I just dont think you hunters gets it at all.
Sure, alot of the damage is OP right now.
What ALLof you does not seem to understand is that hunters damage can not be interrupted in the same way the classes you claim to be doing the same dps as you , these classes can be LOSED, also interrupted.
We will never do the same damage (unless maybe on a mage) to any of these classes freecasting, nor will we ever be as dangerous left alone as any of those classes. And the fact that those 3 classes are all trained says that, because we try to shut them down. Thats what you do to hunter, you shut him down via stuns/deadzones/and coordinate switches, not just rambo it up in the middle of a map against a free casting hunter
Hunters right now works like a ranged arms warrior.
I wish we had the ability to chase behind pillars, solo healers and kill everything on the team in 6 seconds
You say ''just LOS and we cant do anything'', what you in this case need to do is look at this from an Arena POV.
The damage from a hunter is not high compared to other classes, this is 100% right, but my point is that there is no class that can do the same damage as a freecasting without acctualy casting anything.
Different classes are different. We dont have any spammable CC, we rely on 2 debuffs being up (serpent and hunters mark), and we have our own strengths and weaknesses. Our shots being instead (excluding steady ofc) is one of our strengths, as it allows fluidity in our plan. Our susceptability to gibs in stuns/disarms is our weakness, use it.
Hunters has pmuch always been good in pvp, and the BC state of hunter was good because a hunter could not do good damage unless theya ctually stood still and channeled aimed shot and a few other stuff.
The thing now is that this does not exist whatsoever anymore, the other melee classes is noncomparable to hunters in a way that they can all be KITED, you cannot ever be kited since youre damage is ranged.
No, we really havent =/. In BC we sucked, and in s6 we werent very good either.
is noncomparable to hunters because of the fact they are a ROGUE, A WARRIOR AND A DEATHKNIGHT. THey are a different class. We dont have the ability to lock something down like a rogue does, or have the infinite resources like a warrior, or do aoe damage like a DK (yes dk's suck now, w/e). They can be kited, we can be deadzoned and pillar'd. Different classes have different mechanics and are different, ground breaking stuff
Getting away from hunters is in no way what it is to get away from the other melees, you have all the slows you need and if played right you have a couple of ways to avoid all cc's etc also.
we have 2 slows (frost trap, which means we cant use freezing trap to CC) and concussive shot which is a shit 3 second slow. Dont even say wing clip, because that means we'd have to get into melee ranged, and to get out of it, we'd need to blow masters call just so we can get a shitty snare on you. Believe it or not, a hunter can be kited, and a hunter can be cc or trained to shut him down. All you need is team coordination.
I would be fine with the current state of the hunter damage if they gave some of the abilitys channel time and not just making them hit like a truck on anything in LOS.
channeled abilities --> hunters go back to tbc status, not being able to get off ANY damage if trained, aswell as not having the defenses to cope when being trained, so all we are is a mana sink who cant do anything. Not gonna happen
I hope i will not get to much hate for this but from what i read from hunter POV saying stuff like ''you can just los and then kill us in a deep freeze''.
Hunters counter mages, u will always be in trouble verse a marks hunter. But, there are things u can do. You kite and play gay when the hunter is free, and when he is stunned/disarmed/cc'd is when u come out, and thats when u apply the offensive pressure and force the hunter to pillar/deterence/etc
Other classes like knows that their damage is OP if used right, and you cannot at all say that its easy to avoid hunters with stuns/blind/disarm, after all the cds are gone, there is noway ever ever for a rogue to get to a hunter to do abilitys like these.
Different classes are different. Rogue is more of a support class nowadays, and its balanced around locking someone down while its caster partner fucks it up, or just straight cd zerging something. A hunter cant kill a healer in 3 seconds, nor can a hunter team get the opening pressure like a rogue team can, just like rogues dont have the late game pressure a hunter does. I reiterate again, different classes are different. Oh, and in a 2v2 scenario, a rogue can play gay forever and always catch a hunter. When rogue is out of cd's, he pillars forever till they come back and he gets a stealth off. if hunter DARES to follow him behind the pillar, he gets blown up out of los. There are many ways of doing this, and good rogues will abuse the fuck out of hunters weakness of chasing.
I have not even spoken about the CC
you mean our clunky as shit cc, which requires us to use scatter shot, which requires not using frost trap either, while we hope it doesant get resisted, or one of his partners doesant intervene it, or simply walk on top of it. Do you mean that "cc"?
i would certantly say that for most clothies its worse having a warrior on you, because they are unkiteable and they can stick to you until you are dead.
Hunters do as much damage as warriors atm and none of that damage should ever come out from a melee dps, but warriors does not have any CC at all.
A hunter has everything he needs to kill someone(as much damage as a freecasting spellcaster)Plus the instant CC.
No other class has the same kind of way to do instant CC like a hunter.
No, we really dont do as much damage as a warrior, nor do we have as much as a freecasting spellcaster, nor do we have the spammable cc that a "freecasting spellcaster" has. Our cc is fucking terrible. If you take cc in anything other than 2v2 from a hunter, your team is bad. there are SO many things that will waste freezing traps: stun him, disarm him, silence him, simply walk over and eat the trap, fear him, sheep him, typhoon/thunderstorm him to make him lose his positioning, all of those work just fine. And like i said, using freezing trap means we lose frost trap and scatter shot
And complaining about getting kited sure, i know LOS hurts you, but i dont quite get what you all mean by saying ''just los hunters and its gg''.
There is no way to score a kill if you just LOS the hunter for a whole game.
You los, you come out when you have cd's, or when the hunter is cc'd or stunned, dont play stupid. Use team coordination. This isnt a 1v1 scenario, you have teammates
The changes for hunters that i would like to see is that they made the damage that they are capable of ONLY capable while channeling Aimed shot and other abilitys like that.
Back to tbc rep with this mentallity. We had that once, and it was terrible, so no, it isnt going to happen. Blizzard already said they wanted us more fluid.
I think in that way then yes, you can be compared to other op damage classes , because of the chenneling.
Except we have no spammable CC, we have no way of healing ourselves, we have no absorbs, but cool, thanks for that. Im sure we'll be back to 1% rep in no time!
Representation is nothing about skill imo, It just shows how popular certain classes are.
You can normalize rep per the amount of people playing the class. So no, it is accurate. Its basic maths really
And for you hunters, try watching hunters from another classes POV for a change, how easy is it RLY to los that damage with frost trap and disengage?
If frost trap is down, your healer can heal you via it since he is likely not cc'd. Or maybe you can umm..do that damage back to us? we know we counter mages, but that doesant mean heavy plate and affliction warlocks e dont counter the shit out of us. This is a 3v3 game afterall, so it all depends on your teammates and ours, you cant theorycraft so easily. Use your partners strengths to fuck up hunters weaknesses, and exploit it. Its why arena isnt 1v1...