Alternate Design a BG, Win SC2 Beta Thread
Posted 19 April 2010 - 04:09 AM
10 v 10
fight for the ball ball has some amount of health maybe depending of GS of driver
1 ball, both teams race towards it at top and first to enter ball
( sort of like a siege engine )
it takes around 20 secs to get from start area to middle of the map
the ball can either go into the goal by running it like soccer or grabbing the boost and ramping into goal
speed of ball is normal running speed or with boost like that of an epic mount
picking up the boost allows you to be dazed ( setting you back to normal running speed) on a certain amount of damage taken not allowing you to take the ramp into the goal
if the ball dies while a horde is in it the ball re-spawns on the side near the ally graveyard on it making it easier to get it.
of course there would be some LOS pillars equivalently distributed among the sides to promote regular pvp combat also repair spots should be added in at some place where the ball could be repaired and have a debuff be applied after use or if attacked to ensure that the ball cannot camp on the spot.
most goals captured in 25 mins or first to ten goals wins
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