
Seal Fate/Hemorrhage (31/0/30)
The concept behind Seal Fate Hemo is the success of Mutilate. Mutilate is so successful mainly due to the powerful poison talents, but also due to controlled burst. Seal Fate Hemo offers these benefits, while using one handers instead of daggers. It also offers increased mobility, with Preperation. Saving up 110/120 energy before using kidney, then building up 5 points and using CB eviscerate during the kidney shot can deliver a surprising amount of burst.
You can really move quite a few of the points in SF/Hemo around a bit due to personal preference. Most importantly, you might want quick recovery.
Subtlety (30)
| Talent | | Description |
|---|
 | Master of Deception | 5/5 | Not getting seen is obviously very important in arenas, so you can get your sap and opener off. |
 | Opportunity | 0/5 | |
 | Sleight of Hand | 0/2 | |
 | Dirty Tricks | 2/2 | This is awesome for obvious reasons. |
 | Camouflage | 5/5 | I prefer 5 points here over getting Ghostly Strike or anything else. This is simply because speed and mobility are extremely important, and moving a little bit faster can make the difference between catching that priest on a mount and losing him (while stealthed). |
 | Initiative | 3/3 | This really should be a 100% chance, but its not. Even still, it's still really useful for opening and getting an instant 3 point Slice and Dice going for poison application. |
 | Ghostly Strike | 0/1 | |
 | Improved Ambush | 0/3 | |
 | Setup | 0/3 | Setup is bad. The only time you'd want setup is if you always get focused... but even then, it's still pretty bad. |
 | Elusiveness | 2/2 | Decreased Blind cool down. Enough said. Must Have. |
 | Serrated Blades | 3/3 | Prereq for Hemorrhage. |
 | Heightened Senses | 1/2 | |
 | Preparation | 1/1 | An Obvious Must Have. |
 | Dirty Deeds | 2/2 | This is a huge DPS buff, especially in arenas, where a target is kept alive around 10%, and you can't quite finish him off. |
 | Hemorrhage | 1/1 | As AR/Prep, hemo will always be better than Sinister Strike, under every circumstance. |
 | Master of Subtlety | 0/3 | |
 | Deadliness | 5/5 | You should be stacking AP, so deadliness is better than Malice point per point. |
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