Maybe the wizard cleave comment i can agree with you, although im pretty sure the instant flash of lights arent going to make or break a match especially when prot has all the -dmg reduction talents anyway.
PMR definitely prot is better because it no longer makes the paladin a viable target so he gets to do whatever he wants without having to worry about playing around the fact that he could get swapped to at anytime. And i dont want to hear that "Well we arent immortal!" because if you ever die as prot paladin to rmp you are doing it very very wrong, and didnt use your cooldowns correctly.
if you want to succeed with the least amount of effort put out at all, go prot, tunnel something until it dies(because eventually it will die) be a gladiator, woohoo all that shit. Ret is still viable but requires alot more coordination in using the cooldowns of your whole team and your ret pally knowing how to kite and a massive amount of swaps to get kills agaisnt top teams. So save yourself a headache and go prot.
OR SUPPORT THE MOVEMENT AND PLAY RET BECAUSE PROT PALADINS IN ARENA SHOULD BE SHOT
You sir, need facts.Prots and magic damage
Prots get 18% reduction to magic damage, 9% after they are purged. I run with 700 resil, most prots use less, which gives 15% dmg reduction. That's 24% damage reduction vs any purge team (all wiz cleaves and pmrs). A fully resil geared ret pal will have more. Prot pals will usualy have about 3k more health. There's your difference.Insant FoL's
3k, crits for 4.5k, adds a hot. This, in fact, does make or break a match. Bubble
Prots only defensive CD for themselves, just like ret. Prots are killable, any good wiz cleave will tell you this. CC the prot, when that falls off, switch to him.
Just because a prot pal 4-0'd your 2's team and beat ur 3s team doesn't meen prot rules the world. Dodge me next time.