I know it's a bit strange but it's not exactly something we haven't seen before ( in terms of what it uses) no more exetreme than something like WG or Sota (and I think more fun)and I also think things like smoke bombs would fit well into it(lol)
Location : Silithus
Rules : Each team will have 10 players, there will be three
teams within this battleground, and it is made for rated battlegrounds (as there isn't three factions). Out of the 10 players on each team, 1 of those players will become a "Target" if the target is killed, the team that inflicted the most damage to the target will get a point. (the damage counter starts when the player becomes
Each team will have a starting point, this starting point will be a small squared area located on the same ground level as the trenches, right next to them, once the battle has started the teams will have 30 seconds to leave the starting area (the starting area will close after 30 seconds and anyone in the starting area will not be able to get out for the remainder of the battleground , the starting area will have one NPC which gives the following items:3 Barricades
(per team)3 Dynamite Explosives
(per team)1 Rickety Ladder
The way these items work will be - The Barricades can be placed anywhere within the Trenches and will cover the width of the Trench, if poorly placed it will not cover the width of the trench. The Barricades will have 200,000 health, maybe more maybe less.
Dynamite Explosives - The Explosives can also be played anywhere within the Trenches, they can be used for 4 different things.
1. Destroying a Barricade, using an Dynamite Explosive on a Barricade will destroy it, clearing the trench path.
2. Player damage, the Dynamite Explosive will hurt all
players, within a 10 yard range, the damage will hit for around 10000 with damage reductions not being affective.(Cata, 5,000 if Wrath)
3. Destroying Rickety Ladders (something that would be possible but less likely to happen), if Rickety Ladders are within 10 yards of the Explosives once they've gone off, they will be destroyed.
4. Blowing a hole into the wall, placing Dynamite ON the wall, will blow a trench into the wall, with one explosion alone it will merely be a safe spot, however if all three explosions were blown into the wall you would get somewhere/come out the other side, whatever.
Rickety Ladder - Rickety Ladders can be placed next to any Trench wall and allows 2 players to climb up onto the top of the Trenches, when 2 players are up the Rickety Ladders break and become destroyed. The two players on top can then walk around parts of the Trench (some Trenches will have bigger gaps not allowing them to go far away etc) meaning they can skip barricades etc, you can just jump down once your up. Players on top of the trenches will be gripable if in line of sight. Targets can not
climb the ladder.
As far as stalemate's go, as I'm sure the thought has crossed a lot of your minds, I'm pretty sure each team will be forced onto an attack.
As for teams abusing Barricades to hide their target etc, there is a limited number of Barricades for a reason, this would be the objective, however the battleground won't be very big so it won't be too easy to keep your target safe etc.
Incase any of you were unsure(roflol)I didn't make these but this is roughly what they'll look like...Barricade
(Just a note I'm terrible at using stuff like paint so GG, it would probably look ALOT
Oh and PS. the GY's will pretty much be right next to the starting areas