[Starcraft] Starcraft 2 Build Orders / Guides
Posted 01 June 2011 - 08:36 AM
here lies the build to end all builds in SC2.
Posted 16 June 2011 - 03:13 PM
there you go, TL strategy forum.
Please don't ever point people to battle.net if they want help with sc2.
Just to give some help while I'm here I'll give you a build wich is a free-win up until high plat/diamond as T vs P...
scout with 14th scv
15 build marine/orbital
after marine is done add tech lab
Keep making scv's get 1 maraduer with concosiveshell
Keep making marines and scv's after
Start Command Center
Make 2nd barracks
build engineering bay
Build 3rd barracks
Upgrade attack +1 when you have it
Start making 1 maraduer 2 marines constantly.
Build at least 1 bunker when you expand (2 spread out is a lot safer on the ladder because of 4 gate allin's) Spreading them out is important you want them to use as much energy on repairing bunkers block if it happens.
Start Combat Shields, should line up with +1 finishing
Timing attack with +1 and Stim/Shields done.
You'll win with the 9-10 minute poke itself up until high plat, once you get there you'll have to tech up to medivacs while you push out, start getting ready for +2+2 and ghosts aswell as taking a third and then playing a macro game while dropping etc...
Edited by Leryssa, 16 June 2011 - 03:13 PM.
Posted 22 June 2011 - 06:19 AM
Use supply depot and barracks to wall off the BOTTOM of your ramp. the placement looks silly but just the two can wall it off.
supply depot 10
cut scv's at 12
scout with the barracks scv just to find the main
rally your 12th marine near the ramp to build a second barracks
at 100 min send an scv near the 2nd barracks to build a 3rd baracks
after 1st marine finishes OC
as soon as OC finishes (17-18/19 supply) call down extra supply on the supply depot
never stop making marines until 4:30 then pull scv's and marines and all in. You will have 12 scv's and 15 marines. and should be entering the base around 4:50-5:10 depending on spawn location. against a good player you may need decent micro...if he pulls all drones and refuses to engage it isn't worth it to chase and instead just knock down all the pylons
Posted 22 June 2011 - 07:21 AM
http://evolutioncomp...videoseason.php the foundation of zerg matchups with ret is nice even though mr bitter sucks ass at this game and can't larvae inject in the slightest
Posted 25 June 2011 - 11:10 PM
He wasn't "amazing" by any means, his apm was around 40, and he messed up a few times since he was typing instructions but overall it was informative.
Posted 15 July 2011 - 01:53 AM
Posted 04 August 2011 - 05:01 PM
3.2 Warriors are worst class in the game for 3v3.
Posted 29 September 2011 - 07:16 AM
Posted 30 September 2011 - 02:14 PM
Are these guides still relevent today? I just reinstalled SC2 and there were 20 patches... so things may have changed.
I think some of them are outdated, i find best place to see decent build orders is Team Liquid - Liquidpedia
Race Strategys On LiquidPedia
Terran Strategy - http://wiki.teamliqu...Terran_Strategy
Protoss Strategy - http://wiki.teamliqu...rotoss_Strategy
Zerg Strategy - http://wiki.teamliqu...2/Zerg_Strategy
also some nice reads in the TL strategy forum stickies
Team Liquid Strategy Forum Recommended Threads
Posted 03 October 2011 - 02:56 PM
Posted 03 October 2011 - 04:00 PM
even though I think it's better to just read the builds and practice them over and over, there are some decent videos
are both very good dailies as well, especially the first one since it helps you work on a build but it doesn't have to be as precise as like 32 twilight council
Posted 18 October 2011 - 09:53 AM
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