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Upcoming Class Tuning Changes - 1/24/17

Official Blizzard Quote:

As we prepare for the opening of Mythic Nighthold, we're planning another round of balance tuning for a few specs. These will be applied with the next weekly maintenance.

Increased the damage of most Feral spells and abilities by 8%. (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip)
Designer Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.

Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (up from 50%).
Designer Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
Arcane Shot now generates 8 Focus (up from 5).
Multi-Shot now generates 3 Focus per target hit (up from 2).
Sidewinders damage increased by 33%.
Designer Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.

Increased the damage of most Arcane spells and abilities by 5%. (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova)
Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (down from 70%).
Amplification now increases Arcane Missiles damage by 12% (down from 15%).
Designer Notes: Arcane has been doing well in 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong.
Pyroblast mana cost reduced by 20%.
Flamestrike mana cost reduced by 17%.
Designer Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
Comet Storm damage increased by 24%.
Flurry now fires its missiles faster.
Designer Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.

Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
Breath of Fire damage increased 11%.
Designer Notes: Brewmasters could use a bit of help on damage, especially in AoE.

Crusade now increases damage and Haste by 3% per stack (down from 3.5%).
Blade of Justice damage increased by 20%, unchanged in PvP.
Designer Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more that Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.

As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.

Chaos Bolt damage increased by 9%.
Rain of Fire damage increased by 30%.
Cataclysm damage increased by 29%.
Designer Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

As always, there may be additional PvP-only tuning applied along with these changes. We'll share details on any such changes once they've been determined.

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PvP Hotfixes: January 18

Official Blizzard Quote:

Player versus Player
Stamina increased by 10% for all specs.
Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
Players can no longer interact with flags in Arathi Basin when Greater Fade is active.

Echoing Stars now deals 25% less damage to players.
Starfall now deals 25% less damage to players.

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PvP Hotfixes: January 17

Official Blizzard Quote:

Player  versus Player

Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.

Death Knight
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
Breath of Sindragosa's damage is reduced by 40% in PvP.
Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
Chill Streak now deals 3% of the target's health in damage (was 8%).
Chill Streak now bounces 9 times (was 5).
Chill Streak will now bounce to a target within 8 yards (was 15 yards).
Chill Streak now has a slightly longer delay before bouncing.
Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).

Demon Hunter
Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).

You can no longer stack Ferocious Wound on targets.
Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).

Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
Overrun now has diminishing returns in the Stun category.
Overrun's cooldown has been increased to 25 seconds.
Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).

Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.

World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
World in Flames now increases the damage of Flamestrike by 20% (was 30%).
Flamestrike now deals 90% damage in PvP situations (was 100%).
Meteor now deals 70% damage in PvP (was 100%).

Damage caused by Chilled to the Bone no longer breaks crowd control effects.
Chilled to the Bone's damage has been increased by 250%.
Concentrated Coolness now increases the damage of Frozen Orb by 250%.
Burst of Cold now increases the damage of Cone of Cold by 800%.

The damage of Vampiric Touch is reduced by 25% in PvP situations.

Curse of Shadows increases magical damage over time effects by 20% (was 30%).
Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.

Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
Firestone now grants an additional 75% Critical Strike (was 100%).

​Disarm's duration has been reduced to 6 seconds, down from 8.

Sharpen Blade reduces healing taken by 50%, down from 70%.
Fixed an issue where the damage reduction of Duel was not applying to targets correctly.

Death Wish now stacks up to 10 times, down from 15

Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

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