This is my try on a new BG.
It is obvious I really liked the Idea of the Boss Thorim of Ulduar (splitting the Raid and benefitting from the other half doing well).
My BG is splitted as well.
It is a 15vs15 BG which is splitted into a 5v5 and a 10v10.
If the 5 people on one side do well, the 10 of the same side receive a buff.
If the 10 people of one side do well, they win the BG.
So where do I spawn, outside or inside?
This is random, just like on which ship you spawn at Strand of the Ancients.
However there is a NPC right at your spawn at which you can que for outside/inside and you will be offered to swap if someone from the other side qued as well.
This way everyone should be able to do the part he prefers and it's especially nice for premades that can build a 5v5 and a 10v10 team that fit the tasks perfectly and then exchange positions until they have the teams they want on each side of the bg.
The inside area is a Tunnel. In the middle of the tunnel there is a Flag you need to tap (5 seconds tap time) and hold for 30 seconds. If you conquer it, both teams get teleported back to the spawn and the tunnel task will start over. Also the 10 people fighting for your side on the outside gain a 15% damage done 15% healing done 15% HP increase that stacks up to 2 times. The inside Team will gain a 5% damage done 5% healing done 5% HP DECREASE that keeps on stacking every round up to 50% until they lose so it wont be as easy to conquer the flag again for them. However, if they manage to capture the middle again, the outside team will now have a 30% buff and the inside team a -10% debuff.
If they do it for the third dime the outside team will keep the 30% buff and the inside team will have a -15% debuff so it keeps on getting harder to keep the outside team buffed.
If the opposing team manages to capture the middle now, their outside team will receive no buff but your team, which you buffed by 30% in the previous battles, loses 15% of their buff (but you will regain 5% of the stats you lost in the previous rounds youve won).
If your outside team has 0% of the buff, your inside team will also lose their negative percentages and will be back at 100%.
You can't simply walk up to the flag and tap it though.
There are two tasks that need to be completed first, and then you have to fight for it against the opposing 5 players as well.
The first task is to defeat a tanking NPC. Upon killing this NPC the first gate will open. This NPC should have the HP pool of a 5 man heroic boss so it could be rather easy to kill (30 seconds with 3-4 dps classes)
However it is backed up by a healing NPC that is invulnerable and constantly casts spells that need to be interrupted. The first spell is a 2 second casttime aoe fear that fears all 5 players for 2 seconds. The second spell is a 3 second casttime heal onto the tanking NPC that will heal for it ~50% of its maximum HP. Both can be interrupted but are different schools so you will need at least 2 interrupts or a very fast one that can eat the 2 second fear and interrupt the heal in the last second.
The next task is a tunnel with 3 Valkyrs at its end.
Everyone knows Sartharion. This is pretty much like the flamewave part except you take no damage but get knocked back to the start of the tunnel. You constantly need to avoid 2 of the valkyrs' wind attacks to get through. Once the first player is through, the valkyrs will stop their attacks and the others can follow easily.
You've finally reached the room before the Flagroom! The first player to be here can pick up a Berserking Power Up.
This room is mainly here to avoid the zerg a single room in between the two tunnels would cause.
It can not be entered by the opposing team even if it was way faster than yours, so you can team up now and get ready to start an attack if the enemy already tapped the middle.
If one team manages to tap the Flag in the Middle it now has to defend it for 30 seconds.
However, as soon as your team taps the flag, the valkyrs on your side get reactivated, so if someone dies he needs to get through to deactivate them again. The other teams valkyrs stay deactivated, since they're at a disadvantage anyways and need to run all the way from their spawn to retap the flag (the way should take about 15 seconds without valkyrs and tank/heal NPC up; 5 seconds runtime for the NPC part, 10 seconds for the valkyr part. This way you should have one try to retap the middle if you got defeated by the opposing five, who will struggle to get their dead players back in time since these have to do the valkyr task once again).
As I said before, the Flag in the middle room should take about 5 seconds to tap and 30 seconds to be captured, awards your outside team with the buff and your inside team with the debuff and teleports everyone on the inside back to the spawn for a rematch to further buff your outside team or remove the buffs of the opposing one. This will go on until one outside team ends the BG (which shouldnt take forever if youre doing your job well and they have the 30% buff for a couple of minutes).
The Tunnel could be designed like an Aztecian catacomb.
The Outside is a map of about 2/3 to ¾ of the size of WSG.
I imagined it to be designed like the counterstrike map aztec, you know, a jungle map.
In my opinion jungles are what WoW lacks the most. We got lots of deserts and cold places but everyone misses STV and there's no reason to visit Sholazar Basin unless you're leveling or farming saronite (or to visit STV unless you enjoy ganking lowbies or your ZG tigermount didnt drop yet even though youve been there like 100 times).
The outside map is 10vs10 with one goal: destroy the enemy base.
How do you do it? You fight your way through the middle and tap it (yeah Bgs are all about tapping stuff). Then you hold it for 1 minute and the BG is over. Sounds easy? Well it isn't without the help of your inside team.
The Destructible base you need to tap and hold is right below the opposing spawn (that has an npc to exchange 5v5 and 10v10 positions as well). You can reach the Destructible base over two ramps (just like the ones at the two endings of the bridge in Blade's Edge, except much bigger). The spawn point is like the one in EotS, you can't attack the players who respawn there, but they can attack you. However since it's right above the base they need to come down to attack you if you all just cuddle at the base.
Why wouldn't i just rush the object within a minute and keep it with my awesome 10v10 squad, no matter what happens inside? Well the first problem is the size of the map. If you ride through from you spawn to the opponents on your epic mount it should take you about a minute, thats about the time the inside team needs to capture the middle for the first time so a 15% buff for one of the outside teams is already given out. However you won't just be able to ride through, since you'll meet the opposing 10v10 team in the middle of the map, where only the bridge leads over the abyss, and if your zerg manages to defeat them at the bridge, you'll meet them once again since they respawned at their base while you ride from the bridge to there.
Yes, you can also use the ropes to cross the abyss. Imagine these ropes to be like the one in Blade's Edge arena. You know, the ones that you always fall down from and then pretend you were just trying to line of sight or drag the fight down to the pillars. But in this BG, when you fall down, youre dead, like in EotS. However, if you don't fall down you can collect the Berserking Powerups that spawn on top of these Ropes. And if someone from the opposing team wanted to get these Powerups as well, there will be some sweet rope 1v1 action (or 10v1 if your whole team decided to try their luck on the rope instead of zerging the bridge).
Base – Bridge – Base.
Sounds simple. Too simple.
Therefore there is something in between. The pool on one side, through which you can swim and reach the island (Berserking Powerup, wee! I only use Berserking because the other ones are shit and not worth going out of your way for. Unless some new get added, but that's up to someone else.). Swimming takes time, so you have to decide if you want to take the risk of being late for the zerg to pick up this sweet Powerup.
On the other side we have the Burning Forest. I felt something like this needed to be added since it's Cataclysm, right? In the middle of the Forest there is a Powerup as well (guess which one). And you can run/ride through there at full speed. However you lose ~5% of your remaining HP every second. You might think 'hey sounds just like RoV fires and i didnt like these' now. But it's a BG and not arena! And if two or more players meet there to get the Powerup this will be some sweet showdown. Obviously the loss of HP shouldnt affect stealth.
How will a battle look like?
It can be like Arathi Basin – If you're there with a premade and fight against randoms with blue equip you will win very fast. You will win the bridge zerg, the respawn zerg and if your inside 5v5 is doing well you can already have 30% on your outside team by now and end the BG within 2-3 minutes.
If your outside 10v10 team is strong but your inside team weak and its the opposite for your enemies you should be able to handle the 10v10 even when they have a 15% buff. If you both outgear and outplay them by a big margin you should even be able to handle the 30% buff.
If two premades with both strong 5v5s and 10v10s meet, it should be a long and intense battle. Remember, if your 5v5 is only slightly better and manages to the the buff for your outside team, the 5v5 will start their next round with a -5% buff on damage healing and HP that keeps on stacking (obviously only to a point like let's say -50%, and only if they keep on winning. A -50% debuff for the inside team would mean the outside team is at +30% for like 10 minutes already oO). Don't forget either that your inside team will never have a debuff as long as the outside team doesn't have a buff and the inside team regains 5% of dmg/healing/HP once they lose the first round after a winning streak and their outside team is brought back to only +15%, and the inside five will be back at 100% with the outside back to 0% buff if you lost two in a row.
Both teams are extremely important and you're left with a lot of choices and tactical decisions (like do I want to take 1-2 healers for my 5v5 so i will have an advantage at the fight for the middle, or will i take 5 dps so i can kill the tank NPC faster and already have the flag tapped for 10 seconds when my opponents arrive?).
So that's my BG.
I hope you liked it, or at least parts or ideas of it.
And hey – it has no vehicles!
Sorry for any grammatical mistakes, i'm not a native speaker.