| Talent | | Description |
|---|
 | Improved Heroic Strike | 0/3 | Increases your damage output by quite a bit, at the cost of 3% Parry from Deflection. Personal Preference here, if you're a Heroic Strike monkey, go for Improved Heroic Strike. If you like 5% Parry, max out Deflection. |
 | Deflection | 5/5 | Typically preferred over Improved Heroic Strike for the extra Parry. |
 | Improved Rend | 0/3 | Improved Rend is a pure Trash Talent post TBC, there is just no reason to put points here. If you have Improved Rend, you are in desperate need of a respec. |
 | Improved Charge | 0/2 | Improved Charge is another of the Warrior's Trash Talents. Extra 6 rage per fight for 2 talent points just doesn't cut it. If you have this, respec now. |
 | Iron Will | 5/5 | Some Warriors will swear by the stun resist, while others say that the additional slow effect to attacks is good against melee. Again it's personal preference, If your 5v5 team handles melee by controlling them (sheep, etc) then you will do better with Iron Will. |
 | Improved Thunder Clap | 0/3 | Personal prefrence to drop points in Iron Will to get the increased slow effect. If you are a player who focuses on 2v2 and just hate those pesky Rogues/Warriors cutting up you or your partner, Imp TC is for you. |
 | Improved Overpower | 2/2 | Must have talent. There is no reason why you shouldn't pick this talent up. |
 | Anger Management | 1/1 | Extremely useful talent that only costs 1 talent point. Some people will skip this to either get another point in 2-hand specialization (1% extra damage) or to max out Improved Hamstring (5% more chance for hamstring to root enemy for 4 seconds). |
 | Deep Wounds | 3/3 | Deep Wounds gives your critical hits an added DOT effect that does crap damage and breaks CC, but we need this maxed out to get Impale, so max it out. Passive rage boost is just too good to give up, but if you truly insist on skipping this, go ahead. |
 | Two-Handed Weapon Specialization | 2/5 | Not exactly a huge boost, but we need at least 2points here to go deeper down the Arms tree, so put at least 2 points here. |
 | Impale | 2/2 | Impale increases your Yellow Crit damage by 20%. 2 talent points for 20% extra yellow crit damage. Need I say more? Get this. |
 | Poleaxe Specialization | 0/5 | Weapon Specialization talents should be maxed out according to which weapon you use. Must-Have. |
 | Death Wish | 1/1 | This talent is a Must-Have. |
 | Mace Specialization | 5/5 | Weapon Specialization talents should be maxed out according to which weapon you use. Must-Have. |
 | Sword Specialization | 0/5 | Weapon Specialization talents should be maxed out according to which weapon you use. Must-Have. |
 | Improved Intercept | 2/2 | Get this. Must-Have. |
 | Improved Hamstring | 2/3 | Extremely handy talent, and can save your teamates ass if your lucky. I advise 2 points here if your going to put any. The reason for not maxing it out, is that there just aren't enough talent points to go around. |
 | Improved Disciplines | 0/3 | Trash Talent. |
 | Blood Frenzy | 2/2 | Pretty nice talent, especially when teamed up with other melee classes. I do see many people dropping this for talents in the Fury tree though (namely Imp Slam and Flurry). I think players with multiple physical damage dealers should get this. 4% is pretty huge for 2 points. |
 | Mortal Strike | 1/1 | Must-Have. Get this or stay out of arenas. End of story. |
 | Second Wind | 2/2 | I see as a Must-Have talent as well, granting you 20 rage and 20% health everytime you are immobolized. I just don't see where else I would put these 2 talent points. |