Fury PvP (18/53/0) by Zeriel
This talent write-up is written with the PTR Patch 3.0.8 in mind (as of 12/31/08). Notable changes to the build in that patch include Bloodthirst's healing increasing by 100%, shorter cooldown on Whirlwind, more slams, & no Titan's Grip penalty
Major Glyphs to use (many only worthwhile in 3.08):
- Glyph of Whirlwind
- Glyph of Bloodthirst
- Glyph of Hamstring OR Glyph of Execution
Strengths:
- Superior overall damage, rage generation
- Superior stats to Arms--not just an extra 2H, a Fury PvP build only requires 2% hit from gear to hit the 5% PvP soft-cap, allowing you to pile a lot more focus onto crit & AP
- Heroic Fury allows considerable flexibility, including mirroring Mage blinks & escaping roots--since most teams aren't used to facing Fury Warriors, they typically don't expect the double Intercept
- 2H + Shield -- self explanatory, when you can't overpower or revenge, this makes Titan's Grip turtling far more effective than Arms, letting you continue to apply good damage/pressure while turtling
- Roughly double the passive healing (Blood Craze + Bloodthirst) that Arms gets from Second Wind
- Being rage starved doesn't affect the application of your MS, neither does one key parry or dodge prevent it from applying
Weaknesses:
- No Bladestorm or Sudden Death -- somewhat lower burst damage, lose the "make them scatter" effect of a good Bladestorm + CC breaks
- Furious Attacks never procs on autoattacks that are absorbed (such as by PW:S or Sacred Shield), making for a wobbly uptime of healing reduction on Priests, Mages, and good Paladins
- No Revenge/Overpower spam -- very noticeable against Rogues
- A poorly planned double Intercept will leave you over-extended, without another intercept for 25-30s--Heroic Fury requires good foresight
Arms (21) - ERROR - SPEC NAME LISTS POINTS AS 18
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Fury (50) - ERROR - SPEC NAME LISTS POINTS AS 53
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Comments: | |
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| Jan 1, 2009 - 10:01 PM (HideShow) | |
| Yuck, zeriel is a noob! | |
| Jan 2, 2009 - 12:32 AM (HideShow) | |
| Looks good. Do you think you'll take the 3 out of Precision when they remove the Titan's Grip penalty, or keep it and get the deadly crit gear rather than hit? | |
| Jan 3, 2009 - 3:45 PM (HideShow) | |
| Getting those 2% hit is really easy. Almost the trinket is enough and gemming hit for cap should be priority nr 1. Spending 3 points into hit would be almost 99 hit, getting 3 points into shout would be 82,5 ap. For 99 hit you can get 198 ap when you compare it by itemlevel or gems. Spending those 3 points into enrage would be a possibility but getting 99 hit due to PvP gear is not that easy. And 6% more damage depending whether you got hit or not isnt really worth it. Even as Fury you wont hit main WW harder then 4k~5k vs resi cap and 6% are 240-300 dmg. Correct me if im wrong. | |
| Jan 5, 2009 - 4:59 PM (HideShow) | |
| Good build Zeriel, almost identical to what I came up with. I'm liking fury way more than arms right now, and I'm really looking forward to seeing how the 3.08 glyphs change things. | |
| Jan 5, 2009 - 7:16 PM (HideShow) | |
| No Improved heroic strike?, so heroic strike is most likely unused in pvp? | |
| Jan 5, 2009 - 7:48 PM (HideShow) | |
| Dont undervalue HS since it is a style and needs only 2% hit. Every good burst rota should contain HS. And additional dmg vs dazed targets. The 3 points arent worth it for imp HS. Most ppl will have 5% expertise and additional 5% parry are nice for survivability and damage. | |
| Jan 5, 2009 - 7:56 PM (HideShow) | |
| HS is very good for burst moments, just no reason to sink 3 talent points into making it slightly easier to use. When you need to do big burst, you should have a lot of rage saved up. Combined with TG's rage generation, it really isn't an issue unless you're being sacred shield cheese'd, in which case 3 rage would make no difference anyway. As far as hit goes, it's a matter of personal preference. If you have some talents in fury you really want to pick up at that tier, you could drop the talent. Personally, I like the ability to pick up more crit/ap/whatever in return for that hit from gear. | |
| Jan 5, 2009 - 9:34 PM (HideShow) | |
| Quoting myself: "Spending 3 points into hit would be almost 99 hit, getting 3 points into shout would be 82,5 ap. For 99 hit you can get 198 ap when you compare it by itemlevel or gems." | |
| Jan 6, 2009 - 6:27 PM (HideShow) | |
| Why is enrage missing? doesn't that eliminate the use of Enraged regeneration? | |
| Jan 6, 2009 - 6:30 PM (HideShow) | |
| Also, wouldn't arms be a better idea for PVP? | |
| Jan 6, 2009 - 11:39 PM (HideShow) | |
| There are lots of enrage effects that aren't enrage. Berserker Rage for instance. I'm not sure, but I could almost swear Rampage is letting us use it too. If you don't want to do Fury, why would you be looking at a Fury build? Both specs have their strengths & weaknesses, I think I laid them out pretty well in the write-up. | |
| Jan 7, 2009 - 2:48 AM (HideShow) | |
| Not only rampage is count as an enrage effect that is enableing the enrage regeneration effect but it also do not comsume it in the process making it even better than enrage on this purpose the problem stay that even whit removing titan grip penality DW have a hit penality | |
| Jan 8, 2009 - 10:44 AM (HideShow) | |
| Zeriel, Thanks for the writeup. I wanted to ask you if you would encourage a warrior to try this build in 2v2 with a Pally healer, or if it's definitely best to stick with a traditional Arms build? | |
| Jan 9, 2009 - 12:58 AM (HideShow) | |
| I played TG with a Holy paladin to the front page on my battlegroup in like 1-2 hours first week of the season. It's definitely viable. The consensus on TG right now is that it tends to be superior to Arms when you are facing DPS/Healer teams, whereas Arms is somewhat superior to TG against double DPS teams with heavy CC & disabling abilities. | |
| Jan 12, 2009 - 12:31 AM (HideShow) | |
| Hello, Im a Prottie at heart been playing it since i hit level 50 about 2yrs ago, did the odd bit of poor arena at lvl 70 and stopped sharply. since hitting 80 have borrowed a guildies spec and rotation mashed with my own thoughts and started to be more effective as i love TG and wanted the difference of DPS from Prot on my fav char. Question - why 2 points in booming voice and not Unbridled wrath? Also i usually spec Improved BEserker rage and Intensify Rage and no bloodsurge. Im still learning this spec obviously however seem to be improving winning record this week in 2v2 (discP) and 3v3 (boomkin, Disco). Can nail warlocks and hunters finally! /cheer, pala's only with my priest - fooking bubble! however also ...how do u solve Rogues? - even in Prot arena (when messing about & serious as fury) i will be stunned by a rogue and in the duration of a stun they can nuke me down both in prot (542def. 26kHP) - yes i do use beserker rage to break one, Human racial - out of next...and then they bloody blind me...what chance does my poor clothy friend have? any advice u can offer for us furies against rogues??? solved pala's now its them! :P Sorry if iv gone OT at all, but could use some advice - btw i have a brain, played for some time...arms is poo! :P OH and the other thing i notice ...yes more but valid i hope. Intercept...should stun the opponent for 3secs, pointed out that i didnt think it was in guild, a unanimous agreement from all the warriors. anyone else noticed this prob that any intercept never gives a 3 second stun? not sure i ever get more than about 1sec of stun Ramble over sorry and ty | |
| Jan 12, 2009 - 4:00 AM (HideShow) | |
| It's probably because you're using it after charge. Charge is a 1s stun, so it DRs your intercept to 1.5s. Hence why a lot of warriors have been asking for charge to be a 1s immobilize for a long time, also why prot sucks way more than it should (all stuns DR off each other into uselessness very quickly). | |
| Jan 12, 2009 - 4:03 AM (HideShow) | |
| Whoops. Forgot to add: Unbridled Wrath is largely useless because it is so little rage. 1 rage pt, as a chance? 1? Seriously? When both autoattacks critting can give you 80? It's arguably one of the worst talents in the game, let alone that tree. I don't want to get into a bunch of meta-game strategies in a talents section, so I'd suggest visiting the warrior forums for help with fighting individual classes. | |
| Jan 13, 2009 - 12:46 AM (HideShow) | |
| Why not take 1 out of commanding presence and put it in enrage instead? Sorry if this has been answered, I really don't want to search for it. Popping berserker rage to enraged regen leaves you open to be gouged/sapped/etc. You could have enrage up, blow enraged regen, if you get sapped, do a cancel regen, use zerker rage macro. | |
| Jan 13, 2009 - 3:51 AM (HideShow) | |
| ^ Read above. Rampage counts for Enraged Regen, also isn't consumed by it, so if you crit once every 10s you should never need Enrage. | |
| Jan 13, 2009 - 11:16 AM (HideShow) | |
| my build is somewhat similar but ive been thinking it would be pretty good to have imp berserker rage cause i find alot of the time when breaking fear's etc.. or out of some sort of incapictating effect i have no rage for an intercept and was wondering if it was viable at all. Also why not intensify rage i have like a 20 second berserker rage CD 10 seconds if you count the up time + having a 5 second bloodthirst is quite handy and overall will possibly do more healing any comments ? | |
| Jan 13, 2009 - 11:18 AM (HideShow) | |
| Sorry also Zeriel thought i would ask i notice you play dk/war/holy pally ive been trying out that combo but seem to be having massive amounts of trouble against any team with a mage weather it be arcane or frost and was wondering if you have any tips as to what to do with them??? | |
| Jan 13, 2009 - 11:22 AM (HideShow) | |
| why is the ramapage on your talent build different than the one on wowhead? the wowhead says chance to increase crit chance of party members by 5% but this one says AP increase by 50? | |
| Jan 16, 2009 - 5:38 PM (HideShow) | |
| Why 2/5 commanding presence? Why 3/3 TM over Iron will? I'm assuming 5% hit is the goal (more is better, but not needed), so if you have some pve gear with hit, dropping points from precision for Intensify Rage might be logical for fear breaks and extra dmg? | |
| Jan 18, 2009 - 8:27 AM (HideShow) | |
| The latest test realm patch notes don't reflect any of the earlier proposed changes to certain warrior glyphs (Bloodthirst, Whirlwind). If no glyph changes make it into the patch, which glyphs would you then recommend for use? | |
| Jan 18, 2009 - 2:48 PM (HideShow) | |
| I remain hopeful the glyphs will make it in, since the current glyph calculator for the latest build on mmochampion still have them that way. Probably just a mess-up in the patch notes (Blizzard never omits stuff from notes, right?!). | |
| Jan 19, 2009 - 2:32 PM (HideShow) | |
| so just wondering how much hit you guys are going in to arena with after patch? I tried fury out abit and realized furious attack drops so much even when I have 7% hit, and after the patch hits we can go into arena with 2% hit and not have specials miss but sacreficing ms for some extra crit does not sound like a really good idea to me. also i'm pretty sure the glyphs are going through unless it's pointed out otherwise | |
| Jan 23, 2009 - 3:49 PM (HideShow) | |
| Hey guys , I would rather play 19-52-0 --> 19 beacause i put 1 more point on IronWill and i would prefer spending my points somewhere else than choosing Bloodsurge i think Slam isnt something WOW... But if u have to say something about this, so u maybe change my view for slam im here and wait!...:D | |
| Jan 27, 2009 - 1:24 PM (HideShow) | |
| Bloodsurge is an additional instant attack when you have the presence of mind/rage to use it. My only other comments on this spec are that you might consider 3 points in intensify rage. Dump 1 point in commanding presence, 1 point in imp zerker stance, and 1 point in precision for it. With intensify rage, 3 min reck and 2 min DW is very very clutch in nearly every arena match I've played on my warrior (Heenagish on WoW armory) so far. | |
| Jan 29, 2009 - 2:28 AM (HideShow) | |
| I'd agree on Intensify Rage if we were playing in a S3 or S4 environment in terms of damage, but the vast majority of my arena matches are over in the first minute in 3v3, or in 2v2 don't involve warlock teams (i.e lots of fears). Hence, it's only maybe every 1 out of every 50 games that I say to myself, "Hmm, intensify mage might help a bit". | |
| Feb 1, 2009 - 10:29 AM (HideShow) | |
| How about spending 1 point in improved berserker rage? you know when you got cc'ed and immobilized, or the mage you attacked has just blinked away and you have less than 10 rage. I'am having that problem almost one of the 2 matches. And find it really helpful to invest in improved berserker rage just 1 points. Pop BR, get the rage you need and intercept. Some of you might say bloodrage will do the job, but why use hp. i can give 1 less point in DW specialization or improved shouts. | |
| Feb 1, 2009 - 5:22 PM (HideShow) | |
| If you use the minor glyph for bloodrage, it costs no health. Mind you, Imp Berserker Rage still has its uses, but I prefer to save it for incapacitates & fears. | |
| Warrior | Feb 1, 2009 - 11:43 PM (HideShow) |
| i have a question,why not use the cleave rather than the slam,the cleave can give 120%more damage which slam is only weapon damage+250 i actually made the same build before i came on here but i respecd to use blood craze. | |
| Feb 4, 2009 - 2:40 PM (HideShow) | |
| Cleave is used situationally and not enough to justify putting 3 points in the talent. You will be better served by an occasional extra instant slam provided by bloodsurge. | |
| Feb 11, 2009 - 1:05 AM (HideShow) | |
| Long time ago that I've played arena very active :). I've got some questions bout this build, what gems shoul'd I Use with it?. How much a should I've got If im not in berserk stance?. 2% hit are enought ok, but how much exp. should you got with thie build :)? I've got around 5% hit and 3400 ap without shouut and without berserker stance and around 34% crit. Maybe you coul'd tell me, if this stats are good enough tu skill fury. :) And also I've got better PvE gear than PvP gear, should I do arena with my PvE gear and just switch if Im able to get Deadly stuff?. :P. (maybe someone also could give me a good rotationt ?) faithfully. Procc :)) | |
| Feb 11, 2009 - 1:07 AM (HideShow) | |
| How much a should I've got If im not in berserk stance?. a = ap, sorry (attack power^^) | |
| Feb 11, 2009 - 8:24 AM (HideShow) | |
| Instead of putting 3/3 talents in "Blood Craze" and 2/5 talents in "Commanding Presence. I would put this 5 talents into "Enrage". I mean extra damage is better than 6% healing over 6 seconds after a crit. And Commanding Presence is just a talent absorber. | |
| Feb 11, 2009 - 11:45 PM (HideShow) | |
| I've been rethinking a lot of the build, primarily to address ragestarvation issues against good teams. Don't feel confident editing the build (here) until I test it out some more, but you should be able to see my current setup on Armory. | |
| Feb 13, 2009 - 10:24 PM (HideShow) | |
| Hey zeriel, awsome answer as always. I just wanted to add that some warrior like to play it intensify rage cuz of DeathW and Recklness Cd diminishing too. And if like me you hate to starve on F***** magic shield getting 2 points in + in berserker rage in default of UF. lower the damage by a little bit of course but make u save the day on on those shield cuz it give u almost enough for a WW and break the shield .And DW+ Recklness burst come more often and Elune know how much it is deadly. | |
| Feb 13, 2009 - 10:25 PM (HideShow) | |
| just took an eye on the armory look like u agre whit me on that lol | |
| Feb 13, 2009 - 10:26 PM (HideShow) | |
| Ho and BTW for people complaining about Missing point on Iron will try to get one from Deep wound :) | |
| Feb 14, 2009 - 7:50 AM (HideShow) | |
| Well for what i read on mmo_champ is that they are going to change warriors to where we get rage when we hit shielded targets and they are also thinking about making our stance dancing penalty not so bad by letting us lose just 20 rage 10 if full spec into tactical mastery when we change stances, so most of our rage starving problems should go away in 3.1 if the changes are release then. | |
| Feb 15, 2009 - 3:51 PM (HideShow) | |
| One thing i've been noticing now that i've started arena on my warrior, is that if I intercept with a slow on me (Especially after the DR of using heroic fury) and they jump at the same time, because the game's mechanics count him as where he jumped from it gives me very little time to catch up to him before the stun wears off and he can just walk away. This is causing a lot of problems because even with the intercept I can't make the connection because intercept doesn't bring me in range when they jump. Just wondering if anyone is noticing the same problem... Its pretty annoying. =) | |
| Feb 17, 2009 - 10:03 AM (HideShow) | |
| every1 spec arms. this shit works. i was stubborn to stay arms such a long time. this rocks. survivability and dmg. awesome. | |
| Feb 17, 2009 - 10:03 AM (HideShow) | |
| fury* -_- hehehe | |
| Feb 25, 2009 - 4:33 PM (HideShow) | |
| Will TG remain the better pvp spec after they nerf it to 10% reduced damage? I hope they buff arms a little bit too. Also, is Bloodsurge really that great? It seems great but then Ill go an entire bg and realize I didnt slam once, because the attacks that proc it take precedence and it simply never seems justified. It seems like more of a pve talent than pvp. | |
| Feb 27, 2009 - 5:26 PM (HideShow) | |
| Oke, i know, I was playing around begining s4 pre WotLK yet, i found myselfs rather unice with my talent build. I used a combined Arms/Fury spec and had Mortal Strike, Mace specialisation and Duel Weeld Specialisation. Together with some other must have things like Sweeping Strikes, Deathwish and Improved Hamstring. Now, i made a "updated" version of the talent i would have bin rolling: http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?tal=332033012300015013021203211100305020131500312020000000000000000000000000000000000000 What ya guy'z think? Let me know. I just wanna learn and have fun with my troll chicka ^^ | |
| Feb 27, 2009 - 5:27 PM (HideShow) | |
| Btw, i hope you can even get to the link xD | |
| Mar 8, 2009 - 1:22 PM (HideShow) | |
| i droped 3points out of Precision and 1 point out of Commanding Presence for improved Berserker Rage 2/2 and Intensify Rage 2/3... it works... | |
| Mar 16, 2009 - 3:11 AM (HideShow) | |
| Checked your current spec on armory now and its the same as mine, except i have 3/3 in TM with 2/3 in IW and 2/2 Imp zerk rage with 2 in Intensify Rage :) Also noticed ur in pretty much full PvE gear... doesnt it cause u trouble if they decide to nuke you first? And no Medallion of the horde to get out of cyclones/hex/sheep whatever :O Can u justify these decisions for me? ^^ | |
| Mar 19, 2009 - 6:41 PM (HideShow) | |
| can someone explain why people arnt putting points in "Unbridled Wrath" and "Enrage" i could kinda understand the unbridled wrath but why not the Enrage? ive notice alot of fury pvp warriors without these never really understood why | |
| Apr 1, 2009 - 4:22 PM (HideShow) | |
| I can't run without Intensify Rage. Enrage gets over rid by death wish(i think), and fury warriors get plently of rage. booming voice > over chance to get 1 extra rage on damaging attack. I am thinking best to go into improved Berserker Rage for the comps that will compleatly ignore the warrior and just cc them. | |
| Apr 3, 2009 - 5:04 PM (HideShow) | |
| This is my preference for a pvp spec, http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?tal=050032002330000000000000000000325000131505010250122511251000000000000000000000000000 Get the titanium weapon chain for your offhand the points in enrage are a far larger dps increase, than the beserking / AP buff you can get and you will take damage in arena's so you can garuntee it to be up alot of the time. Use your deathwish / recklessness when your ready to setup for a kill you already have enough pressure to force cd's prior to using it. It'll only last for a few more days before its back to the arms tree anyway. | |
| Apr 5, 2009 - 1:26 PM (HideShow) | |
| no intensify rage and imp berserker rage? /sigh. | |
| Apr 9, 2009 - 4:41 AM (HideShow) | |
| For people wondering for 3.1 I did test it on ptr... i sure not the best warrior but im not bad so i can say : the 10% damage reduction of fury warrior is not a big matter they stil do really heavy damage and as i always say warriors are not about how much damage but more about when (except if its againts a team you have to oom). Still fury warrior stay a really good pvp spec and + they gain imp intercept and that is removing their biggest problem due to miss placed intercept. They just try to make both spec as good :) (try hybrid on calculater 15 sec intercept +12 sec charge in combat ftw!) | |
| Apr 21, 2009 - 4:59 AM (HideShow) | |
| I no longer play anymore (computer died, going to be a few months before I buy a new one), but there were a few constantly reoccuring questions. Do I use this spec commonly in arena anymore? No. You can see my typical spec (emphasis on cooldowns) on Armory. I don't feel there's a huge difference in the effectiveness of the specs, though--you could easily get gladiator with the listed one. I love shorter cooldowns, but realistically a lot of games end in the first 1-2m anyway. Armory should tell the story, but I typically ran with 637 resilience. If I had any less than that, you were probably seeing me in PVE gear from raiding. I toyed with going full resilience, but found that I was still blown up fairly easy (hi berserker stance!) and the loss of offensive power was very noticeable. Unlike a lot of people, I really don't feel Arms is king in 3.1. Fury got nerfed hard, Arms got some nice tweaks, but Arms is still a horrible, under-damaging mess, and UA in place of pummel is so bad I could spend several pages ranting about it. Bottom line? If you like fury, even post-nerf it's at least as viable as 3.1 Arms in 2s. If you really, really hated Fury, Arms is more tolerable now, though I feel it is pigeon-holed into being nothing but an MS + UA bot for bigger groups (3v3, 5v5). | |
| Apr 25, 2009 - 6:40 PM (HideShow) | |
| zeriel tunnel vision hero wooooooooooo for fury wars i really hope you changed your opinion about arms | |
| Apr 25, 2009 - 6:42 PM (HideShow) | |
| but i guess you rerolled a ret paladin to maintain your oh so skilled fury warrior "push when lit" playstile | |
| Apr 28, 2009 - 3:10 AM (HideShow) | |
| I didn't reroll. My computer died, so I'm not playing at the moment. Why would I change my mind about Arms? It's not very different from Fury at all. If anything, 3.1 has brought a lot of parity between the specs to the point where it's mostly cosmetic/style choices. | |
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