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PvP Hotfixes: January 17
 

Official Blizzard Quote:

Player  versus Player

Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.

Death Knight
Frost
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
Breath of Sindragosa's damage is reduced by 40% in PvP.
Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
Chill Streak now deals 3% of the target's health in damage (was 8%).
Chill Streak now bounces 9 times (was 5).
Chill Streak will now bounce to a target within 8 yards (was 15 yards).
Chill Streak now has a slightly longer delay before bouncing.
Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).

Demon Hunter
Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).

Druid
You can no longer stack Ferocious Wound on targets.
Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).

Guardian
Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
Overrun now has diminishing returns in the Stun category.
Overrun's cooldown has been increased to 25 seconds.
Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).

Mage
Arcane
Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.

Fire
World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
World in Flames now increases the damage of Flamestrike by 20% (was 30%).
Flamestrike now deals 90% damage in PvP situations (was 100%).
Meteor now deals 70% damage in PvP (was 100%).

Frost
Damage caused by Chilled to the Bone no longer breaks crowd control effects.
Chilled to the Bone's damage has been increased by 250%.
Concentrated Coolness now increases the damage of Frozen Orb by 250%.
Burst of Cold now increases the damage of Cone of Cold by 800%.

Priest
Shadow
The damage of Vampiric Touch is reduced by 25% in PvP situations.

Warlock
Affliction
Curse of Shadows increases magical damage over time effects by 20% (was 30%).
Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.

Destruction
Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
Firestone now grants an additional 75% Critical Strike (was 100%).

Warrior
​Disarm's duration has been reduced to 6 seconds, down from 8.

Arms
Sharpen Blade reduces healing taken by 50%, down from 70%.
Fixed an issue where the damage reduction of Duel was not applying to targets correctly.

Fury
Death Wish now stacks up to 10 times, down from 15

Protection
Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

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Upcoming Class Tuning Hotfixes

 

Official Blizzard Quote:

Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.

Classes

Death Knight
Blood
Blooddrinker damage reduced by 40% (unchanged in PvP).

Demon Hunter
Havoc
Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
Fel Mastery now grants 30 Fury (up from 25).
Chaos Blades now increases autoattack damage by 150% (down from 200%).

Hunter
Beast Mastery
Cobra Shot damage increased by 46%.
Chimaera Shot damage increased by 10%.
Barrage damage increased by 10%.
Kill Command damage increased by 10%.

Marksmanship
Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.

Survival
Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
Caltrops damage reduced by 10%.

Mage
Fire
Flame Patch damage reduced by 17%.

Frost
Ray of Frost damage increased by 12%.

Monk
Windwalker
Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).

Paladin
Retribution
Execution Sentence damage reduced by 15%.

Priest
Discipline
Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).

Shadow
Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
Shadow Word: Pain damage reduced by 11%.
Vampiric Touch damage reduced by 14%.

Rogue
Assassination
Agonizing Poison increases damage by 3.5% per stack (down from 4%).

Shaman
Elemental
Lightning Bolt damage increased by 9%.

Enhancement
Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
Hailstorm damage increased by 29%.
Boulderfist damage increased by 15%.
Fury of Air damage reduced by 12%.
Doom Vortex damage increased by 33%.

Warlock
Affliction
Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).

Demonology
Shadowbolt damage increased by 42%.
Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).

Warrior

Protection
Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
Revenge and Thunder Clap damage reduced by 14%.


Legendary Items
DPS Specs
Kiljaeden’s Burning Wish: Damage increased by 55%.
Paladin
Chain of Thrayn: Damage bonus reduced from 20% to 10%.
Priest
Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3.
Zeks Exterminatus: Damage bonus increased from 25% to 100%.
Rogue
Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.


Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

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GCDTV will be kicking off 2017 with Europe Winter Tournament #1 starting on January 20th, 7pm CET.

 

This tournament will be the first of monthly European tournaments, with further information for US tournaments to follow.

 

 

· Games will be Best of 5 besides the Finals which will be Bo7!

· Each Team is allowed 3 players only.

· Players who break TOS will not be eligible to compete.

· Main tournament has 8 Teams max, Qualification tournament for an excess of sign ups will occur on the Friday before the main Tournament. (7:00PM CET, 1:00 P.M. Eastern time 10:00 A.M. PST)

. Total teams is limited to 15, and will be decided by the average rating of the 3 members.

· Sign ups close Wed, Jan 18th

 

 

Schedule:

 

GCD Europe Winter Tournament #1

 

Qualification Tournament

Friday 1/20 @ 7:00PM CET, 13:00 P.M. Eastern time 10:00 A.M. PST

Day 1 / Main Tournament Begins

Saturday 1/21 @ 6:00PM CET, 12:00 P.M. Eastern time 9:00 A.M. PST

Day 2 / Finals will start:

Sunday 1/21 @ 6:00PM CET, 12:00 P.M. Eastern time 9:00 A.M. PST

at Twitch.tv/GCDTV

 

Sign up here!

 

 

Prizes:

 

1st Place - $600

2nd Place - $300

3rd Place - $100

 

 

 

If you wish to support future events, check out our Gofundme page -  All donations go directly into future tournament Prize Pools.

 

For further updates, follow our twitter! @gcdtv_

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