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PvP Like a Pro: Finding the Right Partners

 

Official Blizzard Quote:

Competing in Arena can be a lot of fun but for many players it’s difficult to get started. Recently we had the chance to sit down with a few of the 2017 EU Arena Regional Finalists who let us in on their secrets to success which we will be presenting over the next few weeks in this three-part series:  PvP Like a Pro.

 

Part 1 – Finding the Right Partners

 

Often one of the greatest challenges players face when trying to get started in Arena is finding the right partners. Alec from team ABC joined us and broke it down into these three major points.

 

The Basics – Know Your Class

 

The most important step is to look up a guide...for your class.

Alec

 

Finding the right partners starts with being a good partner for others. You need to be willing to take the time to become intimately familiar with the abilities of your class as well as with what other classes can do to counter you—this is first and foremost to success in Arena.

 

“In Legion, it’s quite simple. The most important step is to look up a guide to dealing damage or healing for your class.” Alec recommends using Icy Veins to find this information.

 

Keep It Simple – Start With 2v2

 

If you are in the right place, you’ll increase your rating as you both improve.

Alec

 

Once you are confident that you know your class sufficiently, you should start out practicing in the 2v2 bracket. Alec says that he often uses the LFG system to practice a new class as his team healer doesn’t like playing 2v2 with his alts. “There are so many friendly people in 2v2—and if you guys are doing well you can stick together in 3v3…. If you are in the right place, you’ll increase your rating as you both improve.”

 

2v2, especially when running a healer/DPS composition, can be a more manageable experience in Arena, since fewer players means less information to track. This is a far more ideal location to practice your gameplay, and find partners that you’d want to branch into 3v3 with.

 

Attitude Matters – The Right Mindset

The right mindset is a critical attribute to both you and the partners you find. “The right players don’t deflect and try not to blame, "says Alec, who has one of the longest-standing team rosters in professional Arena competition.

 

Never blame a loss on the ability of your partners.

Alec

 

Alec says that Cdew and his team Method: Reborn are a good example of having a positive team mindset. “His teams are very good since they look at what they can do better together rather than blaming each other… if you have partners that are willing to get better, and willing to practice with an analytical mindset you are more likely to succeed,” says Alec.

 

Having teammates who can be self-critical and have a positive mindset can be a key to enjoying the game, and improving together in a friendly environment. In the words of Alec “Never blame a loss on the ability of your partners.”

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Alec himself, formerly known as Daisyduke, competed in his first event the Blizzard Worldwide Invitational in Paris—in 2008. He definitely knows his way around World of Warcraft Arenas and is often praised as the mastermind behind his team’s strategies. You can catch him and his team ABC live at gamescom on August 23–26 on our official Warcraft Twitch channel.

 

Stay tuned when tomorrow we'll be hearing from Fabss of team Method for part two, PvP Like a Pro: Team Composition.

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Hotfixes: August 1st
 

Official Blizzard Quote:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

 

August 1
 
Hotfixes
 
Achievements

  • The title awarded by the Achievement Mythic: Kil'jaeden, The Darkener, should now be available account-wide.

Class Halls

  • Missions to the Tomb of Sargeras are now offered for 10 days.

Companions

  • Red War Fuel and Blue War Fuel visuals have been modified to reduce strobe effects.
  • Red War Fuel and Blue War Fuel have an increased cooldown time.

Dungeons and Raids

  • Tomb of Sargeras
    • Harjatan
      • Drenching Waters created by Razorjaw Wavemenders and Drippy Tadpoles should no longer apply stacks of Drenched after the fight has finished.

Items

  • Shadowy Reins of the Accursed Wrathsteed can no longer be traded to other party members.

Player versus Player

  • Priest
    • Holy
      • Greater Fade can no longer be cast while silenced.
      • Greater Fade's cooldown has been increased to 45 seconds (was 30 seconds).

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Hotfixes: July 24th
 

Official Blizzard Quote:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
 
Additional information about the expansion can be found below.
 
July 24

Hotfixes
Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
 
Classes
Death Knight

  • Frost
    • Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds.
    • All damage abilities increased by 5%.

Demon Hunter

  • Vengeance
    • Demon Spikes physical damage reduction increased to 12% (was 10%).
    • Fracture damage decreased by 5%.
    • Spirit Bomb damage decreased by 10%.

Paladin

  • Protection
    • Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
  • Retribution
    • Blade of Justice damage increased by 10%.
    • Crusader Strike damage increased by 10%.
    • Zeal damage increased by 10%.

Rogue

  • Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided.

Paladin

  • Holy
    • Light of Dawn now functions correctly with Aura of Sacrifice.

Class Halls

  • Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission.

Dungeons and Raids

  • Tomb of Sargeras
    • The Fallen Avatar
      • The Fallen Avatar’s health is reduced by 5% in Mythic difficulty.
    • Kil’jaeden
      • Kil'jaeden's health reduced by 5% in Mythic difficulty.
      • Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty.
      • Illidan's Sightless Gaze now deals less damage in all difficulties.
      • Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.

Items

  • Spectral Thurible will no longer damage creatures you are not in combat with.

Warrior

  • Arms
    • The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%).
    • Ayala's Stone Heart now procs 40% less often for Arms Warriors.

Rogue

  • All Specs
    • Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds).
  • Subtlety
    • Denial of the Half-Giants cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).

Player versus Player
Druid

  • Balance
    • PvP Template Armor reduced by 10%.
    • Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank).
    • Ironfeather Armor now grants an additional 25% armor (was 50%).
    • Celestial Guardian now grants 10% spell damage reduction (was 20%).
    • Moonkin Form now grants 125% additional armor in PvP situation (was 200%).
  • Restoration
    • PvP Template Intellect increased by 2%.
    • PvP Template Mastery increased by 20%.

Hunter

  • Survival
    • Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle

Mage

  • Frost
    • Frigid Winds increases chilling effects by 10% in PvP situations (was 15%).
    • Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%).

Priest

  • Holy
    • Ray of Hope's cooldown is increased to 60 seconds (was 45 seconds).
    • PvP Template Intellect reduced by 4%.
    • PvP Template Mastery reduced by 30%.
    • The heal over time effect of Renew now heals for an additional 75% in PvP (was 100%).

Shaman

  • Restoration
    • Riptide's heal is increased by 15% in PvP situations (was an additional 30%).
    • PvP Template Intellect reduced by 3%.

Warlock

  • Affliction
    • PvP Template Intellect increased by 3%.
  • Destruction
    • PvP Template Armor increased by 30%.
    • PvP Template Versatility increased by 5%.

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