SL/SL (23/38/0)

High survivability with medium DPS.

Affliction (23)

Talent Description
Suppression0/5It can help from time to time, and works against cloak of shadows, but it isn't nearly as necessary in PvP.
Improved Corruption5/5Instant Corruption. Must have for stacking those DoTs.
Improved Curse of Weakness2/2This is highly overlooked against warriors/rogues, and isn't used nearly as much. It isn't a must have, and you can put points into suppression instead of it, but it will make your life against melee classes much easier.
Improved Drain Soul0/2Useless in PVP.
Improved Life Tap2/2No point in surviving if you don't have mana. This will keep your mana in the black.
Soul Siphon2/2Again, very helpful but not needed. If you know you're not going to be a focus target, you have more time to cast a SB, but drains always help healers out.
Improved Curse of Agony0/2Nice damage, but CoA and CoEx will be used more, this build is also about outlasting rather than burning people down.
Fel Concentration4/5Helps out very much against melee to heal yourself through their dps and keep a mana drain on a healer while you're being beat on by something.
Amplify Curse 1/1Necessary for Curse of Exhaustion , added slow or amplified DPS
Grim Reach 2/2Allows you to kite from a greater distance, drains go for a much longer distance.
Nightfall 2/2Instant Shadowbolts can be that finisher a 23/38 build lacks.
Empowered Corruption 0/3Again, great added dps, but this build goes for survivability over DPS. If you really want it, you can drop points elsewhere, but it's not necessary.
Shadow Embrace1/5Yet one more debuff that needs dispelling.
Siphon Life1/1No brainer as this talent is in the name of the build. DoT that not only damages the target but heals you is going to save your healer's mana as well as increase your survivability immensely.
Curse of Exhaustion1/1Necessary for any team with a rogue. Kiting and dotting while keeping melee exhausted is going to be your winner in long arena matches against a melee team.

Demonology (38)

Talent Description
Improved Healthstone2/2No brainer. It will save teammates' lives as well as your own plenty.
Improved Imp0/3Useless.
Demonic Embrace5/5No brainer. Passive hit point boost.
Improved Health Funnel0/2Not worth the points.
Improved Voidwalker0/3Not worth the three points.
Fel Intellect3/3Not the greatest at first look, but will up your overall mana pool translating to added spell damage when you get Demonic Knowledge.
Improved Succubus0/3Useless.
Fel Domination1/1Crucial for mid fight resummoning of your pet. This is going to be the life saver in any SL build.
Fel Stamina3/3Survivability in this build requires both you and your pet to live longer. This talent does both.
Demonic Aegis3/3With Fel Armor this translates to more damage across all of your spells.
Master Summoner2/2A must. Going to finish out Fel Dom and give you a 0.5s cast time. This will also allow you to get a quicker summon off in case Fel Dom is down.
Unholy Power5/5Prerequisite for Master Demonologist
Improved Enslave Demon0/2Absolutely no point in arena.
Demonic Sacrifice1/1Required for Soul Link.
Master Conjuror0/2Trash talent.
Mana Feed1/3Overlooked talent, but it's going to save your pet from being mana drained/burned completely, as well as allow you to always have a devour or spell lock up
Master Demonologist5/5You'll mainly be using a felhunter or voidwalker with this build, you can't pass up either bonuses.
Demonic Resilience3/3Not really necessary if you have capped out resilience, so you can put points into the Affliction tree or Demonic Tactics if your resilience is capped. However, it can be great to prolong your pet's health if your healer has a hard time keeping it up.
Soul Link1/1Amazing talent. Necessary for this build
Demonic Knowledge3/3Increased damage, which is great because this build lacks burst damage.

Contributors

Nm, Hilla
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