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Flare Overpowered?


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#61 zkype

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Posted 17 January 2010 - 03:35 PM

I don't mind flare if it wasn't for the fact that the debuff lasts for like 5 seconds after leaving flare radius.


pretty much this
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crazier than a bag of fucking angel dust

#62 Icpie

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Posted 17 January 2010 - 08:31 PM

"i was gonne point out every single thing in the post that it's stupid, but it's pretty much the entire thing. try re-read it and you might discover hos terrible it is"

(This was a down rep quote, not a post)


Make a point next time and actually read my post and make sense of it before saying anything.
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Spoiler

#63 Flashstepx

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Posted 17 January 2010 - 09:43 PM

I don't mind flare if it wasn't for the fact that the debuff lasts for like 5 seconds after leaving flare radius.


^ This
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aka waynerooneyx he plyed shit so i changed to lennon

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#64 Shrouds

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Posted 17 January 2010 - 11:01 PM

All i can say, Hunter + DK teams=can't do anything
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#65 vakerik

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Posted 17 January 2010 - 11:41 PM

Math bro.

31.25% that at least one of two shots will Miss.
18.75% that both will Miss.

Stay in skool.


25% each one misses.
6.25% both miss.
75% each one hits.
56.25% both hit.
43.75% at least one misses
37.5% one hits

Stay in school!
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#66 Ashe

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Posted 18 January 2010 - 04:11 PM

75% each one hits.
56.25% both hit.


wtf math is this?
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#67 fulhamxd

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Posted 18 January 2010 - 04:26 PM

wtf math is this?


0.75*0.75
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#68 Ashe

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Posted 18 January 2010 - 07:07 PM

0.75*0.75

That's not Probability math : (
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#69 fulhamxd

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Posted 18 January 2010 - 07:36 PM

That's not Probability math : (


?

Chance for both to hit, given two attacks and hit chance is 75%
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#70 Stealth

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Posted 18 January 2010 - 07:37 PM

prof grunge to the rescue
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#71 vakerik

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Posted 18 January 2010 - 09:14 PM

wtf math is this?


Four options

both hit
first hits, second misses
second hits, first misses
both miss

Both hit is .75^2
Both miss is .25^2
One hitting, one missing is .75*.25
together is .75^2 + 2*.25*.75 + .25^2 = 1

If I've missed something, I'll be embarrassed. But I haven't.
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#72 Deleted

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Posted 18 January 2010 - 09:42 PM

i don't think a spell which works against 2 classes should be as gamebreaking as it is.
Point is, change it to be useful even thought you dont meet a druid or rogue
how i dunno though :P
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#73 Hallontagg

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Posted 18 January 2010 - 10:53 PM

i don't think a spell which works against 2 classes should be as gamebreaking as it is.
Point is, change it to be useful even thought you dont meet a druid or rogue
how i dunno though :P


how about the debuff also having an effect? (other than preventing stealth), like reducing hit for opponents in the area slightly or something. Thing is it does what its supposed to, helps us against two classes which we (atleast used to) have little innate defense against. If you give it more effects or something its just going to add to the GCD bloat which hunters suffer from.

(or just make it a void zone for some nice pvestyle deaths! ;D)
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#74 fulhamxd

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Posted 18 January 2010 - 11:16 PM

Four options

both hit
first hits, second misses
second hits, first misses
both miss

Both hit is .75^2
Both miss is .25^2
One hitting, one missing is .75*.25
together is .75^2 + 2*.25*.75 + .25^2 = 1

If I've missed something, I'll be embarrassed. But I haven't.


yar, i think grunge got confused, these are independent events ;<
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#75 Tomou

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Posted 19 January 2010 - 06:56 AM

Four options

both hit
first hits, second misses
second hits, first misses
both miss

Both hit is .75^2
Both miss is .25^2
One hitting, one missing is .75*.25
together is .75^2 + 2*.25*.75 + .25^2 = 1

If I've missed something, I'll be embarrassed. But I haven't.



sounds like someone just got...SCHOOLED

KNOWLEDGE IS POWER!
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#76 Rensy

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Posted 19 January 2010 - 05:35 PM

i could give a fuck if the debuff would actually drop quickly. it's extremely annoying having the debuff stay up longer than it should at no fixed amount of time. completely random and gay
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#77 Rathex

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Posted 19 January 2010 - 06:10 PM

Hi Rensy
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#78 Malladon

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Posted 19 January 2010 - 06:44 PM

I understand the whole gcd clutter thing but, maybe turn flare into a shot? Faerie Fire effect (maybe even undispellable?) Obviously with a like a... X duration, 2X Cooldown or something to that effect. random thought, try to keep the flames down
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#79 Unkk

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Posted 20 January 2010 - 09:51 AM

Other then the debuff lasting forever when u leave it and that u cant see where it is before it lands but it still pulls u out, flare is fine.
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#80 Skullah

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Posted 20 January 2010 - 09:54 AM

Other then the debuff lasting forever when u leave it and that u cant see where it is before it lands but it still pulls u out, flare is fine.


THIS
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