rendered almost useless against snares.
(Walking w/ Crippling applied)
(Sprinting w/ Crippling applied)
(Fleet Footed + Glyph of Sprint vs. Hamstring)
(No Fleet Footed + No Glyph of Sprint vs. Hamstring)
- Crowd Control Movement:
Remove the movement from Sheep, Blind and Fear.
Why: The movement from Sheep, Blind and Fear can cause you to disconnect on moving objects, delay PvP trinketing and add randomness to the game.
(Polymorph + PvP trinket + Vanish)
Increase the height of nameplates.
Why: Nameplates cover the target when zoomed out (especially Gnomes).
(15 Yards) http://img339.images.../15yardzoom.jpg
(20 Yards) http://img39.imagesh.../20yardzoom.jpg
(25 Yards) http://img831.images.../25yardzoom.jpg
(30 Yards) http://img840.images.../30yardzoom.jpg
(35 Yards) http://img199.images.../35yardzoom.jpg
(40 Yards) http://img8.imagesha.../40yardzoom.jpg
(Nameplates Disabled) http://img837.images...tesdisabled.jpg
(Nameplates Enabled) http://img834.images...atesenabled.jpg
Greatly increase the projectile speed of flare. Make flare more visual on the ground.
Why: Flare is very hard to see and misleading.
- Absorb Mechanic:
Make damage absorbed count as damage taken.
Why: Fear doesn't count absorb as damage taken. This makes fear last longer than it should when taking damage.
- Mutilate & Backstab:
Remove the dagger requirement from Mutilate and Backstab. Normalize and reduce damage of Backstab and Mutilate with weapons other than daggers (like Fan of Knives, Ambush and Hemorrhage).
Why: With Ambush, Fan of Knives and Hemorrhage now scaling with other types of weapons, I see no reason why Backstab and Mutilate should be any different. Removing the dagger requirement from Backstab and Mulilate would allow Rogues other viable specializations without having to acquire another weapon type.
- Cloak of Shadows:
Make Cloak of Shadows protect against finished casts, Judgements, Death Grip and Blood Plague.
Why: Majority of the time a Rogue is hit through Cloak of Shadows is because casts that have projectile speed can not be resisted once the cast has finished. Rogues have no real way of protecting themselves against Judgements, Death Grip and Blood Plague.
(Completed cast vs. CoS)
(Judgement -> CoS)
(Death Grip & Blood Plague -> CoS)
- Damage & Debuff Dealing Passive Auras & Buffs:
Add a very short interval cool-down to damage & debuff dealing passive auras & buffs.
Why: Damage & debuff dealing passive auras & buffs affect classes more than others, thus making other classes jobs harder than others.
(Death by Thorns)
(Death by Ret Aura)
(Death by Thorns + Ret Aura)
- Pyro Rocket:
Allow Pyro Rocket to be resisted and deflected.
Why: Pyro Rocket penetrates Cloak of Shadows & Deterrence.
(Pyro Rocket -> CoS)
(Pyro Rocket -> Deterrence)
Scale size of Names that are visible with in the game field when zoomed out.
Why: It's very hard to see Names that are visible with in the game field when zoomed out.
(Nameplates Disabled) http://img837.images...tesdisabled.jpg
Allow unavoidable melee attacks to be parried by Deterrence.
Why: Deterrence isn't a reliable defensive ability.
(Backstab vs. Deterrence) http://www.youtube.com/watch?v=jockofdLprg
- Shadow Dance:
Make it easier to setup the Shadow Dance bar. Disable stance swapping while Shadow Dance is active or allow Stance 3 to swap back after vanishing or stealthing.
Why: The only way to setup the Shadow Dance bar is by activating the ability. Stealthing or Vanishing while Shadow Dance is active basically deactivates Shadow Dance.
(Shadow Dance + Vanish) http://www.youtube.com/watch?v=MIjVFyHEoTo
- Auto Attack:
Reduce the volume of auto attacks.
Why: It can be very hard to hear other abilities being activated.
- Unit Frames:
Make the Target, Player, Party and Arena Unit Frames movable.
Why: The Focus Frame is movable. Why shouldn't these frames be movable?
- Action Bars:
Add more action bars to the user interface.
Why: Some classes are running out of action bar space.
- Character Specific Macros:
Greatly increase the number of character specific macro slots available.
Why: A lot of people are running out of macro space. Once you run out of Character Specific macros, your only alternative is to use the General macros tab. The General macros tab shares macros with all characters on the account, which is very inconvenient.
- GM Ticket:
Make the GM Ticket notification a minimap button (like mail).
Why: The current GM Ticket notification window interferes with the buffs & debuffs, which is very inconvenient.
- Chat Spam:
Greatly reduce the amount of messages a player can send (like Warcraft 3).
Why: Spam is out of control. It's extremely hard to read trade chat without an addon.
- Combat Text:
Make the Combat Text more customizable.
Why: The Combat Text is extremely bland compared to the addons out today.
- Unit Frame Combat Indicator:
Add a combat indicator to the target & focus frame (like the player frame).
Why: It can be hard to tell if a target is in combat or not.
- Arena Tournament Realm:
Remove low level enchants. Give characters bottomless bags and put all useful class specific items in bags.
Why: Would make setting up a character much easier.
- Focus & Target Arena:
Implement Focus Arena 1-5 and Target Arena 1-5 in keybindings.
Why: Would save a lot of people 6 - 10 macros, unless they're super creative. :)
(I remade this post because a lot of people misunderstood my point of view. Hopefully this clears things up.)