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Deadly Throw Suggestion.


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#1 Nemzz

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Posted 22 January 2010 - 01:45 AM

I feel that Blizzard should make a deadly throw glyph, that'd look something like this:

Major Glyph
Use: Interupts the target and locks out the school that they were casting for 3 seconds (can't remember how long it was in TBC)

The reason I feel that we need is because, there's still a lot of fake casting and yeah we do have other interupts such as garrote/gouge/kidney shot but since the resilience buff is coming into the place the game will be less ZERG which will make the interupt not as 'overpowered' as some may think in wrath.

As well as that, the change in 3.0 which made DT not proc Ruthlessness means that you cannot chain interupt it which would as mentioned/thought before be OP in WoW's state of pvp. I feel Deadly Throw is really useless and that it's use compared to tbc is so hilarious that all it is used for is a slow for when you get kited. It needs something more for a finisher that consumes your combo points imo. What do you think?

Edit: Another thing I'd like to add as well, is that we still need to sacrifice a slot for a glyph which means that we will be losing something before gaining this. There may be other threads like this but I couldn't be arsed searching for them.

The glyph right now for deadly throw is a joke, 10% slow speed for a major glyph  lol.

Schoolshoter said:

Heard wow char. names cant be longer than 12 letters. Ok, i admit im a retard, thinking that wow players might use their brain once in a while is unforgivable.
Also heard that people who are playing in good setups are hopelessly BAD.

Schoolshooter said:

So im a wotlk hero, yet managed to accomplish more in 4 months than you in your whole wow career,
Rank 2 0 time gladiator who has achieved bigger and better goals in WOW than you

#2 Zephron

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Posted 22 January 2010 - 01:48 AM

seems coo
:hunter: skill level brah>all classes

Yes said:

Hunters are like PoM Pyro mages --- except for them PoM is on a 10 second cooldown.

#3 travuhohh

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Posted 22 January 2010 - 02:01 AM

yeah cos rogues seriously need more control

#4 Nemzz

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Posted 22 January 2010 - 02:02 AM

travuhohh said:

yeah cos rogues seriously need more control

i'm happy you got the gist of what I was trying to say.

Schoolshoter said:

Heard wow char. names cant be longer than 12 letters. Ok, i admit im a retard, thinking that wow players might use their brain once in a while is unforgivable.
Also heard that people who are playing in good setups are hopelessly BAD.

Schoolshooter said:

So im a wotlk hero, yet managed to accomplish more in 4 months than you in your whole wow career,
Rank 2 0 time gladiator who has achieved bigger and better goals in WOW than you

#5 jmcqueen3

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Posted 22 January 2010 - 02:05 AM

Make it the same lockout time as Wind Shock if anything. ~1.5 seconds. But I'm definitely all for increasing the control and decreasing the zerg/damage output of all classes like that. Increases the skill cap, and makes it more interesting.
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#6 Nawb

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Posted 22 January 2010 - 02:26 AM

Well, as a warlock I don't really think that is a good idea because warlocks that get rogue on their back pretty much have way too many problems casting something out because of the lock down we get :P However... This might not be that bad idea since I know how it is getting 12k crit cause mage blinked or warlock teleported, or how it is when healer is 10% and u get gripped away so he gets healed to full since you couldnt reach him...

So basically, it's very nice idea to be tested at least, and if it shows well to be implanted on Live servers in some of recent incoming patches :)
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#7 Zoltån

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Posted 22 January 2010 - 02:31 AM

travuhohh said:

yeah cos rogues seriously need more control

sounds like someone got neilyod...
I think its a good change it adds a layer of skill to rogue
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raialol said:

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#8 Lortho

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Posted 22 January 2010 - 12:19 PM

Nawb said:

I don't really think that is a good idea

Nawb said:

So basically, it's very nice idea

:confused:
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#9 Inev

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Posted 22 January 2010 - 12:21 PM

Zoltån said:

sounds like someone got neilyod...
I think its a good change it adds a layer of skill to rogue

Giving you another interrupt would make your class more skill requiring. M I RITE?

#10 Stealth

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Posted 22 January 2010 - 01:31 PM

Nawb said:

as a warlock I don't really think that is a good idea
u see nao?
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#11 vingumminr9

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Posted 22 January 2010 - 01:38 PM

make Deadly throw share CD with kick :)

#12 vingumminr9

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Posted 22 January 2010 - 01:38 PM

or gouge or something, so you cant just mindlessly interupt stuff all over. but have to decide when & When not,

#13 Lolflay

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Posted 22 January 2010 - 01:42 PM

Quote

Glyph of Deadly Throw

Makes your Deadly Throw also interrupt spellcasting, and locks the school for 1.5 secs, but increases the cooldown on deadly throw by 10 seconds

Deadly Throw interrupts, but has 10 sec cooldown in return, so you can chain kick and DT if you're lucky but after that you'll have to rely on something else.

Quote

[13:49:14] Creed: u have 20min to find a healer, going for a jog
[13:49:53] Creed: nothing like running through the bush being chased by wild animals to get a proper workout
[13:50:01] Creed: you europeans and ur silly gyms

#14 Amelay

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Posted 22 January 2010 - 01:46 PM

New deadly throw:
Cooldown 30 sec
The rogue swings his throw weapon towards his enemy coursing interruption for 1.5 sec
Requires no combo points
20 Yard Range.

I would really like that tbh :o
"Quitted" my hunter
"Quitted" my rogue

what to play now?

#15 vamyra

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Posted 22 January 2010 - 04:31 PM

i dont think giving rogues more ways to lock a caster down is a good idea

#16 virion

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Posted 22 January 2010 - 04:38 PM

spec combat, problem solved
and you get a free "gib somebody in 2seconds" ability

#17 Yumîî1296681726

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Posted 22 January 2010 - 04:43 PM

yeeees, buff deadly throw so that you can see rogues kick->deadly throw->gouge and bam, no cast possible.
=> bullshit, rogues dont need more control, specialy with env...

#18 Malevolént

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Posted 22 January 2010 - 04:48 PM

Watch Neilyo 13 and you will see how op DT was back in TBC. You have to fakecast like a baws against rogues to get any casts of anyway because of gouge, kidney, garrote, cs so getting kicked is like locked out for 10+ seconds. I have a rogue alt and DT was rly fun, but I don't feel rogues need buffs to their interrupts.

#19 Bailou

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Posted 22 January 2010 - 04:58 PM

so many clueless people

#20 Yumîî1296681726

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Posted 22 January 2010 - 05:08 PM

Bailou said:

so many clueless people

like you?




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