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PvP Rewards in Patch 7.1


Official Blizzard Quote:

Withpatch 7.1: Return to Karazhan arriving on October 25, we wanted to share some updates on PvP rewards from Battlegrounds, Skirmishes, Arenas, and Rated Battlegrounds. Like many of the players we’ve heard from over the last few weeks, we’ve identified areas where PvP rewards could be more satisfying. Along the way, we made a few changes through hotfixes, but we can do much more in a full content patch.

Artifact Power
Soon after players began exploring the Broken Isles, we recognized the incredible impact that Artifact Power has as a reward mechanism. While PvP already rewards Artifact Power, it isn't clear how much Artifact Power you might get from doing a particular PvP activity, which might have made some players reluctant to participate. To address that, Artifact Power rewards have been increased for PvP in Patch 7.1, and the user interface will now show you exactly how much you'll receive for a victory.


Here are examples of Honor and Artifact Power rewards for each bracket, including first-of-the-day bonus rewards:




First Victory of the Day Bonus
The Honor reward for your first Random Battleground victory of the day has always been twice that of subsequent victories. In Patch 7.1, we've extended that bonus to all of the other brackets in PvP: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds. Furthermore, in addition to bonus Honor, your first victory of the day will also reward a large Artifact Power bonus. This means big rewards for players who participate in a variety of PvP formats each day.

Here are examples of Honor and Artifact Power rewards for each bracket, including first-of-the-day bonus rewards:



Gear from PvP
While the impact of gear in Battlegrounds and Arenas in Legion is different from past expansions, we still believe it’s important for endgame activities to reward items. In Patch 7.1, every Battleground or Rated Battleground victory will reward a piece of gear. Losses will also have a chance to reward gear based on the final score of the match, and Skirmish and Arena victories will have an increased chance to drop gear. This gear will has a chance to roll up with the possible bonuses you’re used to, including Warforged, Titanforged, socketed, and with tertiary stats.

Our initial approach for Legion has been to have the item level of gear rewards from PvP increase with your Honor Level. However, the way this works hasn’t been obvious to players, and it resulted in the unfortunate circumstance where some players tried out PvP only after gearing up elsewhere—and were disappointed by the PvP rewards. In Patch 7.1, we've transitioned PvP gear rewards to more closely mirror the type of item level progression you see from World Quests. This means PvP should feel as rewarding as other parts of the game that offer high replay value.

Weekly Bonus Gear from Rated PvP
Previously, your first victory in each rated bracket of PvP (2v2, 3v3, Rated Battlegrounds) rewarded a piece of gear based on your current PvP rating. This wasn’t ideal. Often, players didn’t know what item level reward gear would offer before participating. Winning a single game represents a fairly insignificant amount of effort for a piece of high item level gear, especially considering this gear has the potential to rival the best items from raids or Mythic Keystone dungeons. The decision to use your current PvP rating also discouraged players from doing anything that might result in their rating going down. For example, if you've just had an amazing run in Arenas, you may decide to stop trying to improve your rating, or you might be reluctant to put your rating on the line with a less-skilled friend who just logged in.

In Patch 7.1, each bracket of rated PvP (2v2, 3v3, Rated Battlegrounds) has a weekly quest that rewards items based on your best rating from the previous week. The quests for Arena brackets will require 10 wins, and the quests for the Rated Battleground bracket require four wins. Below a rating of 2000, these quests will always reward a piece of gear with the current season's Gladiator appearance. Above 2000 rating, these quests will always reward a piece of gear with the current season's Elite appearance. Again, you’ll always see the item level of the gear you’ll receive in the tooltip of the weekly quest.

Here is an example listing of the rating-to-item level breakdown for Season 1:

We hope you'll find all of this information useful as we head into Patch 7.1: Return to Karazhan. We want PvP to be a compelling activity for all World of Warcraft players, and we want to make sure it rewards those who commit extra time and effort to the competitive side of the game.

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Hotfixes: October 13


Official Blizzard Quote:



  • Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
  • (Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.



  • Spirit Cauldrons no longer have collision.


Player versus Player

Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.




  • Ice Form now has a 60 second cooldown (was 45 seconds).
  • Ice Form can no longer be cast while stunned.
  • Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.
  • Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).
    • Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.



Beast Mastery

  • Beast Mastery Agility reduced by 10% in PvP.
    • Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.




  • Mistwalk can no longer be cast while silenced.
  • Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)
  • Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP.
    • Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.



  • Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
  • Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.
    • Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.


  • Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.
    • Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.




  • System Shock now properly requires an Envenom cast with 5 or more combo points.
  • System Shock’s damage has been reduced by 20%.
  • Assassination’s Agility has been reduced by 5% in PvP.
    • Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.


  • Control is King will no longer stack Adrenaline Rush above a 3 second duration.
    • Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.




  • Stormstrike’s damage is reduced by 15% in PvP.
  • Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds).
    • Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.

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Watch the WoW NA Regional Championship and Earn a Title!


The North American 2016 Regionals will run from October 8-9th at 9AM PT! Blizzard is also giving out a title on WoW for anyone who connects their account to twitch and watches the events.







Official Blizzard Quote:

Sixteams from the Americas Regionals, will be joined by two other teams: one from Latin America, and one from Australia and New Zealand to compete in the North American Regionals. Beginning at 9:00 am PT (12:00 p.m. ET) each day on Saturday, October 8 through Sunday, October 9 eight teams will compete for a share of a $100,000 prize pool and one of three coveted spots in the Arena World Championship finals at BlizzCon 2016.


The Teams:

Northern Black: Rubcub, Wealthyman, Jax, Cmg

Northern Red: Roastyz, Kubzy, Samiyam, Wizkx

Method: Cdew, Snutz, Smexxin, Bean

Tempo Storm: Jahmilli, Chanimal, Pikaboo, Gorecki

SoaR: Aveng, Joxi, Inviable, Maim

Turtastic: VincentWong, Sfxe, Vellido, Trill

This is Brasil: Rynd, Murkmindz, Shapis, Ark

Gronks: Legends, Fitz, Volchok, Nukkz



1st Place - $50,000

2nd Place - $20,000

3rd Place - $10,000

4th Place - $8,000

5th - 6th Place - $4,000

7th - 8th Place - $2,000


How to Watch

Follow all of the action online by tuning in to our live stream on Twitch.

Tournament dates: Saturday, October 8 and Sunday, October 9

Starting time: 9:00 a.m. PT (12:00 p.m. ET)

Coverage will be available in English and Portuguese:




Elliott "Venruki" Venczel

Sid "Supatease" Compston

Jared "Vhell" Coulston

Josh "Lore" Allen

Rodney "Talbadar" Pare



Flávia "Eikani" Alves

Vitor "Jiraya" Mantovani



Israel "Aldrah" Reyes


Coverage in Spanish on Aldrah's Twitch channel here.

Visit MLG’s official page to see the complete schedule of events.


Connect to Twitch to Earn a World of Warcraft Title

Show your love of WoW Arena and esports with a shiny new in-game title*, “Patron of War” when you connect Twitch to your Battle.net account and watch the North American Regional Championships.


How to Link Your Accounts

  1. Log in or create an account on Twitch.
  2. Navigate to the Settings menu by clicking your account name in the top-right corner of the home screen.
  3. Navigate to the Connections tab of the Settings menu.
  4. Find the Battle.net section then follow the given instructions after selecting a region and clicking Connect.

Click here to go straight to the Twitch settings page.


See you at the North American Regional Championship!


*To receive a title, you'll need to connect your Twitch account to your Battle.net account as described above, and the title will be rewarded shortly after both regional events have concluded. Further information and troubleshooting for connecting your account can be found in our support article here.

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