
Restoration (0/9/52)
Resto Spec that takes Improved Ghost Wolf as I use it often enough that its 2 points well spent. And when I don't have it I wish I did. May or may not fit your play style.
Restoration (52)
| Talent | | Description |
|---|
 | Improved Healing Wave | 5/5 | A must for spam healing your target against burst damage. |
 | Tidal Focus | 5/5 | Some prefer this talent, some Totem focus, depends on your playstyle. |
 | Improved Reincarnation | 0/2 | Only really useful in world PvP or battlegrounds. In arenas, this talent is completely worthless. |
 | Ancestral Healing | 3/3 | Important against melees. It gives your target another buff and lessens the chance your Earthshield will be dispelled from your target. |
 | Totemic Focus | 5/5 | Some games I drop more totems than heals and it really saves on the mana. The big thing is it makes Poison Cleansing totem cheaper to cast then Regular Cleanse. |
 | Nature's Guidance | 1/3 | |
 | Healing Focus | 5/5 | No questions. Must have talent. |
 | Totemic Mastery | 1/1 | The extra 10 yards gives you more room to work with for totems. A Must Have. |
 | Healing Grace | 0/3 | Completely worthless talent for PvP. |
 | Restorative Totems | 5/5 | Need these points to get Mana Tide Totem. But in some matches the other team doesn't have the time to destroy your mana spring totem and it gives you a nice mana advantage. |
 | Tidal Mastery | 0/5 | I didn't put any into Tidal mastery as I feel Crit isn't a primary stat that I need, and I am better off with talents else where. |
 | Healing Way | 3/3 | This talent gives you 2 advantages. First, you are able to heal against really big burst damage. Second, it is a magic buff on your focused target, so it is harder for the other team to dispell the buffs/earthshield on your healing target. |
 | Nature's Swiftness | 1/1 | Needs no explaination. A Must. |
 | Focused Mind | 3/3 | Great talent. A must have in any Restoration build. |
 | Purification | 5/5 | Extra healing? A Must. |
 | Mana Tide Totem | 1/1 | Very usefull, if you put it out at the right time and place. Otherwise the enemy Team should destroy it really fast. Put it behind pillars, etc... |
 | Nature's Guardian | 5/5 | Important Talent. Gives you a nice heal about every 5 secs if you are being focused. |
 | Nature's Blessing | 3/3 | About 120-150 +heal. A must. |
 | Improved Chain Heal | 0/2 | Useless in most 2v2 or 3v3 because as a Shaman you try to get out of line of sight lots of the time and so the distance to your healing target ist too big. In 5's chain heal may be used sometimes, but not really often. |
 | Earth Shield | 1/1 | One of the most important Resto Talents. Gives you or your target a nice heal even if you are silenced, and your target has 30% chance to ignore spell interruption. Problem is, that it is easily dispelled and costs a great amount of mana to recast. So "Healing Way" and "Ancestral Healing"-buffs protect it a bit. |
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