4 piece Merciless or 2-3 mix.
Posted 10 August 2007 - 01:43 PM
Posted 10 August 2007 - 02:12 PM
Hardly ever notcied any difference with -2 sec CD off Blink.
Edit: Yeah, forgot to say. I approve your idea with the 4set bonus being changed into the current T4 2PT bonus. It would help alot, can't see why it's so hard to change it...
Posted 10 August 2007 - 02:30 PM
My problem with the -2 sec off blink is I'm rarely spamming it, and if I am, I'm OOM so fast that -2 seconds is just going to make that OOM come around faster. With the merciless set basically being a side grade, I stuck with the double resil bonus for now. I might reevaluate when the updated S2 gear goes live, but even then I think it will be a tradeoff between mainly int and resil.
Posted 10 August 2007 - 04:45 PM
Posted 10 August 2007 - 04:59 PM
I do agree though that the 35 resil isn't totally necessary as a frost mage. I mean, its great for moving around town, bgs, chasing down running mages, etc. I guess chasing down runners in the arena happens too, and I can thnik of an occasion or two where it would be handy.
What about it have you found to be most useful?
Posted 10 August 2007 - 05:25 PM
I'll admit that it's not often that the 2 seconds less makes a huge difference in arena. But it's helped me out in a couple situations like that.
As an aside, I can say that it's extremely helpful in World PvP, which is what I do when I'm not in arena.
Also, against warriors who have their 4 piece it's great to have. Since they added snare suppression to intercept, blinking early, as soon as the warrior uses it, helps a lot.
Posted 10 August 2007 - 07:15 PM
I think the real question is... which peices of each set do you use?
I say: chest gloves shoulders S2, helm pants S1.
Daddy hits Mommy: 2 frost mages, 1711 (8-0)
Higher Beings: Fr mage SL lock Holy pal, 1875
The Stinky Pinkies: 3dps 2heals no warrior, 2088
Posted 11 August 2007 - 05:58 PM
Posted 11 August 2007 - 07:23 PM
Not a bad idea but soon you will not be able to swap your gear when the Arena match starts, coming next patch. It would be a good idea to try and come up with a single gearset to suit your needs in future. Just some friendly advice ;)
Posted 16 August 2007 - 04:18 AM
If you think about it you are blinking because you are being targetted...
Blinking every 14 seconds with +35 resil is better than blinking every 12 seconds without the 35 resil.
Who is blinking every 14 seconds in the arena anyway?
Posted 16 August 2007 - 05:36 AM
When you are being FFd i think the resilience is more important because timing is everything with blink. It is a lot of damage avoidance but only when used at the right time, and those two seconds wont matter if u dont have a reason to blink 13 seconds after the previous blink whereas 35 resilience is going to be a steady increase flat increase to your mitigation.
It depends on playstyle, if you are really good with blink i could see the CD and the aditional stats you will be gaining from 2 more pieces of season 2 might be worth it.
I think the real issue should be why is it even a question? why isn't our 4 peice set bonus something amaizng like 5 seconds off of intercept cooldown?
Posted 16 August 2007 - 05:49 PM
Posted 29 August 2007 - 09:46 PM
Season 1 Gloves/Legs (with set bonus factored in):
Season 2 Gloves/Legs:
Difference (if you take 2/3 mix):
- 6 sta
- 27 int
+ 1 crit
+ 33 resil
- 11 dmg
So it goes down to:
Is 60 health, 405 mana, and 11 dmg worth 33 resilience?
Posted 30 August 2007 - 11:06 PM
It's disappointing -- I think Blizzard designed the -2 Blink CD to counter Warrior's Intercept timer. I just think they weren't expecting competitive Arena games to be so much about maintaining mana, making Blink an incredibly unattractive spell to use. I think it's poor design that most Mages choose 3/2 instead of full 5. I think the 4/5 bonus should be a serious upgrade over an additional 35 resilience.
-2 seconds from Frost Nova CD
-0.5 seconds from Fire Blast CD
-1 second from Cone of Cold CD
-1 second from Counterspell CD
-0.2 seconds from Polymorph
Increased range to Polymorph
10% chance that Poly won't be dispelled
5% Stun Resistance
5% Snare Resistance
25-40% mana cost reduction to Blink (I love this one.)
+Armor (this would be a great way to fulfill the design theory they had in mind for Mages when they made the Season 2 original stat breakdown, and a creative alternative to massing two season's two-piece resilience bonuses.)
Posted 02 September 2007 - 07:28 PM
Posted 02 September 2007 - 11:19 PM
You dont need 500 resilience and 12k health as a mage if you are any good at using your spells to defend yourself. In fact you are wasting stats unless you are ever the first one to die on your team. Why not sacrifice them for some int, some damage, and a godlike set bonus that I used to dream about at level 60?
Posted 07 September 2007 - 05:40 PM
Posted 08 September 2007 - 01:36 AM
Posted 08 September 2007 - 02:12 AM
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