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2.4 Resto Spec


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#21 Dorain

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Posted 29 February 2008 - 02:07 AM

http://www.wowhead.c...b0xxZx0xpA0stjz

Something along those lines. Ancestral healing or 25% on totems?
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#22 Meloz

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Posted 29 February 2008 - 02:33 AM

Does toughness realy make up for all the talents you lose in resto?
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#23 Dorain

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Posted 29 February 2008 - 02:43 AM

Does toughness realy make up for all the talents you lose in resto?


I'd be losing 5 points total in resto over my normal build, most of it is coming from elemental.

I'd have to test, but if it is as good as I think it is, yes. If you can take advantage of those openings in slowing effects it could potentially be big. This is factoring in the new talents, of course.
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#24 Gann1

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Posted 29 February 2008 - 02:50 AM

After thinking about it, I'm probably going to give a Toughness build a shot. The snare reduction is something worth checking out.
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#25 Arami

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Posted 29 February 2008 - 02:57 AM

After thinking about it, I'm probably going to give a Toughness build a shot. The snare reduction is something worth checking out.


I just got done testing the spec out on the PTRs (0/20/41) and I have to say... reduced time on Crippling, Hamstring, Frost Nova, Frost Shock... it may be worth it. But that is just in duels, seeing as instant GW --> Mana Tide drink may be a game winner as well in 2v2 or 3v3.

More testing against people overtime hopefully will show if Toughness in a Resto Build is the smart way to go.
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#26 Limewire

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Posted 29 February 2008 - 04:30 AM

Does toughness realy make up for all the talents you lose in resto?


I think it will, but then again I need to wait for it to hit live to actually go up against real teams in arenas
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#27 Existens

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Posted 29 February 2008 - 10:14 AM

http://www.wowhead.c...ZxbbZxchtAestez

FTW

(i transfere too much, fucked up my armory shit :/)
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#28 xarg

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Posted 29 February 2008 - 10:15 AM

Looking like:
http://www.wowhead.c...ZxbbZEzctAxstez
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#29 garmir

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Posted 29 February 2008 - 02:33 PM

from my personal expiriance as a resto shamans sinds season 1 I can only find one spec suitable: http://www.wow-europ...051355313515301
you'll get all that's needed in this spec.
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#30 Limewire

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Posted 29 February 2008 - 07:22 PM

from my personal expiriance as a resto shamans sinds season 1 I can only find one spec suitable: http://www.wow-europ...051355313515301
you'll get all that's needed in this spec.


You would be better off taking 2 points out of Ancestral Healing and putting them into Guardian Totems.
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#31 rms

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Posted 29 February 2008 - 07:40 PM

from my personal expiriance as a resto shamans sinds season 1 I can only find one spec suitable: http://www.wow-europ...051355313515301
you'll get all that's needed in this spec.


Aren't you missing 2% hit chance? :X
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#32 Giovani

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Posted 29 February 2008 - 09:14 PM

I'm gonna roll with either :


http://www.wowhead.c...ZxbbZx0etVcsuez

or

http://www.wowhead.c...b0xxZx0etV0suez

I can't decide, gotta test em.
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#33 rms

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Posted 29 February 2008 - 09:20 PM

I gotta hear ur rationale on totemic focus over tidal focus
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#34 Yavi

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Posted 29 February 2008 - 09:48 PM

This is currently what i have in mind for resto 2.4
http://www.wowhead.c...ZxbbZEzGtAcstez

3/5 totemic to make poison cleansing cheaper than cure poison spell. 2/3 guidance cause blueberries ftw. insta wolf and an ancestral healing buff to throw around.

I do want to mess around with this spec tho
http://www.wowhead.c...b0xxZg0htVcsuez

same poison cleanse deal, and im a fan of healing way. helps healing through MS a bit. and all the new kite talents ftw
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#35 rms

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Posted 29 February 2008 - 09:53 PM

have you actually done the math that its 3/5? I only want to put points in there for the poison tot and im hoping its only like 1-2 since its 8% of base mana and cure poison is 7%
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#36 Yavi

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Posted 29 February 2008 - 10:19 PM

didn't do math. physically tested it. 2/5 made it slightly more expensive think it was 211 mana and once added it to 3/5 it was 200 flat. 7 less than poison cleanse. but its a group wide cleanse and will be a faster cleanse come 2.4 with a 1 sec GCD on totems.
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#37 garmir

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Posted 01 March 2008 - 12:25 AM

Aren't you missing 2% hit chance? :X

As far as I know all the opponents are equal lvl so the hit isn't going to help much you'll see that penetration (f.e. 20 on cloak) will benefit you more (also if you're a dranei you'll have a pasive 1% hit).

You would be better off taking 2 points out of Ancestral Healing and putting them into Guardian Totems.

Sinds the grounding totem nerf I hardly depend on it due to the fact it never is of any use for me because the simplest dot or drain or icelance destroys it and gogo redo WF totem and still do all the rest while you're getting CC'ed and your fellow arena mate is getting killed (granted it can help out some times but it's not something i'm going to depend on)
Also it's only 2 secs reduction, thats not alot and will not save you the game while nowdays melee teams are more and more common +armor will help out alot , mainly vs warrior so they gain less rage to empty on you. Basicly I geus this spec is idle for when you don't have much time to keep track of the fight (which due to lack of CC will be the case 80% of the time).
Due note I run ret pala warrior shaman so I'm thinking out of that perspective
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#38 rms

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Posted 01 March 2008 - 12:37 AM

ive been told that 3% is the hit cap...1% works fine in arena for you? :X ive noticed a few resist already..
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#39 Oteb

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Posted 01 March 2008 - 03:45 AM

I will will for sure test 0/20/41 with giving up mana tide(6 points freed) to have access to both healing way and healing grace. and not losing most essentials.
I find it rare that my totem lasts more than one tick.
Of course in some situations its a game winner but toughness can prove to be even more effective.
Hamstring lasting 5sec with instant gw + 2-3% more mitigation. Even now mace warriors often drop hamstring off me to keep up MS and pummel. If they need to reapply it 2x more often its some decent rage dump. With instant wolf it might be just pro.

Something like: http://www.wow-europ...051301313505301
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#40 Limewire

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Posted 01 March 2008 - 08:13 AM

As far as I know all the opponents are equal lvl so the hit isn't going to help much you'll see that penetration (f.e. 20 on cloak) will benefit you more (also if you're a dranei you'll have a pasive 1% hit).


Sinds the grounding totem nerf I hardly depend on it due to the fact it never is of any use for me because the simplest dot or drain or icelance destroys it and gogo redo WF totem and still do all the rest while you're getting CC'ed and your fellow arena mate is getting killed (granted it can help out some times but it's not something i'm going to depend on)
Also it's only 2 secs reduction, thats not alot and will not save you the game while nowdays melee teams are more and more common +armor will help out alot , mainly vs warrior so they gain less rage to empty on you. Basicly I geus this spec is idle for when you don't have much time to keep track of the fight (which due to lack of CC will be the case 80% of the time).
Due note I run ret pala warrior shaman so I'm thinking out of that perspective

That is absolutely wrong. Two seconds is huge, and yes it'll get eaten by a Ice Lance if you're using it randomly which is completely dumb. If you're using it at the right time to eat a Cyclone,Polymorph,Fear,etc that is pretty game breaking to use it at the right time. 18% more armor isn't that great, and its only on crit heals and can be purged.
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