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Cata Mage Info - NDA Lifted


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#1 Vilerose

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Posted 30 June 2010 - 11:39 PM

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"flame orb is NOT channeled, it is a 1.5 second cast; assume curtain of frost is instant as well" -affix


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replacement for fire and frost wards




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Click here to access talent calculator.

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Frost Talent Changes/Additions:
1. Piercing Chill (2/2) (new talent, tier 3): Your frostbolt criticals apply the chill effect to two additional nearby targets.
2. Early Frost (2/2) (new talent, tier 3): Reduces the cast time of your frostbolt spell by 0.5 secs. This effect becomes inactive for 15sec after use.
3. "Shatter has been a lot of things. At the moment it is double crit chance vs. frozen targets for 1 point and triple crit chance vs. frozen for 2 points." -blizzard
4. Improved Cone of Cold (2/2) (revamped talent, tier 5): Your cone of cold also freezes targets for 4 sec.
5. Frozen Core reduces all damage instead of just spell damage.
6. Fingers of Frost (2/2) (ice lance revamp** + talent revamp, tier 6): Gives your chill effects a 15% chance to grant you the fingers of frost effect, which increases the damage of your ice lance spell by 130%, allows the use of Deep Freeze against targets as if they were frozen, and increases the damage done by your deep freeze spell by 15%. 2 Charges. Lasts 15 sec.
7. Arctic Winds (3/3) (revamped talent, tier 7): When below 35% health, attackers have a 30% reduced chance to hit you with melee and ranged attacks and your frost nova and cone of cold cooldowns are reduced by 100%.

**"Ice Lance does normal damage (i.e. ~2000 non-crit) all the time. It does an additional 100% with FoF. You can literally spam ice lance now. It is the caster equivalent of white damage." -affix


Arcane Talent Changes/Additions:
1. Improved Polymorph (2/2) (new talent, tier 1)): When a target you've polymorphed is damaged, that damage is delayed for 3.0 seconds.
2. Arcane Focus (2/2) (revamped talent, tier 1): When a spell you cast is resisted, 75% of the mana cost of the spell is refunded.
3. Arcane Stability (2/2) (new talent, tier 1): Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 100%.
4. Improved Arcane Missiles (3/3) (new talent, tier 1): Increases the damage caused by your Arcane Missiles by 9%.
5. Arcane Repulsion (3/3) (new talent, tier 3): Your frost armor, mage armor, and molten armor spells cause a successful melee attack to knock the attacker back 12 yds and be slowed by 50% for 6 sec. This cannot occur more than once every minute.
6. Arcane Meditation (3/3) (revamped talent, tier 4): You regenerate 3% of your maximum mana every 5 seconds.
7. Arcane Instability (3/3) (revamped talent, tier 6): When your spells are pushed back or interrupted, your next damaging spell cast within 12 seconds causes 60% more damage.
8. Arcane Empowerment buffed to 25%/50%/75% for Arcane Missiles.
9. Arcane Tactics (3/3) (new talent, tier 8): Increases the damage of all party and raid members within 100 yards by 3%.
10. Improved Mana Gem (3/3) (new talent, tier 8): Mana gained from your mana gem also increases your spell power by 3% of your maximum mana for 10 seconds.
*Torment of the Weak was also nerfed from 4/8/12% damage to 2/4/6% damage.

Fire Talent Changes/Additions:
1. Improved Fireblast is now 2/4 seconds off of fireblast cooldown (double the current reduction).
2. Incineration buffed to 3% crit per point (from 2%).
3. Burning Soul moved to tier 2 (from tier 3) and no longer reduces aggro.
4. World in Flames buffed to 3% crit per point (from 2%).
5. Improved Scorch (3/3) (talent revamp, tier 4): Increases your chance to critically hit with Scorch by an additional 30% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for 30sec.
6. Critical Mass (3/3) (talent revamp, tier 5): Increases the damage done by your Fireball, Frostfire Bolt, and Pyroblast by 3% per Fire damage-over-time effect on the target, up to a maximum of 9%.
7. Playing with Fire (3/3) (talent revamp, tier 5): Reduces the remaining cooldown on your Blast Wave spell by 6 sec when you are struck by a melee attack. This effect cannot occur more than once every 1.5 sec.
8. Burning Determination (3/3) (talent revamp, tier 5): You regenerate 3% of your maximum mana every 5 sec.
9. Fire Power (5/5) (talent revamp, tier 6): Increases the damage of your Fire based damage over time effects by 25%.
10. Pyromaniac (3/3) (talent revamp, tier 7): Increases spell haste by 15% if 3 or more targets are taking Fire damage over time from your spells.
11. Burnout (5/5) (talent revamp, tier 10): Increases the range of your Fire Blast spell by 15 yds and causes your Flame Orb to explode at the end of its duration causing 1000 Fire damage to enemies within 10 yards.


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Other Info:
1. Mage MS is being buffed to 25%. All other MS's are being normalized to 25% as well.
2. Mages lost all dispel protection on their buffs (when arcane focus was changed).
3. Mana Shield will absorb baseline 1mana:1health ratio instead of the current 1.5mana:1health ratio.
4. Mage Armor, Arcane Meditation (arcane talent), and Burning Determination (fire talent) all now regenerate 3% of your maximum mana every 5 seconds.
5. Deep Freeze deals damage.
6. Arcane Barrage has a 6 sec cooldown.
7.
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Will be updating with more general alpha mage information hopefully as it becomes available.
REMEMBER: All this information is subject to much change before Cataclysm is released.
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#2 Revert

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Posted 01 July 2010 - 12:17 AM

frost warding wording changed to "..gives your Mage ward..." so I'm assuming what you editted out of your post is correct, we are getting a replacement for Fire/Frost ward.

edit: however, the fire talent involving wards hasn't changed yet.
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#3 affix

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Posted 01 July 2010 - 12:18 AM

flame orb is NOT channeled, it is a 1.5 second cast. we didn't have curtain of frost on Alpha but i suspect it is instant/not channeled.

yes, all MS effects = 25%.

frost warding wording changed to "..gives your Mage ward..." so I'm assuming what you editted out of your post is correct, we are getting a replacement for Fire/Frost ward.

edit: however, the fire talent involving wards hasn't changed yet.

we get something called 'Mage Ward' that absorbs frost/fire/arcane damage. 30 second cooldown/duration, very similar to frost/fire ward.
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#4 ohi

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Posted 01 July 2010 - 12:30 AM

improved polymorph :(:(
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#5 berethorn

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Posted 01 July 2010 - 12:31 AM

Artic winds, and improved CoC looks amazing

edit: The CoC freeze and frostbite probably share dr, is it even worth getting frostbite if thats the case?
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#6 Affect

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Posted 01 July 2010 - 12:32 AM

I couldn't help myself but to notice the Imp Polymorph in T1 arcane. It's gunna be so hard to make a build, I want everything :(
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#7 lolranger

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Posted 01 July 2010 - 12:32 AM

HaHa. Imagine the burst potential with improved polymorph.
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#8 Revert

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Posted 01 July 2010 - 12:33 AM

I couldn't help myself but to notice the Imp Polymorph in T1 arcane. It's gunna be so hard to make a build, I want everything :(


this :mad:
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#9 Watlok

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Posted 01 July 2010 - 12:38 AM

(1) Frost Warding talent still needs to be reworked. It is insane and has been all expansion.
(2) Arcane Repulsion should not exist. 60s is a long cooldown, knockbacking people when hit is dumb, and it's going to play exceptionally awkward if it's not an activated ability. It's also really, really strong like all knockback abilities.
(3) New Arctic Winds is both good and bad. Remove the 30% less chance to be hit, reduce damage by a flat percent.
(4) Deathfrost is terrible. It'd be like giving an assassination rogue bonus damage to all finishers that aren't envenom when envenom is used. And the damage increase is so low that it's just an insult, because other abilities are not going to surpass frost bolt.
(5) Frost T1 is still bloated, and stability only being 2 points is crazy for arcane.
(6) Can't help but agree on Improved Polymorph being a not so great idea. I mean I will love using it, but I doubt people are going to enjoy playing against it.
(7) Wall of Frost or Wall of Fog or Curtain of Frost or whatever they are calling it is not really a good ability. I know it is aimed at bgs, but unless it does amazing damage it's going to be lackluster at best. If it does amazing damage it is going to be too strong when combined with certain other classes in arenas.

fire orb is going to own, most of these things I complained about are pretty awesome from mage pov but not really for the game
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#10 cwantom

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Posted 01 July 2010 - 12:40 AM

Improved polymorph is a 3 sec stun that does not share DR with other stuns. Also: Sheep, NUKE NUKE NUKE, Sheep, NUKE NUKE NUKE, sheep, NUKE NUKE NUKE, Deep freeze
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#11 berethorn

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Posted 01 July 2010 - 12:42 AM

I just noticed the finger of frost change. It now also increases your next icelance damage by 100%.:cool:
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#12 affix

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Posted 01 July 2010 - 01:06 AM

I just noticed the finger of frost change. It now also increases your next icelance damage by 100%.:cool:

Ice Lance does normal damage (i.e. ~2000 non-crit) all the time. It does an additional 100% with FoF. You can literally spam ice lance now. It is the caster equivalent of white damage.

Improved polymorph is a 3 sec stun that does not share DR with other stuns. Also: Sheep, NUKE NUKE NUKE, Sheep, NUKE NUKE NUKE, sheep, NUKE NUKE NUKE, Deep freeze

Sheep still heals, you know. That's not how imp poly works either. At present, if you sheep a target and damage it, no damage is done. If nobody else hits that sheep for 1.5 seconds, your attack's damage goes off and the sheep breaks. If you keep attacking the sheep, it never breaks as you keep 'resetting' the 1.5 second timer.

Only the MOST RECENT attack that hit the sheep does damage, it doesn't stack.

(2) Arcane Repulsion should not exist. 60s is a long cooldown, knockbacking people when hit is dumb, and it's going to play exceptionally awkward if it's not an activated ability. It's also really, really strong like all knockback abilities.

They don't want to add more keybinds, otherwise it'd probably be activated.

(3) New Arctic Winds is both good and bad. Remove the 30% less chance to be hit, reduce damage by a flat percent.

agreed

(4) Deathfrost is terrible. It'd be like giving an assassination rogue bonus damage to all finishers that aren't envenom when envenom is used. And the damage increase is so low that it's just an insult, because other abilities are not going to surpass frost bolt.

gear will add mastery rating, which will increase deathfrost's effectievness. Yes, pvp gear will have mastery rating.

(5) Frost T1 is still bloated, and stability only being 2 points is crazy for arcane.

Expect frostbite to go away, or be replaced by imp CoC. I hope the latter.

fire orb is going to own, most of these things I complained about are pretty awesome from mage pov but not really for the game

it is pretty fun but super buggy (doesn't work unless you have 40 yards of uninterrupted ground in front of you... like blink, but with a 40 yard requirement).
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#13 affix

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Posted 01 July 2010 - 01:06 AM

Artic winds, and improved CoC looks amazing

edit: The CoC freeze and frostbite probably share dr, is it even worth getting frostbite if thats the case?

expect imp CoC to replace frostbite. at present it is on the uncontrolled root DR.
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#14 Frostitutes

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Posted 01 July 2010 - 02:29 AM

Arcane Talent Changes/Additions:
1. Improved Polymorph (2/2) (new talent, tier 1)): When a target you've polymorphed is damaged, that damage is delayed for 3.0 seconds

Sheep still heals, you know. That's not how imp poly works either. At present, if you sheep a target and damage it, no damage is done. If nobody else hits that sheep for 1.5 seconds, your attack's damage goes off and the sheep breaks. If you keep attacking the sheep, it never breaks as you keep 'resetting' the 1.5 second timer.


LOL @ SW: D

so if the priest actually gets a SW: D off, you simply have to keep lancing them within 3 seconds to keep them in the poly for the full duration?
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#15 affix

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Posted 01 July 2010 - 02:32 AM

LOL @ SW: D

so if the priest actually gets a SW: D off, you simply have to keep lancing them within 3 seconds to keep them in the poly for the full duration?

that feels like a bug
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#16 jojobombiest

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Posted 01 July 2010 - 02:39 AM

wait, didn't they remove sw deathing sheeps? or was that a rumor
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#17 kannetixx

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Posted 01 July 2010 - 02:51 AM

http://www.wowtal.co...pPt5Z7.9gq.mage

just something i was looking at


edit: replaced Frozen core w/ permafrost durp durp
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#18 Frostitutes

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Posted 01 July 2010 - 02:55 AM

so many appealing talents now, i cant decide what i want...

quick spec so far:
http://www.wowtal.co...zoETPh.9i7.mage

thoughts?

Arctic winds + imp blink = 60% miss sub 35% hp :D
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#19 nim

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Posted 01 July 2010 - 03:04 AM

PoM and Imp Blink are going to be must haves.
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#20 Morgasaurus

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Posted 01 July 2010 - 03:08 AM

Does deathfrost work on FFB?

^^^ wouldn't be so bad... 12% increase to brainfreeze burst? Not terrible.
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