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Max zoom distance reduced and capped in Legion

Official Blizzard Quote:

This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won't see what the big deal is, since it's removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it's changing the way you're experiencing the game in a way that feels restrictive and simply worse. So why would we do that?

In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that's what competitive players will use in order to maximize performance, even at the expense of the game's overall look and feel.

We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.

Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed "/console CameraDistanceMaxFactor 4" you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?

There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg

I'm not sure it's fair to say that this level of zoom entails your character dominating the screen, or removes all awareness of nearby threats.

Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we're fixing up to 2000 Legion bugs a week, and it's not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn't something we ever imagined could just be swept under the carpet.
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The Road to BlizzCon is finally here! As you may have heard, GCDTV will be teaming up yet again with Blizzard to help host and organize the Road to BlizzCon for North America, but we will be working directly with MLG as well! The Online Qualifier Cups will be hosted on Gamebattles!


Information regarding these Cups are little bit scattered so I'll collect all the links to post here!


First, check out the Battle.net Blog Post

This post goes over the Broadcast dates, Sign up links, Americas Regional format and location, and the update to the rules - specifically regarding to "Teams who qualify for a Regional will no longer be eligible from participating in additional Qualifiers" based on the feedback provided by the community. Each Qualifier Cup will have its own $6,000 Prize Pool!


Next Head over to the Sticky'd Post on the Arena Forums

This post will explain how seeding will work and when the matches will be played!

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"All matches leading up to the Round of Eight will be played starting from 7pm Eastern on the Thursday and Friday nights prior to the Round of Eight broadcast."





Once you're caught up, get over to MLG's Website to Register and Sign up!


Sign ups for Cup #2 close Sunday, June 26th!


Please make sure to read the Rules carefully!


Competing in the First Cup? Click he Image Below!

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Key Ruling:

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  • Teams will be expected to be online and ready to compete starting at 4PM Pacific / 7PM Eastern / 6PM Central on Thursday June 30th and Friday July 1st
  • Sign ups will Close on Sunday, June 26th - Seeding snapshot will be taken on Monday.
  • Players from Arizona, Connecticut, Maryland, and Quebec will not be eligible to compete.
  • Team names must not be longer than 15 characters, spaces included.
  • Team names must not contain profanity, the names of people not on the team, or the names of any group at odds with Blizzard/MLG.
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Warcraft Movie Premiere Live Stream June 6!

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Official Blizzard Quote:

The Warcraft movie will swoop into theaters on June 10, but we’re inviting you to join us on June 6 for the premiere live stream, direct from Hollywood! Hosts Jesse Cox and Michele Morrow will be joined by Warcraft movie director Duncan Jones, movie cast members, and many more special guests as part of this Legendary event.  

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Join us here and on the official Warcraft Twitch channel for the live stream beginning at 5pm PDT on June 6. You won’t want to miss it!
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